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Close Combat
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Topic: Close Combat (Read 15234 times)
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BTs_hooks
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Close Combat
«
on:
March 13, 2005, 12:57:30 am »
hey whats up have u guys heard anything about this games mulitplayer like wether or not it will be mulit-platform or GR, stuff like that im quite curious
hooks
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Civrock
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Re: Close Combat
«
Reply #1 on:
March 13, 2005, 01:12:59 am »
it's coming out for Mac very soon and will most probably have GameRanger support also.
www.firsttofight.com
www.macsoftgames.com
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Archon MkIV
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f00.
Re: Close Combat
«
Reply #2 on:
April 02, 2005, 09:23:49 pm »
That sounds quite nice indeed.
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.vooDoo.
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.:N|General Billy likes his salad tossed!
Re: Close Combat
«
Reply #3 on:
April 02, 2005, 10:18:17 pm »
The only down side of this game is that it only supports 8 players in multi. The game itself will be released with the PC, mac and xbox version.
I pre ordered mine about a month ago and is due to ship mid aplril.
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bloodanguts
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Re: Close Combat
«
Reply #4 on:
April 03, 2005, 10:41:37 pm »
Does anyone know the min req's? Will I be able to play it on my 800mhz machine, or will I have to use my dads...?
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Civrock
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Re: Close Combat
«
Reply #5 on:
April 03, 2005, 11:01:46 pm »
Preliminary System Requirements:
Macintosh OSX v10.2.8 or higher
1 GHz or faster processor
256MB RAM
32MB or higher (NVIDIA GeForce 2 MX/ATI Radeon 7500 recommended) video card
3 GB free hard drive space
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c| Lone-Wolf
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Frog blast the vent core!
Re: Close Combat
«
Reply #6 on:
April 04, 2005, 05:17:59 am »
It will be interesting to see how Multiplayer tactics turn out. If it's like AA where it's every man for himself, but everybody is working semi-together, just going the same direction, or if total strangers will be able to work cooperatively on the fly, like they are supposed to (in AA, RvS, GhR, etc.)
Im just as curious as voo, if this will have GR support, or if they will have their own system.
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Quote from: (SiX)Sheixhundt
Air is a mechanism of control.
and i reject it.
They cant hit me from all the way over the-
Civrock
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Re: Close Combat
«
Reply #7 on:
April 04, 2005, 05:32:34 am »
when we were testing Rise Of Nations with one of the Aspyr developers on GameRanger he told us that they're working on First to Fight at the moment and also that "it might have GameRanger support" (with a "
" smiley behind it). so i'm very confident about that point.
besides, the first two parts of Close Combat series had GameRanger support already.
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~Formerly known as "
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|MP|Nomad
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Go Apple!!
Close Comabt : First to Fight - Out in 3 days!!
«
Reply #8 on:
April 04, 2005, 04:16:19 pm »
Hey all, just wanted to remind everyone that CCFTF is out in 3 days according to the store I buy my mac games from. Actually, it showed that its out in 3 days for Mac and 15 days for PC & Xbox. Tee Hee!! Just wanted to know who here will be getting it?
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The King of Pistoleros
BTs_GhostSniper
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Re: Close Comabt : First to Fight - Out in 3 days!!
«
Reply #9 on:
April 04, 2005, 04:27:56 pm »
I don't know, will it be any good? Right now I only play Ghost Recon and America's Army. I bought Raven Shield, Command & Conquer Generals, Call of Duty, BattleField 1942, and a few others...and I never play them, at all. In fact, I gave some of those games away cause I didn't like them much at all (I really thought I would like BF1942 and CoD because they are WWII based). So, this Close Combat game, what's it all about?
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"On the fields of friendly strife are sown the seeds that on other days and other fields will bear the fruits of victory."
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Re: Close Comabt : First to Fight - Out in 3 days!!
«
Reply #10 on:
April 04, 2005, 07:50:58 pm »
Its more up-to-date warfare type fps game. It about Marines in the middle east setting, urban warfare, where you get to give tactical commands to your troops and order them around to do different things to complete your objective. For example, you can give orders to clear a room, flank an enemy by odering fire team to suppress enemy with fire, etc etc.
I don't know how good its going to be, but I am looking forward to it simply b/c its not a port, so Macs should expect to get fps in the 100's, assuming yer packin a G5.
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The King of Pistoleros
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Re: Close Comabt : First to Fight - Out in 3 days!!
«
Reply #11 on:
April 04, 2005, 07:59:50 pm »
Yep, I'm packin' a G5 so should not be a problem. Is it on the same engine as America's Army?
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"On the fields of friendly strife are sown the seeds that on other days and other fields will bear the fruits of victory."
-General of the Army Douglas MacArthur
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Re: Close Comabt : First to Fight - Out in 3 days!!
«
Reply #12 on:
April 04, 2005, 08:47:47 pm »
This belongs in the Mac Games section of the forums. I believe there is a thread already there about this subject.
Moderators please merge the two together, thanks.
-Lone
done. - Civic
«
Last Edit: April 04, 2005, 08:55:00 pm by z][t-Civic
»
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Quote from: (SiX)Sheixhundt
Air is a mechanism of control.
and i reject it.
They cant hit me from all the way over the-
th.Sentinel
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Re: Close Combat
«
Reply #13 on:
April 04, 2005, 09:39:24 pm »
First to fight is build on its own engine. AA uses the unreal engine.
Here's
a good preview from MacGamer.com
And
here
is a special community for First to Fight gamers with the latest news on the development and reviews of the game.
My copy is allrdy preordered and the release date should be around 19 april according to official sources.
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.vooDoo.
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Re: Close Combat
«
Reply #14 on:
April 05, 2005, 07:11:33 am »
I just got an eamil from EB Sports today and my copy ships on April 14th. wOOt.
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KGB
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what's going on
Re: Close Combat
«
Reply #15 on:
April 05, 2005, 08:22:13 am »
from the community page
Quote
MacSoft also let us know that the game's system requirements have actually been lowered on the Mac from 1 GHz G4 to 867 MHz, thanks to some extra optimizations done by the team.
That is great, now I can at least play this game with everything xtremely low.
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ghost.fr
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Re: Close Combat
«
Reply #16 on:
April 05, 2005, 10:56:15 pm »
guys problem is : like for BF42 it needs 4k/s per player (for memory GHR is 2,5) so who is able to send 8 X 4k/s in upload (32 for the braindeads)!!
i hope this game is less tha 4k/s per Player and has punkbuster implemented
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Civrock
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Re: Close Combat
«
Reply #17 on:
April 05, 2005, 11:02:53 pm »
according to that you'd need a 256kb upload connection to host 8 people. that's not bad since the MP playerlimit in First to Fight is going to be only 8, compared to possible 64 players in BF1942.
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bloodanguts
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Re: Close Combat
«
Reply #18 on:
April 06, 2005, 03:56:25 am »
867! thats awsome! I can probably manage that fine!
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(SiX)Sheixhundt
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Re: Close Combat
«
Reply #19 on:
April 06, 2005, 08:16:14 pm »
My Understanding is that it will be modeled directly on Open GL so that should help the sys reqs. And since its on it's own engine, perhaps it will run well for lower machines.
However, If the preview movies are actual gameplay, then the engine looks a little funny..running animations looked awkward and not as smooth as RVS, but I'm sure I'll buy it just to try something new. You mention FTF is approx 4k/s per, for hosting 8, and yes, i know this isnt RVS board, but anyone know what the upload is for Raven/Athena? I can host a max of six with 304 up.
see you on the field....in my scope.
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I discovered why the buddha laughs.
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