.:Navigation:|
Home
|
Battle League
|
Forum
|
Mac Downloads
|
PC Downloads
|
Cocobolo Mods
|:.
Welcome,
Guest
. Please
login
or
register
.
November 27, 2024, 09:48:17 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
One Worldwide Gaming Community since 13th June 2000
132955
Posts in
8693
Topics by
2294
Members
Latest Member:
xoclipse2020
Ads
*DAMN R6 Forum
*DAMN R6 Community
General Gossip
(Moderators:
Grifter
,
cookie
,
*DAMN Hazard
,
c| Lone-Wolf
,
BTs_GhostSniper
)
Text-based Quake (seriously)
Pages: [
1
]
Go Down
« previous
next »
Author
Topic: Text-based Quake (seriously) (Read 925 times)
0 Members and 3 Guests are viewing this topic.
Mr. Lothario
Special Forces
God bless the freaks
Offline
Gender:
Posts: 1748
Suck mah nuts.
Text-based Quake (seriously)
«
on:
April 01, 2004, 04:38:21 pm »
From a Slashdot story, here's
IF Quake
, an (apparently legitimate--I don't have Quake I to test it) text-based interpreter for Quake. Check out the screenshots section, it's classic (in both senses of the word).
Logged
"How is the world ruled and how do wars start? Diplomats tell lies to journalists and then believe what they read." - 19th-century Austrian press critic Karl Kraus
Rule 37: "There is no 'overkill'. There is only 'open fire' and 'I need to reload'". -- Schlock Mercenary
Pages: [
1
]
Go Up
« previous
next »
Jump to:
Please select a destination:
-----------------------------
*DAMN R6 Community
-----------------------------
=> General Gossip
===> Tech Talk
===> GhostSniper's Quiz Corner
=> *DAMN Battle League(*DBL)
===> *DBL Challenges S#XIV
===> *DBL 2.0 Dev Log
===> *DBL FAQ
=> *DAMN
===> Feedback on Admins & moderators
===> Suggestions, opinions, criticisms,..
=> Gaming (All your Gaming needs are here!)
===> iGuard
===> *DAMN Mod Section
===> PC Game Centre
=> Cocobolo Mods
Ads