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The new *DBL MapPack 3.0b - notes
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Topic: The new *DBL MapPack 3.0b - notes (Read 5174 times)
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eur.reddust
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Re: The new *DBL MapPack 3.0b - notes
«
Reply #20 on:
September 16, 2005, 02:06:00 am »
Within the "no restriction" kits the last kit for supporters is a relic of the removed "tac nuke" kit.
please do not choose it because this will crash the game.
this will be fixed.
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Toxic::Joka
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Now available in PC flavour.
Re: The new *DBL MapPack 3.0b - notes
«
Reply #21 on:
September 16, 2005, 03:00:24 pm »
When I try to download it I just get
Quote
File being uploaded or updated. Please be patient...
What to do?
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Re: The new *DBL MapPack 3.0b - notes
«
Reply #22 on:
September 16, 2005, 03:03:13 pm »
"The new *DBL Final Map Pack is on hold, because a little faulty line sneaked into one of our kit files that makes the game crash..."
Id recommend doing what the little message told you to do, it won't be long to get it fixed don't worry
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Toxic::Joka
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Re: The new *DBL MapPack 3.0b - notes
«
Reply #23 on:
September 16, 2005, 03:07:55 pm »
Quote from: BFG on September 16, 2005, 03:03:13 pm
"The new *DBL Final Map Pack is on hold, because a little faulty line sneaked into one of our kit files that makes the game crash..."
Id recommend doing what the little message told you to do, it won't be long to get it fixed don't worry
Ahhh, I thought it was some sort of thing where the browser tells you to wait like a few minutes, but in this case nothing ever happened so I got a tad suspicious.
Well, another mystery solved by BFG, hurray!
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<82ndAB>Tigah
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Re: The new *DBL MapPack 3.0b - notes
«
Reply #24 on:
September 16, 2005, 03:29:01 pm »
btw...
DON'T ACTIVATE *DBL 1.5 OR 2.55 WHEN YOUR HOSTING. YOU ONLY NEED TO ACTIVATE DESERT SEIGE AND THE FINAL MAP PACK 1.0
[/color][/size]
I think I made my point.
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~Po~ TiroFino
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Re: The new *DBL MapPack 3.0b - notes
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Reply #25 on:
September 16, 2005, 05:50:08 pm »
Quote
i loaded up and activated the new maps, now ghr wont even start up even in sp mode?
wtf?
coke
You don't need to activate them all (just origimiss) unless you are hosting. Make sure your Mods folder has: Origimiss, MP1, MP2, MP3 along with the DAMN BL Final Map Pack
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Civrock
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Re: The new *DBL MapPack 3.0b - notes
«
Reply #26 on:
September 16, 2005, 11:18:52 pm »
You don't need MP2 (Island Thunder) and MP3 (not official in any way, somebody simply gave his mod this name...), both are not required for GhR CBing.
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~Po~ TiroFino
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Re: The new *DBL MapPack 3.0b - notes
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Reply #27 on:
September 17, 2005, 12:47:09 am »
Quote
You don't need MP2 (Island Thunder) and MP3
Thanks for the correction Civic.... So all we need is origimiss, MP1 and the Final Map Pack !
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*AgT*Wolfman
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Re: The new *DBL MapPack 3.0b - notes
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Reply #28 on:
September 18, 2005, 05:01:46 am »
i cant even down load the dang thing and have the installer come out right...all i get is the folder with an application in it and a folder....the app is called what its suppoded to be but the icon is a blank peice of paper not the skull icon and i cant open it....the other folder is called __MACOSX and it has absolutely nothing in it...plz help!!!!!!!
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Civrock
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Re: The new *DBL MapPack 3.0b - notes
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Reply #29 on:
September 18, 2005, 05:28:37 am »
Are you still in OS9?!
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*DAMN Mauti
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Re: The new *DBL MapPack 3.0b - notes
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Reply #30 on:
September 18, 2005, 04:25:55 pm »
The installer are carbon so correct unstuffed everything should work. May it's something like we experienced in the past where we have already some threads about it.
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*AgT*Wolfman
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Re: The new *DBL MapPack 3.0b - notes
«
Reply #31 on:
September 18, 2005, 06:48:46 pm »
no im not on os9...im on osx 10.2.8.....ya i know its an older version but not everyone upgrades to the newest thing aznd some cant afford it!
