... How about adding the s1-s3 maps to the required list of maps (a topic well discussed in the N forums, especially why it should be required instead of optional)?
Personally, I'd love to see these map packs added, simply for the variety. But, not in the middle of a season. 1) Too much work creating map mods; 2) Overwhelming for new clans. We would simply have to refuse playing them until we know them, which won't happen in the middle of a season.
I say banning sensors should just be it's own ladder, along with any weapon mods.
It would take too much away from what is already there. These add different aspects to the game that may be better or worse for some people.
Agreed, banning sensors and/or grenades is too much of a change to the nature of team play. A large portion of what we train for involves that.
If it's that much of an issue for certain clans/people, let there be a mod written with single weapon kits, and have a seperate ladder for it to be used on. That would give everyone equal opportunity.
In regards to glitching...
I still feel that it is the clan leader's responsibility to make sure their clan knows about glitches, what and where they are, and how to avoid them.
Agreement on this point, too, although there is a slight educational issue. In the official rules, there is a link to the Ghost Recon site about glitching... both of the links to explain glitching further are either broken or out of date. I would like this information, but it doesn't appear to be available. How can I furnish it to my clan if I can't find it?
Did I miss a rule or something on replays regarding dedicated servers somewhere? It appears that replays are not possible there. There must be another way to prove glitching by replays somehow?
I know that I'm sticking my foot in my mouth by even posting in this thread, as an inexperienced clan... but if you are wanting the ladder to grow, perhaps these things should be taken under consideration... such as:
If established clans resent replaying games so much, please do not require that for glitching. First, they won't want to cb us, and second, we are NEW and bound to have a couple of slip-ups somewhere along the line.
Point penalties would be preferential (at least, my first choice). If that is not possible, warning points are better than forefits, that way new clans can eliminate their repeat offenders from cb participation--and give the individual player a url to show him/her why.
Although, it would be almost too easy for a new clan to eliminate itself from future participation on the ladder if more than one player has a "slip-up." It seems too harsh to let mistakes made in a first season played by a clan totally eliminate it from current season and possibly a future one, too ... that will either send them elsewhere, or cause them to disband and completely give up. With the current point system, a single cb could knock a clan out of play not only for that season, but for the next one, too (?!?). (I know you don't want to play with newbies, but we have to start somewhere.)
Thanks for consideration. That was my 2 cents worth. I'll put a sock in it now,