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Author Topic: New "Ghost Village" Map for Ghost Recon complete  (Read 1810 times)
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:MoD:Shade
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« Reply #20 on: August 25, 2005, 05:40:56 pm »

Well maybe something as harsh as - if one team takes more than one OICW or SA80 then it's an automatic loss for them.
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DarK.
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« Reply #21 on: August 25, 2005, 07:03:26 pm »

Honestly I dont think this is a good idea, BUT Im willing to compromise,

2 OICW sensors
2 OICW GL
2 SA80 Hand Nades/Rockets

thats for 4-6 man cb

with a 3 man I guess you COULD restrict it to one of each, but I dont like that idea.

7 + man cb's (while rare) you could have 3 of one of those. or however many is necessary.

P.S. I think most clans already change it up with the kits.  Not everyone takes sensors, not everyone takes nades/GL.  I dont think this is something that the DBL should try to force.
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« Reply #22 on: August 25, 2005, 08:27:36 pm »

There is NO problem with the rate of fire on the OCIW/GL... If one guy fires 12 nades at me because he sees me, more power to him, it's a weapon at his disposal.


The REAL problem comes in when you have a 4v4 cb and 3 of their guys have GL's and then you have 36 nades within seconds.  THIS is what what GL-spamming is to me.  A flurry of nades- not by one guy, but by a TEAM- within seconds when I havent even been seen.  It's just spraying an area and hoping you get lucky.

Almost makes me wish we had kit restrictions like in First to Fight, where only one man can take a certain kit.


Imagine a 5v5 where each guy could only take 1 kit.... 1 OICW, 1 OICWGL, 1 SA80/frags, 1 Socom, 1 SA80 rockets.... in my opinion it might play more tactically considering the importance of where you placed your sensors and your GL man.

not that I am championing for this to be done, but what do you guys think if this was an option?

We discussed this in the GhR meeting after season X had ended... we discussed it as a seperate gametype but from all I remember it was sortof a forgotten idea in the Admin section. Maybe I'm wrong?

I don't remember the exact requirements we discussed, but if an admin would be kind enough to post the logs we recorded of this issue (the AA Style gametype) it would be greatly appreciated. Grin
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« Reply #23 on: August 27, 2005, 02:10:55 am »

GL spam really only becomes a problem on a few maps... like ghost town.  You can easily corner and see the entire map... well most of it.  Then all you have to do it call in an airstrike.  That's the sorta map where in a 4v4, three of the members usually take GL's and just spam the snot out of you.


Like I said, it's just an idea.  I dont know how most of the community feels about it.  I like the way its works in FtF, but of course FtF is only 4v4 max and is usually very cqb.
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