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| | |-+  America's Army 2.6 released
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Author Topic: America's Army 2.6 released  (Read 2662 times)
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Civrock
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« on: February 09, 2006, 10:26:09 pm »

...but only for PCs, no estimated date for Mac/Linux versions yet. All infos about it - changes, screenshots, etc:

http://www.americasarmy.com/community/
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« Reply #1 on: February 09, 2006, 10:35:56 pm »

Ryan has been quite recently, maybe he's done some work on it </hopeful>. Anyway, phasing out GameSpy eh? I won't be crying at that funeral.
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« Reply #2 on: February 09, 2006, 10:38:45 pm »

He's been updating his 'finger' quite often, but nothing about AA since the hotfix a while ago. And GameSpy is still supported, just not used anymore.
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« Reply #3 on: February 09, 2006, 10:45:41 pm »

Quote
Anyway, phasing out GameSpy eh? I won't be crying at that funeral.

Good ridance to a POS as far as im concerned.

Looking at the PC recommended requirements...

The Recommended System Requirements for America's Army are:
Pentium 4 2.0 GHz or equivalent
512MB RAM
English version of Windows 2000/XP
2 GB of uncompressed harddrive space
DirectX 9.0
128MB 3D graphics card supporting transform and lighting*
4x CD-RoM
100% Compatible DirectX 9.0 soundcard**
Broadband Network Connect


Id love to see a intel mac running this and see some comparisons in FPS with a G5!!
« Last Edit: February 09, 2006, 10:48:09 pm by BFG » Logged

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« Reply #4 on: February 09, 2006, 10:55:36 pm »

Im sure that won't be too hard once we get the UB release... As a side note, UT2k4... as in the real game not the engine... performed great on the iMac [CD2.0 X1600 (256VRAM)] keeping up with, and passing in somethings my G5 (Dual 2.0 X800XT 256VRAM). That goes to show how good even the first gen UBs, without knowing the nuances of the new processors, can be.
« Last Edit: February 10, 2006, 09:34:04 pm by Mysterio » Logged

"There's room at the top they are telling you still. But first you must learn how to smile as you kill"
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« Reply #5 on: February 10, 2006, 10:48:36 am »

Ryan was waiting on his intel iMac to squeeze the last bugs out of AA in UB. I think he got it a few days ago, so I expect the 2.6 version will be intel ready. And won't take much longer to be released.

I just hope he fixed some of the bugs I posted him...

(i.e. The watersound from both ponds in River Basin were missing in 2.5)
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« Reply #6 on: February 10, 2006, 02:57:16 pm »

Just tried it for a few hours - offline. The two new maps, Border and Dusk are very nice indeed. It’s very cool to get another VIP mission as the one on Hospital. Another good thing is imo that the new maps are not SF maps. I think the SF guns ruin some of the gameplay as people tend to camp more with their scoped guns than they do with the ironsight guns. Other than that lots of small bugs have been corrected.
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« Reply #7 on: February 10, 2006, 09:29:58 pm »

I wonder if we'll see a performance boost this time. I miss the days when new version updaters meant better frames per second. Like Unreal 2k3 ... that was an amazing updater. Maybe it's just a thing of time due to AA giving no return to developers compared to UT games.
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"There's room at the top they are telling you still. But first you must learn how to smile as you kill"
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Only suits they'll be wearing are body bags. • Your trial will be held at the city morgue. • I'll return your gun, one bullet at a time.
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« Reply #8 on: February 15, 2006, 08:48:31 pm »

well this is what we were hoping to hear massive kudos for his continued dedication to mac gaming goes to ryan as allways
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« Reply #9 on: February 16, 2006, 01:01:24 am »

I doubt we'll see any performance boosts, I heard somewhere they used higher quality textures in both the new maps.

Anyway, enjoying the 'almost' windows free servers for the moment  Wink
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