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Map's in the *DBL
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Topic: Map's in the *DBL (Read 4287 times)
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:MoD:Shade
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Map's in the *DBL
«
on:
August 19, 2004, 11:40:02 pm »
I know Mauti wasn't going to add any maps but i think we should possibly revise the maps that are already in there. If we have to go so far as to ban them from being played in cb's then why were they put in there in the first place?...not very good testing?
Anyways, i think the maps that are left in the map pack like, aztec, nomad, market, downtown aren't usually played anyway, and even these maps are rather glitchy and appear slopply mad. In my opinion downtown is actually a very laggy map but maybe it's just my bad comp. I was just thinking that we could use some nicer maps that look more like this:
That map is called the outpost and can be found here:
http://www.fileplanet.com/dl.aspx?/planetrainbowsix/atwar/GR/level/tg_map1_mac.zip
This may only be me who thinks that the maps aren't played often but...just another suggestion...
«
Last Edit: August 19, 2004, 11:41:36 pm by :MoD: Shade?
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Civrock
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Re:Map's in the *DBL
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Reply #1 on:
August 19, 2004, 11:43:16 pm »
we had to play Aztec or Downtown in almost every cb.
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Acri
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Re:Map's in the *DBL
«
Reply #2 on:
August 19, 2004, 11:43:28 pm »
It's just you. Nice map,though.
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:MoD:Shade
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Re:Map's in the *DBL
«
Reply #3 on:
August 19, 2004, 11:45:46 pm »
Quote from: z][t-Civic? on August 19, 2004, 11:43:16 pm
we had to play Aztec or Downtown in almost every cb.
Well that makes it sound like you were forced to play it because there were no other maps to play. And even still, i love downtown and aztec. But downtown remains rather laggy and aztec has some huge glitches in it.
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*DAMN Mauti
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Re:Map's in the *DBL
«
Reply #4 on:
August 19, 2004, 11:55:03 pm »
Hi Shade,
yep the TG1 map is a very nice one, you are right, but as you say it yourself we would need extensive testing next time we add a new map pack to the BL. For season IX the time is already too short and further I think the time isn't ready for another update because there have been too many in the recent past. However keep this thread uptodate when new cool maps arrive and if there are some I maybe release a beta version in midseason we can test until season X starts.
Bye,
Mauti
@ admins: I'll response to all your emails tomorrow and the day after.
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:MoD:Shade
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Re:Map's in the *DBL
«
Reply #5 on:
August 20, 2004, 12:30:51 am »
Here's an extremly popular map in the PC GhR world it's called White Skull Valley, but unfortunatly i can't seem to find a mac version but i think i know a few people who are willing to convert it.
Here's a shot of the map:
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Re:Map's in the *DBL
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Reply #6 on:
August 20, 2004, 01:05:38 am »
Wow, that's freakin cool lookin'.
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z][t-Rampage
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Re:Map's in the *DBL
«
Reply #7 on:
August 20, 2004, 11:50:12 am »
both those maps look great. looks like true ghr style.
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Aramarth
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Re:Map's in the *DBL
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Reply #8 on:
August 20, 2004, 06:01:44 pm »
We need more of them and less counter-strikey crap.
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Re:Map's in the *DBL
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Reply #9 on:
August 20, 2004, 09:43:06 pm »
^^^ abosolutely!
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Re:Map's in the *DBL
«
Reply #10 on:
August 22, 2004, 11:52:24 am »
fantastic, brilliant, wonderfull, anyone join me in a quick knees up while i dance about?!
Lot of the recent maps about have been urban... i love vilnuis, embassy, and a couple of the new ones have been kinda cool - but it it isn't GhR, its a ugly mix of CS, UT, QIII, RvS etc!
the whole point in GhR was it was these fantastic easturn european maps with lots of trees and foliage, streams, the odd building, mist fog and what have you... some maps like those ss you posted shade look awsome, hell the more the merrier as long as there is some disgustingly extensive testing off them before they hit the BL...
Like rampage said, true GhR
now to go get a copy of that map
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:MoD:Shade
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Re:Map's in the *DBL
«
Reply #11 on:
August 22, 2004, 05:19:38 pm »
Ok, the scond map doesn't convert for some reason. Anybody willing to try to convert it would be much appreciated. If anybody else finds some nice maps similar to the first one i posted that would be great. Right now i'm going through all of the mods in search of a nice map which is a tedious process...
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*DAMN Mauti
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Re:Map's in the *DBL
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Reply #12 on:
August 22, 2004, 05:58:31 pm »
Yep I tried it and the reason are the textures -> remove them and you will be at least able to look around on a white map. Once I get the textures the map will be available at *DAMN but it seems the PC creators are very busy at the moment so I don't when this will be.
bye,
Mauti
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DarK.
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Re:Map's in the *DBL
«
Reply #13 on:
August 23, 2004, 10:50:20 pm »
Yeah definately some new bigger maps... all the maps that were added to the Map packs were small, or spread out i.e nomad camps. These maps dont serve well for cbing (i.e. de_dust, it was a sensor extreme spawn advantaged map.) Downtown was by far the best map added thru the DBL 1 and 2. Even tho shade says its laggy... I see no difference in it and any other DBL map. I think that if we get some "true" ghost recon maps like the ones shade and others that I have seen are put into play in cb's and such, we will have a much better DBL and a game that just keeps getting more fun as it keeps getting more and more outdated.
DH out
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Aramarth
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Re:Map's in the *DBL
«
Reply #14 on:
August 24, 2004, 12:31:45 am »
Downtown has some glitches that I have walked into accidentally though, the kind that make everything but the sky disappear... And that really stinks. It has gotten me killed.
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Civrock
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Re:Map's in the *DBL
«
Reply #15 on:
August 24, 2004, 12:48:50 am »
same here... i played some games on downtown yesterday and was running once, simply running through a street... then suddenly i got stuck while (!) running. i was suddenly standing there and couldnt move anymore...
that disappearing bug happened to me too already, aramarth... for example in the houses, when u walk into rooms or go stairs (i'm still talking about Downtown).
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Re:Map's in the *DBL
«
Reply #16 on:
August 24, 2004, 12:52:46 am »
Quote
for example in the houses, when u walk into rooms or go stairs (i'm still talking about Downtown).
Yep... and its horrible when that happens.. - i sometimes get it so i can see the floor but nothing else - its 99.9% results in cannon fodder for your guy as yoru totally helpless... not a nice bug!
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DarK.
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Re:Map's in the *DBL
«
Reply #17 on:
August 24, 2004, 05:47:15 am »
yeah I have seen/ been victom of falling from your doom from 3 stories up on some of the building tops... or somehow committing leg suicide by "jumping" out a window... but I think that Downtown should still be in the cb's just because of its major popularity!
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Re:Map's in the *DBL
«
Reply #18 on:
August 30, 2004, 11:37:43 pm »
I think we could use some maps from Island thunder... it has great maps and wy not use it in a cb if both clans have it and wanna play those maps.
I know that almost every person in this ladder has it!!!!
I know some of us have problem whith there FPS in game but not all of us
You can atleast think of it to next seson....
See ya all soon...
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Dear santa.. .
«
Reply #19 on:
August 31, 2004, 08:17:07 am »
I wish for the following: That you withdraw the current mappack's.. both of them. Go trough them, to remove any and all "shit" maps and the banned ones, which could be defined by the community trough various votes. Maybe remove some guns? And some game modes? I hate to flip trough tons of never used gamemodes when hosting.
Then maybe add new maps, that would go trough extensive testing and approval of the community once again.
Finally bake it all together into one *DAMN battle league mappack 3.0.
Just a thought.
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