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Project Island Thunder for Mac
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Topic: Project Island Thunder for Mac (Read 58066 times)
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AFVg2
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Re: Project Island Thunder for Mac
«
Reply #180 on:
February 23, 2005, 05:11:57 pm »
Hmmm... appears you are correct. After changing, the only sounds I hear are those over 500kb in length, as I didn't pay the shareware fee yet for SoundConverter, and that is the file limit for the SDdemo.
Had to transfer a pristine MP2 folder to the Mac desktop to patch and play.
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AFVg2
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Re: Project Island Thunder for Mac
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Reply #181 on:
February 24, 2005, 01:47:14 am »
Got through the first level, only to have this Ike.log printout after selecting the second level's personnel and proceeding to the second level (my version of IT comes off the Gold Package, w/all three games):
***** User's system configuration *****
CPU: 274
RAM: 1024 MB
O/S: 4152
Ghost Recon (RELEASE) version = 1.4.0.0(0)
HAL (hw vp): : Mac OS A1R5G5B5
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
RSFILEDATA: FindFile could not find file c02_briefing.aif
Loading map \mods\mp2\map\c02_military_camp\c02_military_camp.map
SimDynamic: Couldn't find level for [300_<n><door>warehouse02] at location: <91.2235, 209.533, 0.800001>
SimDynamic: Couldn't find level for [300_<n><door>warehouse01] at location: <74.9244, 182.634, -1.65105e-07>
SimDynamic: Couldn't find level for [200_<n><door>bunks02] at location: <141.64, 218.533, 0.00235411>
SimDynamic: Couldn't find level for [200_<n><door>bunks01] at location: <119.641, 219.832, 0.00235419>
SimDynamic: Couldn't find level for [202_<n><door>laundry] at location: <116.641, 208.033, 0.00235397>
SimDynamic: Couldn't find level for [201_<n><door>hallway03] at location: <105.841, 212.733, 0.00235409>
SimDynamic: Couldn't find level for [400_<n><door>hallway02] at location: <128.185, 189.861, -1.79285e-07>
SimDynamic: Couldn't find level for [400_<n><door>hallway1] at location: <106.386, 192.061, -4.09202e-07>
SimDynamic: Couldn't find level for [402_<n><door>classroom2] at location: <117.186, 191.561, 0>
SimDynamic: Couldn't find level for [600_<n><door>radioguyroom] at location: <113.733, 175.275, 1>
SimDynamic: Couldn't find level for [501_<n><door>swroom2] at location: <78.1092, 176.222, 0.00264578>
SimDynamic: Couldn't find level for [501_<n><door>swroom] at location: <84.9083, 168.423, 0.0026444>
SimDynamic: Couldn't find level for [203_<n><door>bathroom] at location: <115.341, 214.634, 0.00235295>
SimDynamic: Couldn't find level for [403_<n><door>baffroom] at location: <125.186, 188.26, -1.96858e-08>
SimDynamic: Couldn't find level for [401_<n><door>classroom] at location: <113.286, 193.761, 1.23821e-07>
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
Start room not found from position
Start room not found from position
IkeSimulationMgr: Couldn't find level for stationary gun Gun C
IkeSimulationMgr: Could not create stationary gun Gun C
IkeSimulationMgr: Couldn't find level for stationary gun Gun D
IkeSimulationMgr: Could not create stationary gun Gun D
IkeSimulationMgr: Couldn't find level for stationary gun Autogl
IkeSimulationMgr: Could not create stationary gun Autogl
Insertion zone out of play area - placing randomly
«
Last Edit: February 24, 2005, 06:18:19 am by AFVg2
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*DAMN Mauti
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Re: Project Island Thunder for Mac
«
Reply #182 on:
February 24, 2005, 11:57:21 am »
Yep looks quite normal - the placed out of play area has to do with the movies who start outside the one. The Sim Dynamic Errors can be ignored and the missing briefing aif is also normal, but you heard the briefing didn't you!?
Bye,
Mauti
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AFVg2
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Re: Project Island Thunder for Mac
«
Reply #183 on:
February 24, 2005, 04:49:30 pm »
I heard the briefing, selected the team and weapons, showed the "loading" screen, and then promptly crashed just as the level was to get underway.
In short, I can't play the next level. What .rsb file could it not find?