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*DAMN Mauti
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Re: The new *DBL MapPack 3.0b - notes
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Reply #32 on:
September 18, 2005, 06:54:31 pm »
Should work nevertheless! The installer supports any OS from 7.0 to 10.4.
How large is your zip file when you have downloaded the mod? It should be 189.0MB(199.107.068 Bytes)
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*AgT*Wolfman
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Re: The new *DBL MapPack 3.0b - notes
«
Reply #33 on:
September 18, 2005, 10:46:55 pm »
the zip i download is 189.8 MB and the file that comes out is 190.8 MB, are those the correct sizes? and i was given the map pack from icculus without the installer and i was told the installer was not nessecary..is this true? and if so how do i put it in the mods folder ( i ahve already put it tin there and im able to activate the mod in ghost recon but whenever i go to play a game it crashes and says "ghost recon unexpectedly quit and nothing was damaged". so what do i do? im soo confused plz help me!!!
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*DAMN Mauti
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Re: The new *DBL MapPack 3.0b - notes
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Reply #34 on:
September 18, 2005, 11:38:32 pm »
Yes the installer does nothing else than moving the DAMN BL Final Map Pack folder into the Ghost Recon Mods folder. Then just start GhR and go to your options/mods page and activate the mod.
As the ReadMe already tells - this mod is only designed for adversial multiplayer so may the mission, although they appear in single player, will crash GhR if you try it in SP.
Further make sure that the mod once activated is at the bottom of the list and NOT at the top.
Hope that helps,
Mauti
ps: yes the sizes were correct - I don't know where the problems were.
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*AgT*Wolfman
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Re: The new *DBL MapPack 3.0b - notes
«
Reply #35 on:
September 20, 2005, 12:16:55 am »
ok so you dont know about eh icon problem? and when i wen to use the app it would say that it odesnt know which program to use to open it...and it tried to use text edit but nothin happened there...do you know of any program that would open it?
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z][t-Primary
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Re: The new *DBL MapPack 3.0b - notes
«
Reply #36 on:
September 20, 2005, 06:02:36 am »
wolfman its the same thing that happened to me with one of the older mappacks, when i was still on 10.2.8
i needed my dad's PB with 10.3 to unstuff the file, and then sent it back over to my computer. there is a thread about it somewhere - you're not the only one. but besides having someone send you the unstuffed file i dont know what to do.
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*DAMN Mauti
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Re: The new *DBL MapPack 3.0b - notes
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Reply #37 on:
September 20, 2005, 08:21:39 am »
Yes there are a different threads about it here:
http://www.damnr6.com/yabbse/index.php?topic=7514.0
http://www.damnr6.com/yabbse/index.php?topic=7977.0
May these help!
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[TRIBE]Meatwagon
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Re: The new *DBL MapPack 3.0b - notes
«
Reply #38 on:
September 20, 2005, 08:12:17 pm »
Quote from: {E} Wolfman on September 18, 2005, 05:01:46 am
i cant even down load the dang thing and have the installer come out right...all i get is the folder with an application in it and a folder....the app is called what its suppoded to be but the icon is a blank peice of paper not the skull icon and i cant open it....the other folder is called __MACOSX and it has absolutely nothing in it...plz help!!!!!!!
i have the same f'n problem. It wouldn't unstuff using stuffit expander 5.5(said there was a line error), but i got it to unstuff using stuffit expander 7.0.3, but like wolf. i get a folder w/ a blank piece of paper that says dbl final, and a mac osx folder. i put them into my mod folder and they dont show up to activate.
so whats the answer to get it to work?
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[:] Mr. T
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Re: The new *DBL MapPack 3.0b - notes
«
Reply #39 on:
September 20, 2005, 09:23:17 pm »
Perhaps this will help...
http://www.vk4dx.net/mac/page8/empty_folders.html
You know... there's a website called
http://www.google.com
where you can enter keywords like "stuffit problems" or "stuffit empty folders" and it spits back a whole list of other websites that can help you. Check it out!
«
Last Edit: September 20, 2005, 09:25:52 pm by [:] Mr. T
»
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