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Author Topic: GhR 2 PC-Version CANCELLED - GhR 3 announced!  (Read 34667 times)
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Civrock
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« Reply #80 on: August 28, 2005, 06:25:17 am »

New trailer from the Games Convention (biggest european gaming event) in Germany which was last weekend:

http://www.3dgamers.com/dlselect/games/ghostrecon3/graw_gc2005_video.zip.html
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« Reply #81 on: November 24, 2005, 08:05:24 pm »

http://www.ghostrecon.com/uk/ghostrecon3/index.php

I don't see any mention of Mac there, then again, I didn't really expect to, but it sure looks cool.

"Will there be simulated physics? If so which engine, and how will the flight of the bullet be handled?"

"Yes, there are actually 2 physical engines integrated in the game, Havok and Novodex. The bullet simulation will be as close to realism as possible (such as passing through thin surface or trees), but not at the expense of the gameplay feeling."


Hmmmm does that mean Mac machines won't be able to run it with Havok in the picture?? boooooo
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Civrock
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« Reply #82 on: November 24, 2005, 09:04:42 pm »

Read the posts before yours, page 4 in particular... and this thread. Roll Eyes
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« Reply #83 on: November 25, 2005, 12:32:47 am »

well oki doki smarty pants  Tongue

Anyways, I just hope it still runs well on my mac....
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« Reply #84 on: November 25, 2005, 03:25:26 am »

By the time it gets released for Mac, if ever, it'll probably require an Intel-Mac. Tongue
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« Reply #85 on: November 25, 2005, 05:29:36 am »

omg shut up  Angry 

 civic ----> Duck  Sniper
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Civrock
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« Reply #86 on: November 25, 2005, 05:44:09 am »

Showing my ass Bluh

Happy Thanksgiving!
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« Reply #87 on: February 06, 2006, 11:46:43 pm »

hey guys, i was thinking - do you guys know if an iMac G5 1.6 Ghz 1 Gig Ram. (64 mb graphic card) will be able to handle GhR3?

*Frusration* - the comp is only gonna be for some sex-surf, games, chat, and some server hostings.

Please help!

Stripes
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« Reply #88 on: February 07, 2006, 12:02:45 am »

How the hell can we have any idea? to actually run the game?.. yes. To play the game? no.
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« Reply #89 on: February 07, 2006, 12:30:44 am »

This link might help -> http://www.ghostrecon.net/forums/index.php?showtopic=28051&hl=

It's the specs for PC, but I guess for Mac it won't be too different. Looks like a lot of us will need to upgrade or buy new Mac's/PC's if we want to play GR:AW. Some extra info in that link for ya too
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« Reply #90 on: February 07, 2006, 12:33:25 am »

Thanks tig.  We need more love
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« Reply #91 on: February 07, 2006, 05:53:44 am »

I did a bit of comparison of GhR:AW specs to other PC specs so we can gather what mac requirements may be. I'll just quote said post:

Quote
How would releasing GhR 3 Solve anything [in response to some who have been mentioning it as a solution]. First and foremost the minimum requirements of GR:AW PC.

  • A Pentium 4 ~2Ghz or the equivalent (2.8Ghz recommended)
  • 512MB RAM (1024Mb recommended)
  • DirectX: DirectX9.0c
  • Video Card: Shader 2.0 card with 128 MB of VRAM (256MB recommended)
  • Sound card: DirectX9 compatible sound card

To compare that to say, Doom 3:
  • A 1.5 GHz Intel Pentium 4 chip or AMD Athlon 1500
  • 384 MB RAM
  • An nVidia GeForce 3 graphics card or better; or an ATI Technologies 8500 or better [64 VRAM]

Now you may think the difference is marginal, but those are the minimum requirements, bare minimum is more like it. One of the only things keeping GhR going right now is people getting bad FPS in Raven Shield, which minimum requirements look something like this on the PC side:

  • 800 MHz Pentium® III, AMD Athlon, or equivalent
  • 128 MB RAM (XP users: 256 MB RAM required)
  • 32 MB DirectX 8 compatible 3D video card with hardware T&L ***(supported chipsets listed below)
  • DirectX 8.1 compatible sound card
  • DirectX 8.1 or higher (DX9 included on the disc)

[and civic, just read page one and you missed UE3 game launches by about a year... though I may eat my words there if the mac port hits slow spots]
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« Reply #92 on: February 07, 2006, 10:00:24 am »

"We are definitely looking at porting older maps at a later date, if Ubi will allow us to."

oh if they ported some of the "non urban" GhR maps to GhR3 i would probably spontaneously combust Cheesy
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2x1.8 G5 at your service


« Reply #93 on: February 07, 2006, 11:09:22 pm »

It's coming march 10th to the X360 Grin
I'm getting it. Tongue
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Now available in PC flavour.


« Reply #94 on: February 07, 2006, 11:23:11 pm »

It's coming march 10th to the X360 Grin
I'm getting it. Tongue

Good luck playing a FPS game with a console controller.  Grin

PC UK release date: 31st March 2006, I'm getting it. Tongue
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« Reply #95 on: February 08, 2006, 04:16:08 am »

Me too Joka!!! already ordered mine. Wanna hook up??? Shocked
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« Reply #96 on: February 08, 2006, 04:36:41 am »

"Good luck playing a FPS game with a console controller" by the mr man of the joka

Are you serious? Lot's of FPS players are on consoles. theres a whole community of halo, halo 2, killzone, the socom series, and tons more that are available on console and people compete w/o the help of a mouse and keyboard. In fact I remember my n64 days of playing Doom, the Turok series, Golden Eye, Perfect Dark, Rainbow 6, Quake 2, and other releases in multiplayer action. If your opponents have a controller then all is fair.
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Civrock
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« Reply #97 on: February 08, 2006, 04:56:08 am »

It's ridiculous with the aiming and auto-aim in console FPS', though... doesn't take nearly as much skill. Plus, there's no keyboard.
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« Reply #98 on: February 08, 2006, 04:58:35 am »

I don't care what you say... Goldeneye = best FPS of all time
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« Reply #99 on: February 08, 2006, 05:04:41 am »

I hear what your saying Civic, auto-aim ruins the experience. But there are some games out there w/o auto aim. Killzone is one of those games.. great fun.
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