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Author Topic: Rainbow Six 3: Athena Sword For Mac (Rev's Conversion)  (Read 14496 times)
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Revelation
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« on: April 10, 2004, 11:12:16 pm »

Yo,

*DAMN pulled together the famous Island Thunder patch for Ghost Recon and noticing how a success it was, i wanted to introduce your community with my latest project. Im in the process of porting over Athena Sword, and about 3/8 done. I need help in beta testing these insane maps, RvS modderes, and unreal scripters. For thoose who do not know what Athena Sword is......

[UBI's Raven Shield Intro]
Team Rainbow is back! Command the world's most elite, multinational force of counter-terrorist operatives in their latest mission. Track the desperate remnants of the international terror network from Rainbow Six 3: Raven Shield into the exotic regions of the Mediterranean and prevent their mad agenda of international anarchy and devastation.
New story that picks up where Raven Shield left off
?8 new missions (set in 6 all-new levels)
?5 new multiplayer levels
Locations include: Chemical Factory, Ferry Boat, University, Italian Back Alleys and Jungle
?3 classic missions
Available in single-player & multiplayer modes, they come from the previous Rainbow Six episodes (Rainbow Six, Rogue Spear & Urban Ops) & have been updated with the Unreal? engine.
?5 new multiplayer game modes
- Adversarial Terrorist Hunt
- Adversarial Scattered Hunt
- Capture the Enemy
- Kamikaze
- Countdown
?7 new fully-customizable weapons
- Pistol: Beretta M93R - Single and 3-round burst capability
- SM4 CQB - 9mm w/ 40 round mag
- Assault Rifle 1: HK G3KA4 - 7.62mm short assault rifle base on G3A3
- Assault Rifle 2: OTs-14 Groza 9/40 - Latest Russian MVD weapon firing 9x39mm
- Shotgun: M1014 (12g)- modernized version of the M1 tactical shotgun
- M240G Machine gun - 7.62mm belt fed
- Sniper Rifle: HK SL8-1 (SL8-1 5.56mm)
?New enemies
?New NPC characters for an even more interactive experience
?New intro and insertion cinematics
With all the great gameplay and counter-terror action you loved in Raven Shield:
- First person view of weapon models for all 64 fully-customizable real-world weapons
- Quick order interface for rapid control of your squadmates
- Quick order interface to control your teamates.
- Awesome graphical effects, made possible by the Unreal? engine: flashbang, night vision, thermal vision, etc.
- Mission planning & Zulu codes to coordinate the ultimate close-quarters battle tactics!


Progress.......[Completed]
Textures
Staticmesges
Sounds
Background
Animations

Progress.....[Working On]
Videos
System - Weapons/Uniforms ect..
Maps

Progress    [Need Help On...]
System Folder - Activating using a RvS Unreal script..possibly a .ini


Mac's Moding Team...

]BoC[5150, ]BoC[buddHa, GodFather.....

Ill post every couple of days my progress...

-Revelation
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MSN: revelationsd@hotmail.com
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« Reply #1 on: April 10, 2004, 11:22:02 pm »

Like the message said, I am in. I wil take care of the distributing part. I think it's a great idea this mod, and I hope we can get help on the system depending part. If we can get that part working, we have a working mac version of Athena Sword. I wnana help where I can, but I am very crappy converter (RvS that is, I pwn @ RS conversions! Cheesy )

Plz let us know what u all think.
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« Reply #2 on: April 10, 2004, 11:39:06 pm »

Well, for your sake, I hope Ubisoft's legal department doesn't go after you two like it went after Mauti regarding IT.
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« Reply #3 on: April 11, 2004, 01:19:48 am »

Well, for your sake, I hope Ubisoft's legal department doesn't go after you two like it went after Mauti regarding IT.

Yah, I was also going to mention this. Here is the letter that Mauti received:






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« Last Edit: April 11, 2004, 01:21:45 am by -MP5-SNiPE-a2- » Logged

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« Reply #4 on: April 11, 2004, 01:26:45 am »

Something else that I think should be said:

If you guys do actually make this mod, I would highly suggest that Mauti does not affiliate himself or his site with it in any way, as Ubisoft could see it as a second offense, and take legal action.
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« Reply #5 on: April 11, 2004, 01:30:59 am »

Yeah, don't take it this the wrong way or anything, but we really don't want our Mauti getting in trouble. If you could move this to another forum perhaps, that'd be great.
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« Reply #6 on: April 11, 2004, 01:31:39 am »

If you buy the game, then port it to play it on your mac. And distrubute a patch so other can as well.. is illeagle?
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« Reply #7 on: April 11, 2004, 02:30:27 am »

If you buy the game, then port it to play it on your mac. And distrubute a patch so other can as well.. is illeagle?

