.:Navigation:|
Home
|
Battle League
|
Forum
|
Mac Downloads
|
PC Downloads
|
Cocobolo Mods
|:.
Welcome,
Guest
. Please
login
or
register
.
November 01, 2024, 04:44:51 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
One Worldwide Gaming Community since 13th June 2000
132955
Posts in
8693
Topics by
2294
Members
Latest Member:
xoclipse2020
Ads
*DAMN R6 Forum
*DAMN R6 Community
Cocobolo Mods
(Moderators:
Cobra6
,
Cocobolo
)
Bitmaps!! Uniform help
Pages: [
1
]
Go Down
« previous
next »
Author
Topic: Bitmaps!! Uniform help (Read 2013 times)
0 Members and 3 Guests are viewing this topic.
Rigid Ice
Full Member
Offline
Gender:
Posts: 235
Why dodge bullets when you can just suck 'em all in!??
Bitmaps!! Uniform help
«
on:
July 29, 2003, 05:45:18 pm »
I know for all you GR fans out there, this is very simple, but for RS/UO, its a bit more complicated-
How do people make uniforms so that when you cycle through each one, it looks like they don't even move and only the textures change? (located in the bitmap directory)
I've tried to take my bitmap pictures (for the uniforms) and change the opacity to try to line each other up, but they are still a little off.
Is there a program that can simply view the character models and display a texture for them?
Please help! Any tips would also be appreciated. Thanks!
*by the way, in GR, you don't need to make any bitmaps, since the game already produces it for you- I think, lol
«
Last Edit: July 29, 2003, 05:46:50 pm by Rigid Ice
»
Logged
Silent Strike Mod almost ready for public distribution- get feedback from beta testers, put up final mod, put up site, and voila! Maybe a couple days or week (s) remaining!- web space down- cancelled for the moment
toymachine
Guest
Re:Bitmaps!! Uniform help
«
Reply #1 on:
July 30, 2003, 09:02:16 am »
rigid -(i hope im guessig this right) but are you talkig abotu the way the uniforms look on them ? like the uni's have actuall texture to em, like crease's and folds in it, you dont what to mnake it look like one plain of txtr has been slapped on there ? are you asking for liek shadow and light differences ? (i duno, just tryin to guess what your asking for help in =L )
Logged
toymachine
Guest
Re:Bitmaps!! Uniform help
«
Reply #2 on:
July 30, 2003, 09:04:14 am »
ok, i just reread it back, think i was off on the subject, lol
ive been playin' with the Marines digital camo, the MARPAT, they got tons of vorities of the digital..
Logged
Rigid Ice
Full Member
Offline
Gender:
Posts: 235
Why dodge bullets when you can just suck 'em all in!??
Re:Bitmaps!! Uniform help
«
Reply #3 on:
July 30, 2003, 06:39:42 pm »
Um, okay, here's what I meant, LOL
Uh OH!?!?! My uniform in upcoming mod (hope you'll like). Now see, this is the bitmap picture I was talking about:
Now, with my other uniforms, how do people make the uniform itself not seem to move, yet the texture changes-
I know this is exxagerated, but it will help answer the question:
Now see how the uniforms are the same, but if you would cycle through the uniforms in the game, they would move all over the place, which would look tacky- so I was wondering if I could position all the uniforms in the same exact spot but still be able to change the textures (so when you would cycle through the uniforms in the game, the uniforms wouldn't move all over the place).
Hope that helps!
«
Last Edit: July 30, 2003, 06:41:41 pm by Rigid Ice
»
Logged
Silent Strike Mod almost ready for public distribution- get feedback from beta testers, put up final mod, put up site, and voila! Maybe a couple days or week (s) remaining!- web space down- cancelled for the moment
Rigid Ice
Full Member
Offline
Gender:
Posts: 235
Why dodge bullets when you can just suck 'em all in!??
Re:Bitmaps!! Uniform help
«
Reply #4 on:
August 01, 2003, 02:51:33 am »
Well, uh- anybody got any suggestions?? I'm kinda stalled with my mods until I get over this
Logged
Silent Strike Mod almost ready for public distribution- get feedback from beta testers, put up final mod, put up site, and voila! Maybe a couple days or week (s) remaining!- web space down- cancelled for the moment
Cobra6
Moderator
God bless the freaks
Offline
Gender:
Posts: 1099
Lead...Follow, or Get The Hell Out Of The WAY!! ?
