*DAMN R6
.:Navigation:| Home | Battle League | Forum | Mac Downloads | PC Downloads | Cocobolo Mods |:.

Welcome, Guest. Please login or register.
November 26, 2024, 11:38:50 pm

Login with username, password and session length
Search:     Advanced search
One Worldwide Gaming Community since 13th June 2000
132955 Posts in 8693 Topics by 2294 Members
Latest Member: xoclipse2020
* Home Help Search Login Register
 Ads
+  *DAMN R6 Forum
|-+  *DAMN R6 Community
| |-+  Gaming (All your Gaming needs are here!) (Moderator: *DAMN Hazard)
| | |-+  Close Combat
Pages: [1] 2 3 ... 6   Go Down
Print
Author Topic: Close Combat  (Read 15167 times)
0 Members and 3 Guests are viewing this topic.
BTs_hooks
Member
*
Offline Offline

Posts: 47



« on: March 13, 2005, 12:57:30 am »

hey whats up have u guys heard anything about this games mulitplayer like wether or not it will be mulit-platform or GR, stuff like that im quite curious



hooks
Logged
Civrock
*DAMN Supporter ][ *DAMN Staff
God save the Royal Whorealots
*****
Offline Offline

Gender: Male
Posts: 3727



WWW
« Reply #1 on: March 13, 2005, 01:12:59 am »

it's coming out for Mac very soon and will most probably have GameRanger support also. Smiley

www.firsttofight.com

www.macsoftgames.com
Logged

~Formerly known as "Civic"
http://steamcommunity.com/id/civrock
Archon MkIV
Member
*
Offline Offline

Gender: Male
Posts: 26


f00.


WWW
« Reply #2 on: April 02, 2005, 09:23:49 pm »

That sounds quite nice indeed.
Logged
.vooDoo.
God bless the freaks
*****
Offline Offline

Gender: Male
Posts: 1318

.:N|General Billy likes his salad tossed!


WWW
« Reply #3 on: April 02, 2005, 10:18:17 pm »

The only down side of this game is that it only supports 8 players in multi. The game itself will be released  with the PC, mac and xbox version.

I pre ordered mine about a month ago and is due to ship mid aplril.
Logged

.:Voodoo:.
Adult Gamers Alliance
*DAMN Battle League Administrator 2002 - 2004 Retired
Brothers of Chaos - Winners of *DBL Raven Shield Season 8 with 14-0 Record
bloodanguts
Full Member
**
Offline Offline

Gender: Male
Posts: 81

Blood for the Blood God!


« Reply #4 on: April 03, 2005, 10:41:37 pm »

Does anyone know the min req's?  Will I be able to play it on my 800mhz machine, or will I have to use my dads...?
Logged
Civrock
*DAMN Supporter ][ *DAMN Staff
God save the Royal Whorealots
*****
Offline Offline

Gender: Male
Posts: 3727



WWW
« Reply #5 on: April 03, 2005, 11:01:46 pm »

Preliminary System Requirements:
• Macintosh OSX v10.2.8 or higher
• 1 GHz or faster processor
• 256MB RAM
• 32MB or higher (NVIDIA GeForce 2 MX/ATI Radeon 7500 recommended) video card
• 3 GB free hard drive space
Logged

~Formerly known as "Civic"
http://steamcommunity.com/id/civrock
c| Lone-Wolf
*DAMN Staff
Forum Whore
****
Offline Offline

Gender: Male
Posts: 857


Frog blast the vent core!


WWW
« Reply #6 on: April 04, 2005, 05:17:59 am »

It will be interesting to see how Multiplayer tactics turn out.  If it's like AA where it's every man for himself, but everybody is working semi-together, just going the same direction, or if total strangers will be able to work cooperatively on the fly, like they are  supposed to (in AA, RvS, GhR, etc.) 

Im just as curious as voo, if this will have GR support, or if they will have their own system.
Logged

Quote from: (SiX)Sheixhundt
Air is a mechanism of control.
and i reject it.

They cant hit me from all the way over the-
Civrock
*DAMN Supporter ][ *DAMN Staff
God save the Royal Whorealots
*****
Offline Offline

Gender: Male
Posts: 3727



WWW
« Reply #7 on: April 04, 2005, 05:32:34 am »

when we were testing Rise Of Nations with one of the Aspyr developers on GameRanger he told us that they're working on First to Fight at the moment and also that "it might have GameRanger support" (with a "Wink" smiley behind it). so i'm very confident about that point.

besides, the first two parts of Close Combat series had GameRanger support already.
Logged

~Formerly known as "Civic"
http://steamcommunity.com/id/civrock
|MP|Nomad
Forum Whore
****
Offline Offline

Gender: Male
Posts: 632


Go Apple!!


WWW
« Reply #8 on: April 04, 2005, 04:16:19 pm »

Hey all, just wanted to remind everyone that CCFTF is out in 3 days according to the store I buy my mac games from.  Actually, it showed that its out in 3 days for Mac and 15 days for PC & Xbox. Tee Hee!!  Just wanted to know who here will be getting it?
Logged

The King of Pistoleros
BTs_GhostSniper
*DAMN Supporter ][ *DAMN Staff
God save the Royal Whorealots
*****
Offline Offline

Gender: Male
Posts: 3807


SUA SPONTE


WWW
« Reply #9 on: April 04, 2005, 04:27:56 pm »

I don't know, will it be any good?  Right now I only play Ghost Recon and America's Army.  I bought Raven Shield, Command & Conquer Generals, Call of Duty, BattleField 1942, and a few others...and I never play them, at all.  In fact, I gave some of those games away cause I didn't like them much at all (I really thought I would like BF1942 and CoD because they are WWII based).  So, this Close Combat game, what's it all about?
Logged

"On the fields of friendly strife are sown the seeds that on other days and other fields will bear the fruits of victory."

