Most notably, GhR 2 is missing recoil. I figured GhR 1 would be the last of the no-recoil games. The trailers are amazingly boring. Walk, fire, walk, fire. Listen to the voice instructions.
Hopefully the Mac MP games will have proper recoil and tactical play from engaging real people.
There are some who consider that when firing your gun, it does not equal a 7.0 earthquake on the richter scale as it is portrayed in RvS and other games with "recoil". The expanding reticule, as it is done in GhR portrays the momentarly diffusion better in my oppinion, then again I haven't fired any real guns in my life
I would love to her what GS has to say on this, when you fire a gun, does your whole field of vision shake? Another example, when you engage an enemy in GhR and RvS, which of the subsequent firefights is closer to reality?
Heres what makes the "recoil system" the looser in my oppinion: Two elite soldiers walk into a small room with automatic assault rifles, they spot each other at the same time and notice they are wearing different uniforms. Both open fire.. . RvS: Both run around sideways in the small room for 10 seconds, with full auto missing the other guy within a distance of 2m. GhR: First shot hits