Re:Bitmaps!! Uniform help
«
Reply #5 on:
August 01, 2003, 04:06:45 pm »
Give me a day and I will try to answer it with a little tutorial. I dont think I can explain it without pictures. Also I only use Photoshop, so if you are using anything else I will not be able to answer your questions about your particular program.
Logged
Rigid Ice
Full Member
Offline
Gender:
Posts: 235
Why dodge bullets when you can just suck 'em all in!??
Re:Bitmaps!! Uniform help
«
Reply #6 on:
August 01, 2003, 06:56:57 pm »
Hey- take all the time you want, just as long as it doesn't take too long, LOL
I use: Adobe Photodeluxe Business Edition, Abode Photoshop 7.0, and the standard "paint"- dont laugh- easier for copy and pasting
Even if these aren't what you use, still send the tutorials-
I'd greatly appreciate it!
«
Last Edit: August 01, 2003, 07:02:20 pm by Rigid Ice
»
Logged
Silent Strike Mod almost ready for public distribution- get feedback from beta testers, put up final mod, put up site, and voila! Maybe a couple days or week (s) remaining!- web space down- cancelled for the moment
Cobra6
Moderator
God bless the freaks
Offline
Gender:
Posts: 1099
Lead...Follow, or Get The Hell Out Of The WAY!! ?
Re:Bitmaps!! Uniform help
«
Reply #7 on:
August 01, 2003, 08:27:56 pm »
The easiest way I found to align the two photo's is to use the guidelines. Simply pull the down and across from the rulers and line them up with the top of the head and the groin. Then simply take another one copy and paste it into the original, line it up and then "save as" another name. I tried this with the two photos you posted and it worked.
«
Last Edit: August 01, 2003, 08:35:26 pm by Cobra6
»
Logged
Rigid Ice
Full Member
Offline
Gender:
Posts: 235
Why dodge bullets when you can just suck 'em all in!??
Re:Bitmaps!! Uniform help
«
Reply #8 on:
August 01, 2003, 09:48:00 pm »
Thanks alot- I used rulers and shut off the very annoying "snap" feature- on with modding...
Oh, and just for some eye candy, heres a woodland camo I made- way better than my original- original I thought was actually embarrasing, so I had to do something about it- and voila (just heavy and medium needed patched up
)
Logged
Silent Strike Mod almost ready for public distribution- get feedback from beta testers, put up final mod, put up site, and voila! Maybe a couple days or week (s) remaining!- web space down- cancelled for the moment
Suicide_Commando
God bless the freaks
Offline
Gender:
Posts: 1314
-Sicut Nox Silentes-
Re:Bitmaps!! Uniform help
«
Reply #9 on:
August 01, 2003, 11:24:57 pm »
RI - you skins look really good. Makes me wanna reinstall RS/UO/CO/BT.
Logged
Raven2367
Forum Whore
Offline
Gender:
Posts: 608
Re:Bitmaps!! Uniform help
«
Reply #10 on:
August 01, 2003, 11:47:00 pm »
yeah looks good. My eyes are sattisfied!!
Logged
Take it EZ!
Rigid Ice
Full Member
Offline
Gender:
Posts: 235
Why dodge bullets when you can just suck 'em all in!??
Re:Bitmaps!! Uniform help
«
Reply #11 on:
August 02, 2003, 02:53:28 am »
Thanks- you'll have to reinstall the games to see the full thing-
Skins all finished, just touching up some stuff and working on multiplayer.
Logged
Silent Strike Mod almost ready for public distribution- get feedback from beta testers, put up final mod, put up site, and voila! Maybe a couple days or week (s) remaining!- web space down- cancelled for the moment
Pages: [
1
]
Go Up
« previous
next »
Jump to:
Please select a destination:
-----------------------------
*DAMN R6 Community
-----------------------------
=> General Gossip
===> Tech Talk
===> GhostSniper's Quiz Corner
=> *DAMN Battle League(*DBL)
===> *DBL Challenges S#XIV
===> *DBL 2.0 Dev Log
===> *DBL FAQ
=> *DAMN
===> Feedback on Admins & moderators
===> Suggestions, opinions, criticisms,..
=> Gaming (All your Gaming needs are here!)
===> iGuard
===> *DAMN Mod Section
===> PC Game Centre
=> Cocobolo Mods
Ads