-General of the Army Douglas MacArthur
|MP|Nomad
Forum Whore
****
Offline Offline

Gender: Male
Posts: 632


Go Apple!!


WWW
« Reply #10 on: April 04, 2005, 07:50:58 pm »

Its more up-to-date warfare type fps game.  It about Marines in the middle east setting, urban warfare, where you get to give tactical commands to your troops and order them around to do different things to complete your objective.  For example, you can give orders to clear a room, flank an enemy by odering fire team to suppress enemy with fire, etc etc.

I don't know how good its going to be, but I am looking forward to it simply b/c its not a port, so Macs should expect to get fps in the 100's, assuming yer packin a G5.
Logged

The King of Pistoleros
BTs_GhostSniper
*DAMN Supporter ][ *DAMN Staff
God save the Royal Whorealots
*****
Offline Offline

Gender: Male
Posts: 3807


SUA SPONTE


WWW
« Reply #11 on: April 04, 2005, 07:59:50 pm »

Yep, I'm packin' a G5 so should not be a problem.  Is it on the same engine as America's Army?
Logged

"On the fields of friendly strife are sown the seeds that on other days and other fields will bear the fruits of victory."

-General of the Army Douglas MacArthur
c| Lone-Wolf
*DAMN Staff
Forum Whore
****
Offline Offline

Gender: Male
Posts: 857


Frog blast the vent core!


WWW
« Reply #12 on: April 04, 2005, 08:47:47 pm »

This belongs in the Mac Games section of the forums.  I believe there is a thread already there about this subject. 

Moderators please merge the two together, thanks.

-Lone



done. - Civic
« Last Edit: April 04, 2005, 08:55:00 pm by z][t-Civic™ » Logged

Quote from: (SiX)Sheixhundt
Air is a mechanism of control.
and i reject it.

They cant hit me from all the way over the-
th.Sentinel
Sr. Member
***
Offline Offline

Gender: Male
Posts: 355



WWW
« Reply #13 on: April 04, 2005, 09:39:24 pm »

First to fight is build on its own engine. AA uses the unreal engine.

Here's a good preview from MacGamer.com

And here is a special community for First to Fight gamers with the latest news on the development and reviews of the game.

My copy is allrdy preordered and the release date should be around 19 april according to official sources.
Logged

+    + +    ++[+] +     ++[+]
.vooDoo.
God bless the freaks
*****
Offline Offline

Gender: Male
Posts: 1318

.:N|General Billy likes his salad tossed!


WWW
« Reply #14 on: April 05, 2005, 07:11:33 am »

I just got an eamil from EB Sports today and my copy ships on April 14th. wOOt.
Logged

.:Voodoo:.
Adult Gamers Alliance
*DAMN Battle League Administrator 2002 - 2004 Retired
Brothers of Chaos - Winners of *DBL Raven Shield Season 8 with 14-0 Record
KGB
Sr. Member
***
Offline Offline

Gender: Male
Posts: 255

what's going on


WWW
« Reply #15 on: April 05, 2005, 08:22:13 am »

from the community page
Quote
MacSoft also let us know that the game's system requirements have actually been lowered on the Mac from 1 GHz G4 to 867 MHz, thanks to some extra optimizations done by the team.
That is great, now I can at least play this game with everything xtremely low.
Logged

ghost.fr
Full Member
**
Offline Offline

Gender: Male
Posts: 186


http://monks.4yu.fr


« Reply #16 on: April 05, 2005, 10:56:15 pm »

guys problem is : like for BF42 it needs 4k/s per player (for memory GHR is 2,5) so who is able to send 8 X 4k/s in upload (32 for the braindeads)!!

i hope this game is less tha 4k/s per Player and has punkbuster implemented
Logged
Civrock
*DAMN Supporter ][ *DAMN Staff
God save the Royal Whorealots
*****
Offline Offline

Gender: Male
Posts: 3727



WWW
« Reply #17 on: April 05, 2005, 11:02:53 pm »

according to that you'd need a 256kb upload connection to host 8 people. that's not bad since the MP playerlimit in First to Fight is going to be only 8, compared to possible 64 players in BF1942.
Logged

~Formerly known as "Civic"
http://steamcommunity.com/id/civrock
bloodanguts
Full Member
**
Offline Offline

Gender: Male
Posts: 81

Blood for the Blood God!


« Reply #18 on: April 06, 2005, 03:56:25 am »

867! thats awsome! I can probably manage that fine!
Logged
(SiX)Sheixhundt
Forum Whore
****
Offline Offline

Posts: 567



« Reply #19 on: April 06, 2005, 08:16:14 pm »

My Understanding is that it will be modeled directly on Open GL so that should help the sys reqs. And since its on it's own engine, perhaps it will run well for lower machines.
However, If the preview movies are actual gameplay, then the engine looks a little funny..running animations looked awkward and not as smooth as RVS, but I'm sure I'll buy it just to try something new.  You mention FTF is approx 4k/s per, for hosting 8, and yes, i know this isnt RVS board, but anyone know what the upload is for Raven/Athena? I can host a max of six with 304 up.

see you on the field....in my scope.


 Sniper
Logged

I discovered why the buddha laughs.
The truth is so horrifying, it's funny.
Pages: [1] 2 3 ... 6   Go Up
Print
Jump to:  



 Ads
Powered by SMF 1.1.7 | SMF © 2006-2007, Simple Machines LLC
Page created in 0.064 seconds with 18 queries.