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Author Topic: They charged $$ for this game!  (Read 1903 times)
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Aramarth
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« on: November 21, 2003, 08:42:02 pm »

Ever wondered just how crappy GhR is? And AA also? Here's a way to find out!

1. Note the number of frames per second you get while playing AA and Ghost Recon for 10 minutes as a range between two numbers. (i.e. I get 15-35 frames for GhR depending upon the map) If you do not know how to get your frames per second, the http://mp.macclans.com website has instructions for showing the framerate in both games.

2. Every time you see something that wouldn't happen in real life... for instance, a character warps, a dead body hangs out over an edge but doesn't fall, or a gun sticking through a wall

3. Now, get the True Combat mod (plays a lot like AA crossed with CounterStrike) for Quake 3 and test the same things: http://www.planetquake.com/q3t/Q3TC/index.html (note that quake 3 is obviously required)

4. Compare. Honestly, this mod was made by guys during their free time. It plays better and has more realism than Ghost Recon and America's Army combined, and yet gets 3 times the framerate with no bugs. Bow to the quake engine and know that it is the best around (for sooo many reasons). I elaborate more here: http://filebox.vt.edu/users/msuter/public/tedious.html Why can't anyone code their game engine as well as quake 3? Wish I knew.

Yes, that is a website of just me venting about things. More content when I have the time, for now its just a homemade editorial column on the world around me. Link will be included wherever I can put it.
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« Reply #1 on: November 21, 2003, 09:25:37 pm »

Quote
They charged money for this game!!

Not for America's Army...
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« Reply #2 on: November 21, 2003, 11:34:47 pm »

Yes, of course not snipe.  Pardon the phrasing.
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« Reply #3 on: November 21, 2003, 11:38:49 pm »

the quake 3 engine runs well because Carmack is god.
There have been plenty of mods for Q3, and UT in the past that are comparable to AA or GHR.

If you look towards the UT2k3 engine, it runs slow on older computers because of processor requirements of the new physics engines, and more advanced graphics and shadowing.

I think i wrote an article on the MP site about tuning the AA graphics settings a while ago.
here it is,
http://68.165.55.206/mp/article.php?story=20030720035700465
i have no need to do that now that i have a G5
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« Reply #4 on: November 21, 2003, 11:53:45 pm »

Just played 2 rounds of AA at Insurgent Camp - dropped under 100 FPS once, for about 2 seconds.

I've never seen GHR drop under 150 FPS, even with highest details, 1600x1200 at Train Depot with support kits.


The only "glitch" I saw in my 2 rounds of AA just now was the ability to roll away as you hack the computers.

Older games get nicer framerates on shit machines. That's common sense. Shape up and pick up a new machine if you want to play games with better graphics.  
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Jeb
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« Reply #5 on: November 22, 2003, 05:23:28 am »

remember kids, the more FPS you have, the longer your penis is.
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« Reply #6 on: November 22, 2003, 05:45:32 am »

Umm... are you trying to say something about my penis?

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And shepherds we shall be, for thee my lord for thee.
Power hath descended forth from thy hand, that our feet may swiftly carry out thy command.
So we shall flow a river forth to thee, and teeming with souls shall it ever be.
In nomine Patris, et filii, et spiritus sancti.
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« Reply #7 on: November 22, 2003, 09:01:37 am »

remember kids, the more FPS you have, the longer your penis is.

Well, of course. The same is true with forum posts. Wink
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u wish
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« Reply #8 on: November 29, 2003, 04:50:04 am »

AA has tons of glitches, hell dont they all? Most of you dont notice them.
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