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Author Topic: Rainbow Six 3: Athena Sword For Mac (Rev's Conversion)  (Read 14512 times)
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Supernatural Pie
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« Reply #20 on: April 13, 2004, 05:38:20 am »

Minor request:

Could you stat your fps in future screenshots? Thanks.
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« Reply #21 on: April 14, 2004, 03:54:54 am »

Also, post your computer specs.

I think you have the exact same comp as me.
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« Reply #22 on: April 14, 2004, 05:43:27 am »

I havent started beta testing yet. So full screenshots with information wont come till... possibly friday saturday ish..

My computerS specs:
(Ive been using 3 computers)

-iBook G3 800MHZ
512 RAM
20 GIG HD

-iMac 1GIGz and 800MHZ
256RAM/1Gig
80GIG HD/ 140GIG

Those SS are done my iBook w/ 32MB NVIdIA Geforce2MX

Most of the games been taken in 64MB Geforce4MX video card.
Average FPS32MB:
Castle/Streets i got 15FPSmin 25FPSmax
Most maps averaged 25FPSmin 45FPSmax
Max's: min5FPS max50FPS

Average FPS64MB:
Castle/Streets i got steady 25-30FPS
Most maps averaged 40-50FPS
Max's: min20FPS max60FPS

Castle and Streets are probably the worse FPS maps. This is a common problem on both platforms. Dont worry to much about FPS it should run nearly at RvS level.

Other notes....
GAMETYPES WILL NOT BE AVALIBLE, modes suck as capture the enemy ect.. wont be in AS for mac. Why? In my understanding our RvS engine can only handle version 1.0 code and not version 1.4 code. So when Aspyr releases the update, ill try to make a unoffical AS patch, no biggie.

There may be two different installers...
The video's are big in AS, so i may make a skinny/fat installers for low/high bandwith.
Video formats are in .bik. I can convert the .bik to .avi but  cant find a dang codec to convert .avi to .mov. ConvertToQt and DivX Doctor II are not cooperating.

If you havent found out already, AS has R6/RS Classic missions, maps like embassy, SIB1 base, subway are now avalible.

Still waiting on the UBI confirmation.....

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« Reply #23 on: April 14, 2004, 11:32:45 pm »

Alright, im pretty sure to say that the legal issues with R6:AS can be put to rest. After to talking to UbiSoft and Aspyr. Bascially, Ubi soft said that what im doing is fine. I just need to make sure i make the "mod" under certain conditions. As aspyr said, we wont take any legal action since they dont have license. "Do it at your own risk"

Im good to go.

All thats left...
Multi1 and Hotel_Nights
Weapons pictures.
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« Reply #24 on: April 18, 2004, 02:07:13 am »

Just putting it out there offically that I would be willing(and godamn do I want to) beta test this thingie...of course rev might be going to jail because of the cinderblock Wink but im just putting that out there.
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« Reply #25 on: April 18, 2004, 06:04:25 am »

It seems like Rev has put Project Athena Sword for Mac on hold due to some unforeseen things, when the Mac RvS is updated to 1.4 the project may begin again.
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« Reply #26 on: April 18, 2004, 07:46:24 am »

That's disappointing. I'm sure many people were looking forward to it.

What kinds of unforseen things have halted the development?
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« Reply #27 on: April 18, 2004, 09:57:08 am »

the comming RvS 1.4 Patch. It includes some major changes in the Engine. So we have to wait for the Patch and after the Patch AS will come to us.
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« Reply #28 on: April 18, 2004, 04:56:47 pm »

Yes, the engine on the Mac version prevents a few things in Athena Sword, so as soon as Mac's are updated to the version of PC's, it should be simple to fix these flaws.
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« Reply #29 on: April 18, 2004, 09:04:59 pm »

We have a lack of RvS coders so its hard to fix file problems and mismatches.

Yesterday we got introduced to a weapon problem. Only the host could use AS weapons, the client could only use R6 weapons. Very odd.


WE NEED CODERS!!!!
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« Reply #30 on: June 20, 2004, 03:18:56 am »

Ahhh, another patch is released...

This gives me more to work with and more comfort for you future owners. Sorry for taking long, this has been a solo project and no1 has put the dedication that i have but i had pals along the way help out. The 1.4 engine updates the mods feature which i implimented by hand. This was a waste of time cause of this damn new patch. Athena Sword wahts 1.55. So gametypes are still unavalible. Untill A. Aspyr updates again. B. A coder makes a new coding patch. Ive made alot of fixes which some (beta) users experienced. The server-sides guns and gun icon crap. While i still work on this i would like to know IF ANYONE REALLY CARES? I dont mind taking my time, but if you guys are impatient or actually want the expansion please let me know. Anyway, we found a way to require  a purchuse of Athena Sword like IT to do this =) Um, would leagues do ladders with this? Is *DAMN? Well, ill get back to work on it.


revelationsd@hotmail.com
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« Reply #31 on: June 20, 2004, 03:02:14 pm »

It sounds fantastic rev, i wish i had the knowhow to help alas im out of my league with that sort of stuff.

Im sure if the mod was popular it could or would be included for people to play in the League just as we allow Mods in GhR and have *DAMN Map packs Cheesy
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« Reply #32 on: June 21, 2004, 06:24:24 am »

Updates

- Added "Mod" Support
- Fully Functional Weapons
- Correct HUD support
- Added RvS Gamemodes to AS Maps
- Various map fixes
- Now appox. 1 gig total, then the old 3 gig AS file
- Added AS new weather effects
- Solid gameplay with lag effects removed
- added engine code lines for server setup easier

Currently working on..

Auto Athena Sword Game Launch per desktop/ gameranger
Winpack the AS .cab files for personal installation


Missing anything?
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« Reply #33 on: June 21, 2004, 06:35:10 pm »

All is looking well. Just gotta get some testers.
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« Reply #34 on: June 22, 2004, 04:13:59 am »

Updates June 21,2004

-Added Multiplayer Game Information

This will let you know when the AS mod is working. As well as information as updates/troubleshooting/bug reports and contact information.

typing "revmod" will disable it
typing "revinfo" will display contact and version information
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« Reply #35 on: June 22, 2004, 05:10:36 am »

Athena's Activation...

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« Reply #36 on: June 22, 2004, 04:56:57 pm »

hey rev, ill beta test if you like.
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« Reply #37 on: June 23, 2004, 01:12:19 am »

If you want any help from me and my sexy G5 say so and I will be ever so happy to help. What you need to do is get Scott to make it a official game like how Rogue Spear: Urban Ops was. Now that would be a success.
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« Reply #38 on: June 23, 2004, 03:08:48 am »

Update:

A quick add-on to the Multiplayer Information

Upon installation, you will need to fix your resoultion/graphic settings. The installer will bring them to default for custom fixes to his/her graphics issues. Due to this, it will add a anti-cheat code which will block all console hacks for mac. A good way to prevent cheating with this expansion pack.
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« Reply #39 on: June 23, 2004, 03:25:39 am »

What you need to do is get Scott to make it a official game like how Rogue Spear: Urban Ops was. Now that would be a success.

Wouldn't this require paying him?
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