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Author Topic: enemy ATR files  (Read 6034 times)
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ogre_h
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« on: June 21, 2004, 03:29:35 am »

I want to give enemy characters custom weapons in my mod.
Should I define them in the atr or edit them in the mission file?
Which has priority?
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R. Reagan
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« Reply #1 on: June 21, 2004, 04:32:07 am »

I use Igor and kit files. Easiest way imho.
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Cocobolo
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« Reply #2 on: June 21, 2004, 11:01:51 pm »

I usually just edit the default enemy atr files, quicker than opening up all the mis files and less chance for error, if you forget a quote in an mis file you're going to CTD that misson everytime. Editing the default enemy kit  files will work also, but there's less atr files than kit files. If you already have kits made, I'd do that..
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ogre_h
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« Reply #3 on: June 21, 2004, 11:52:24 pm »

I'll edit the default atrs then.
That'll probably be the quickest way.
Thanks
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« Reply #4 on: June 22, 2004, 06:19:39 pm »

ooh. It worked!
Its a little scary seeing the badguys charging you with these weaps.  Grin
Now I just have to finsih all the other enemy ATR files.  Sad
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R. Reagan
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« Reply #5 on: June 22, 2004, 09:17:52 pm »

Hey, remember that there's a different set for each misson pack. GR DS IT. I always change the characters of the OPFOR, even if you are using the ones already there, it's still fun for me. Mixes it up a little. You can also make them more agressive/better shots by upping their stats in the atr files.
« Last Edit: June 22, 2004, 09:18:24 pm by Cocobolo » Logged

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« Reply #6 on: June 22, 2004, 09:42:49 pm »

I did that with your jungle chr's on IT missions. Sooo cool.  Grin
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ogre_h
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« Reply #7 on: June 22, 2004, 09:46:26 pm »

Once I get them all with the kits I want, I'll work on changing the characters around a bit.
I've got a new Spetsnaz uni sample I want to play with.  Grin
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« Reply #8 on: June 22, 2004, 11:10:47 pm »

I've got a new Spetsnaz uni sample I want to play with.  Grin

screenshots once it's done...

 Grin
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ogre_h
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« Reply #9 on: June 23, 2004, 04:44:10 am »

Promise!  Wink
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« Reply #10 on: July 01, 2004, 05:40:30 pm »

Well, the Spetsnaz character hasn't worked out so far, as it looked like too many characters that I and others have done.
It was going to be based on this The Gorka-R BDU



I'll keep plugging at it though and see if it will work on a different model than I had originally planned.
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« Reply #11 on: July 01, 2004, 09:35:12 pm »

I saw a post on OFP News with a skin like that from RHS. It'd be cool to see in GR, I think the Russian chr with the radio headset would be good to base the skin on.
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ogre_h
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« Reply #12 on: July 01, 2004, 10:18:08 pm »

Yeah, the OFP site is what inspired me  Grin
The problem is the uni's basically just OD.
You know I've got that Beret Attachment. Hmmm
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« Reply #13 on: July 07, 2004, 04:13:02 pm »

Here's my first try

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« Reply #14 on: July 07, 2004, 04:23:40 pm »

hard to see bro - it's dark.. Grin
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« Reply #15 on: July 07, 2004, 11:53:45 pm »

Yep, very dark. Can't see the details.
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ogre_h
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« Reply #16 on: July 09, 2004, 03:22:48 am »





As you can see the uniform is fairly plain. I still have to change the tab on the beret, to something more Russian, and I may change the vest. The Gorka-R pattern is supposed to be for Special Forces in the Mountains.
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« Reply #17 on: July 09, 2004, 03:27:49 am »

I like it...
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ogre_h
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« Reply #18 on: July 09, 2004, 05:24:47 pm »

Thanks  Grin
Ok, updated the skin a bit, fixed the Beret and worked on a new pattern for Astra







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« Reply #19 on: July 09, 2004, 06:40:03 pm »

I like it.. nice job..

I also found this website you may or may not have seen, I know how much you and SC go for the Russian stuff

http://russianarms.info/indexENG.htm
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