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Unity Engine
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Topic: Unity Engine (Read 1349 times)
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BTs_Mysterio
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Unity Engine
«
on:
August 04, 2004, 04:45:50 am »
Quote
Macintosh programming resource iDevGames has published an interview with Over The Edge Entertainment regarding their upcoming Unity game engine and design tool.
Unity is a set of game design applications created in order to compete against the high-end commercial game engines, like the Unreal or Quake game engines, without those package's high price tags. The game engine's fully-featured 'Indie' version will be released for under $300 USD, while a 'Pro' license, allowing for CD distribution, will cost developers $1000 USD. An extra grand will buy developers the PC modules, porting your Mac game to Windows code for you. Regardless of the engine license, all games created with the Unity engine will be royalty-free.
Comprising a full feature list, the game engine will contain all the game design elements required from modern game design packages, including a shader-based graphics engine, a flexible shader engine to match player's graphics cards, a keyframe animation system, a full-fledged dynamics system, C# scripting system, and 3D audio.
Over The Edge Entertainment expects to have the engine ready for licensing for early 2005. Game programmers and players interested in game development should read the iDevGames by clicking on the link below -
http://www.idevgames.com/Interviews/Programmer/Interview_with_Over_the_Edge_Entertainment/
(
http://www.imgmagazine.com/news/story.php?ID=9926
)
This is big news. That engine looks to have real potential. I mean this is a mac based operation. The games are made originally on mac and you port them to PC! This could be a beginning for new mac only gaming.
What do you think?
Also see Developers at:
http://www.otee.dk/
there is a full list of features on that web site.
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Re:Unity Engine
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Reply #1 on:
August 04, 2004, 04:53:45 am »
w00t, I can't wait to see a new Mac game come out and PC devs paying to put it on PC w/o optimization. Will bring a lot more gamers to the Mac community + more converts from PC thus solidifying Apple's market share.
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the oNe
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Re:Unity Engine
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Reply #2 on:
August 04, 2004, 05:05:20 am »
Maybe now we can laugh at how PC players have to wait a year or more to get a top selling mac game.
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PaYnE
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Re:Unity Engine
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Reply #3 on:
August 04, 2004, 07:21:37 am »
I KNOW WHY DOESINT SOME PPL FROM DAMN BUY TI AND WE CAN MAKE OUR OWN GAMES!!!
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Re:Unity Engine
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Reply #4 on:
August 04, 2004, 08:10:03 am »
Might help if you would actually read, Payne. We will start seeing this in Early 2005.
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spike
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Re:Unity Engine
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Reply #5 on:
August 04, 2004, 02:15:56 pm »
might also help if mauti had 5 grand to blow(and if he did, he would have blown it on a g5)
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Acri
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Re:Unity Engine
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Reply #6 on:
August 04, 2004, 02:46:25 pm »
*was one of the guys that laughed at PC guys for not getting Escape Velocity...* You won't BELIEVE how high the demand was o.O
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PaYnE
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Re:Unity Engine
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Reply #7 on:
August 06, 2004, 08:57:56 pm »
Im sorry..........
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l ! l Ross
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Macs Rule
Re:Unity Engine
«
Reply #8 on:
August 06, 2004, 09:15:18 pm »
So how long till Microsoft buys out the company and makes the games for xbox?
Ambrosia is the only company making mac games for the last while. Before that it was Bungie and we all know what happened there.
It will be great to see some games made on the mac platform. Hopefully good multiplayer games.
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