I can play individual "Quick Missions" like Island, Prison, & etc.
Perhaps you can post somewhere on your site a list of what files
should
be in the various folders in question? Perhaps I'm missing something.
BTW, I had a mod the first time I installed it -- Navy Seals -- and I enjoyed killing via silenced mp5's and other toys. Everthing worked fine until the second level. I removed the mod and still had the problem.
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AFVg2
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Re: Project Island Thunder for Mac
«
Reply #184 on:
February 24, 2005, 05:12:36 pm »
My "MacOS X" crash log looks like this for GR:
Thread 0 Crashed:
0 Ghost Recon 0x014b45c8 LineCollisionWithControllersInVoxel__7RSVoxelFRC7RSLine3RC9RSVector3R19RSLineCollisionInfoP15RSSimControllerP9RSSimRoomUlUlUl + 0x68
1 <<00000000>> 0x00000000 0 + 0
2 Ghost Recon 0x014870d4 FindLineCollision__9RSSimRoomFRC7RSLine3RC9RSVector3R19RSLineCollisionInfoP15RSSimControllerUlUlUlf + 0x4e4
3 Ghost Recon 0x01486b60 FindLineCollision__9RSSimRoomFRC7RSLine3R19RSLineCollisionInfofP15RSSimControllerUlUlUl + 0x160
4 Ghost Recon 0x0135a788 CalcCostThrough__14PropPortalInfoFP9RSSimRoomRC9RSVector3P12PropPathCost + 0x208
5 Ghost Recon 0x0135b4fc Initialize__14RoomPortalInfoFP9RSSimRoom + 0x26c
6 Ghost Recon 0x0135cfd4 PreprocessRoomData__23SoundPropagationManagerFv + 0x54
7 Ghost Recon 0x0135cb50 Initialize__23SoundPropagationManagerFv + 0x180
8 Ghost Recon 0x0149a1fc Init__12AwarenessMgrFv + 0x2c
9 Ghost Recon 0x010f12c0 HandleAllActorsSent__16IkeSimulationMgrFP13RSGameMessage + 0x50
10 Ghost Recon 0x0110697c ForwardMessage__40RSGameMessageHandler<16IkeSimulationMgr>FP13RSGameMessage + 0x1c
11 Ghost Recon 0x012ef574 ForwardToHandlers__16RSGameMessageMgrFP13RSGameMessage + 0x44
12 Ghost Recon 0x012ef444 ForwardMessage__16RSGameMessageMgrFP13RSGameMessageb + 0xa4
13 Ghost Recon 0x0108efe4 ForwardMessage__13IkeMessageMgrFP13RSGameMessageb + 0x14
14 Ghost Recon 0x012ef340 ProcessMessage__16RSGameMessageMgrFP13RSGameMessageb + 0x40
15 Ghost Recon 0x0108f0c4 ProcessMessage__13IkeMessageMgrFP13RSGameMessageb + 0x14
16 Ghost Recon 0x012eee68 MasterSend__16RSGameMessageMgrFUcP13RSGameMessageb + 0x58
17 Ghost Recon 0x0108ec64 MasterSend__13IkeMessageMgrFUcP13RSGameMessageb + 0x14
18 Ghost Recon 0x010d830c HandleLoadMission__16IkeSimulationMgrFP13RSGameMessage + 0xd7c
19 Ghost Recon 0x0110697c ForwardMessage__40RSGameMessageHandler<16IkeSimulationMgr>FP13RSGameMessage + 0x1c
20 Ghost Recon 0x012ef574 ForwardToHandlers__16RSGameMessageMgrFP13RSGameMessage + 0x44
21 Ghost Recon 0x012ef0cc Update__16RSGameMessageMgrFv + 0x2c
22 Ghost Recon 0x0102f6a8 Update__10IkeGameMgrFv + 0x38
23 Ghost Recon 0x01016a48 PCGameLoopTimer + 0x58
24 com.apple.CoreFoundation 0x90194618 __CFRunLoopDoTimer + 0xf4
25 com.apple.CoreFoundation 0x90191978 __CFRunLoopRun + 0x5c8
26 com.apple.CoreFoundation 0x90195e8c CFRunLoopRunSpecific + 0x148
27 com.apple.HIToolbox 0x927d5f60 RunCurrentEventLoopInMode + 0xac
28 com.apple.HIToolbox 0x927dc6c8 ReceiveNextEventCommon + 0x17c
29 com.apple.HIToolbox 0x9284d7d4 ReceiveNextEventInMode + 0x48
30 Ghost Recon 0x01016bac GameLoopTimer + 0xcc
31 com.apple.CoreFoundation 0x90194618 __CFRunLoopDoTimer + 0xf4
32 com.apple.CoreFoundation 0x90191978 __CFRunLoopRun + 0x5c8
33 com.apple.CoreFoundation 0x90195e8c CFRunLoopRunSpecific + 0x148
34 com.apple.HIToolbox 0x927d5f60 RunCurrentEventLoopInMode + 0xac
35 com.apple.HIToolbox 0x927dc640 ReceiveNextEventCommon + 0xf4
36 com.apple.HIToolbox 0x927fe1a0 AcquireNextEventInMode + 0x48
37 com.apple.HIToolbox 0x927fb670 RunApplicationEventLoop + 0x88
38 Ghost Recon 0x0101727c HandleMain__Fv + 0x62c
39 Ghost Recon 0x01017984 main + 0x34
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Re: Project Island Thunder for Mac
«
Reply #185 on:
February 24, 2005, 05:27:27 pm »
Take a look here:
http://www.damnr6.com/yabbse/index.php?topic=7697.msg47912#msg47912
May this helps.
Bye,
Mauti
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AFVg2
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Re: Project Island Thunder for Mac
«
Reply #186 on:
February 26, 2005, 04:56:30 am »
You need to make a change to your conversion instructions where it says:
"...you should see a few files around, the ones we need are the data1/2.cab files..."
You should change it to:
"... the ones we need are the MP2 files in data1.cab ...
I saw the data1 size at under 500k and the data2 size at numerous megabytes. Common sense suggested I convert data2 because it has more "stuff" in it, but that is where I was having my problems.
Everything is fine now.
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Re: Project Island Thunder for Mac
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Reply #187 on:
February 26, 2005, 11:27:28 am »
Great and I gonna change that line. Thanks and now enjoy the great missions.
Bye,
Mauti
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Re: Project Island Thunder for Mac
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Reply #188 on:
February 26, 2005, 03:12:14 pm »
You should also change "extract archive" to "load packed file", and then delete the "something like that" after.
This might be confusing some people as well.
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Re: Project Island Thunder for Mac
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Reply #189 on:
February 26, 2005, 03:16:39 pm »
Thanks and done
Mauti
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GunRunner
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Squirrely IT W/ OSX.3
«
Reply #190 on:
April 26, 2005, 11:24:15 pm »
Folks,
I installed IT for Mac several months ago & all went well, except that I got an occasional crash, but no big deal all things considered. This was under OS 10.2.8.
Well, I installed OS 10.3 yesterday & now IT is really unpredictable. It usually crashes whenever I try to SAVE, but it sometimes does so if I'm just in the middle of a mission. I'm using an iBook G3 w/640MB of RAM & an ATI ATY RageM6 video card w/16MB of video RAM (fairly lame, but GR & DS run great).
Any idea what the problem might be?
Regards,
Gunrunner
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m4ch1n
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Re: Project Island Thunder for Mac
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Reply #191 on:
August 28, 2006, 10:28:16 am »
I'm not sure if it is of interest to anyone anymore, but I found a way to install Island thunder on a mac without using a PC or an emulated windows.
I just installed unshield from Darwinports and did: "unshield x data1.cab" and got all the needed files in one go.
As I said I don't know if there is anyone interested in installing an old game such as this one but I guess it really simplifies the instructions. ( replace step 1 to 6 and step 9 ).
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AFVg2
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Re: Project Island Thunder for Mac
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Reply #192 on:
August 29, 2006, 01:44:00 am »
I still play it from time to time, using different weapon mixes and the occasional sniper "attempting to win alone" kind of game. It certainly calms my daily-grind frustrations.
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Re: Project Island Thunder for Mac
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Reply #193 on:
August 29, 2006, 07:54:05 pm »
m4ch1n thanks for the information. What is Darwinports and where can you get it?
Bye
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Monoman
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Re: Project Island Thunder for Mac
«
Reply #194 on:
August 30, 2006, 12:39:37 am »
Here
you go Mauti.
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