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Author Topic: Meshwork 2.0  (Read 1392 times)
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Tim Leary:SOG
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« on: December 15, 2003, 08:32:57 pm »

http://www.codenautics.com/meshwork/

Has anyone used Meshwork 2.01 for the Mac to make models/textures for use in making a mod?  Technically it's doable - it exports 3DS file formats supported by the PC app 3D Studio Max.

thanks.

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*DAMN Mauti
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« Reply #1 on: December 16, 2003, 04:37:24 pm »

But nevertheless you would need 3DSM because Meshwork can't use the plugins. So you have to save your Meshwork object as 3DSM file, import it in 3DSM, rerender it and then export it with the Ghost Recon plugins. Due the lack of the plug ins you also can't specify doors and windows. You would need to add this in 3DSM.

However Meshworks looks nice and is very easy to use.

Bye,

Mauti
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*DAMN: One Worldwide Gaming Community
since 13th June 2000
www.damnr6.com | army.damnr6.com
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Tim Leary:SOG
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« Reply #2 on: December 16, 2003, 04:46:42 pm »

gotcha, thanks (have 3dsm).  i fear another obsession on the horizon... heh heh heh
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*DAMN Mauti
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« Reply #3 on: December 17, 2003, 12:24:58 am »

Damn you Tim you really wanna make me buy a cheap PC instead of a G5. Just to create few Ghost REcon and RavenShield maps. My mind is so full of crazy map layouts, arg. What a damn situation. May Apple sponsors me a G5(at least sells me one for the selfcost prize) and then I can buy me a PC  Grin

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Mauti
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*DAMN: One Worldwide Gaming Community
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www.damnr6.com | army.damnr6.com
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