"Distribute" is the key word that brings up the legal issues.
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« Reply #8 on: April 11, 2004, 02:38:45 am »

Anyone else notice the fact that in UBISOFT's letter the game is referred to as "Tom Clancy's Rainbow Six Island Thunder"? The R6/GhR series are different series. What's with that wording?

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« Reply #9 on: April 11, 2004, 02:52:20 am »

Dunno about that one Myst, might be a PS'ed fake. I guess only mauti himself could confirm that.
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« Reply #10 on: April 11, 2004, 03:04:04 am »

If I remember correctly that letter was the original letter recieved by Mauti. Mauti immediatly conntacted that department and explained to them that all he was offering was once someone purchased the pc version of IT that that person sends Mauti the pc version of IT and gets a ported version sent back to him. OR, there is a detailed Tutorial on how to do it yourself. Once Ubi was aware of that they had no problem with it.
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« Reply #11 on: April 11, 2004, 03:43:11 am »

Unlike Mauri. I am only distrubuting a patch. Not a CD. If your choice if you wana take your Athena Sword and extract the nessessary files.
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« Reply #12 on: April 11, 2004, 01:02:37 pm »

As far as I know, they didn't send the letter because of the IT patch, but because of the IT conversion offering Mauti made. Ubi doesn't want anyone to make money from their products without licence, and they didn't approve of the send cd & convert scheme because Ubi wouldn't have control over the cash-flow, although Mauti wouldn't have made any money from it. I'd interpret the letter that way: If you buy the PC version (of IT), you can use the patch to make some of the textures work for you. So, if your patch only consists of a start script of the unreal engine and map conversions, I don't think Ubi would take action. Anyhow, you could always try to contact their PR lady (she's mentioned in the letter) and ask her on Ubi's point of view.

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« Reply #13 on: April 11, 2004, 10:18:57 pm »

Well UBI was fine with his, and im doing nothing different than the IT project. Besides the CD dealy.. And the fact the conversion is like 1000X harder...


Progress...

Weapons Models are now done!
Characters are now done.. not tested

Working on sounds
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« Reply #14 on: April 12, 2004, 12:20:56 am »

Heres some screnys of the new weapons

http://www.matrixcg.net/moh/Snapshot%2010.jpg
http://www.matrixcg.net/moh/Snapshot%207.jpg
http://www.matrixcg.net/moh/Snapshot%208.jpg
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« Reply #15 on: April 12, 2004, 03:15:59 am »

Progress.... update:

The following is left to do:

-Map Hotel_Nights does not want to load w/o gammodes mabe?
-Map Muli1 has same problem as Hotel_Nights
-Map Subway's texture file "Subway_station_TSM.utx needs to be converted (i keep getting errors when trying)
-Add weapon's .int localized to RvS

Found out that maps Castle and Streets require a 64mb video card. (very laggy)
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« Reply #16 on: April 12, 2004, 05:21:02 am »

Don't forget to make the names show up correctly in-game (see screenshot).

Though that might be part of the .int file, dunno. I'm too lazy to look, and I just got home from a party, and I need sleep.

Good night.
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« Reply #17 on: April 12, 2004, 05:39:22 am »

Yup.

Heres some MAP screenies i did today.

http://www.matrixcg.net/moh/Snapshot%2011.jpg
http://www.matrixcg.net/moh/Snapshot%2012.jpg

Yes snipe, the weapon model names are in the .int
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« Reply #18 on: April 13, 2004, 03:06:56 am »

A small update....

Projects are on hold till notification from UbiSoft gives a go on the conversion.

[Completed]
-.Int now attached

Whats left...
-MUlT1/Hotel_Nights/Subway maps
-weapon HUD pictures
-Video converted
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« Reply #19 on: April 13, 2004, 04:24:46 am »

Jesus, looks like that 2nd Map SS is gonna be a very laggy map.
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