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| | |-+  exporting .qob
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Raven2367
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« on: April 19, 2003, 01:51:35 pm »

Does anyone know if theres a plugin for MilkShape3d that exports RS .qob files?
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SNiPeR9x
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« Reply #1 on: April 19, 2003, 06:44:23 pm »

Well man, I don't think so!
'Cause I was used to use the MS3D too, but I sttoped doing it becuase knew it wasn't apropriated to R6 (It's much easier to use)!!
Now I can't use this damn 3d-max because it's very hard to do any model - complicated!

Weel, but if you find anby plugin, please tell me alright? Tongue

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Raven2367
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« Reply #2 on: April 19, 2003, 08:35:59 pm »

yeah ok thanks I'll keep looking.
3ds max isnt hard to use if its like gmax. theres a good tutorial down at @WAR for modeling ;-)
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SNiPeR9x
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« Reply #3 on: April 20, 2003, 05:12:42 am »

REALLY??!?!
Where can I find this tutorial man???
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See ya - hehe

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Raven2367
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« Reply #4 on: April 20, 2003, 09:30:54 pm »

http://hookersgrmods.20m.com/rifle_tut.html
thats the very good tutorial i learnt it with. you'll see its a lot easier than with Milk shape because 3ds max draws the faces for you! Cheesy
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SNiPeR9x
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« Reply #5 on: April 21, 2003, 04:37:09 am »

Thak you a lot Raven!
It seems to be easy to do!!
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« Reply #6 on: April 22, 2003, 06:24:02 pm »

Sorry guys, no way RSE released a plugin for Milkshape. You need to convert the .chr to a DXF file, import into MS3D, then export as a DXF and use a convertor to switch it into a crp again. That was the process.
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Raven2367
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« Reply #7 on: April 22, 2003, 10:19:45 pm »

oh no that sounds hard. Why did they release a plugin for importing .qob without one for exporting .qob.


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« Reply #8 on: April 24, 2003, 12:12:15 am »

As far  as I know there is no plugin to import a qob into MS3D. You have to import as a dxf and export as a dxf, and use a convertor to change to/from dxf into crp format. I found one over at @war or Jester's site waaaay back.
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Raven2367
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« Reply #9 on: April 24, 2003, 12:04:54 pm »

I've got a Wink .qob importer
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SNiPeR9x
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« Reply #10 on: April 25, 2003, 06:50:04 pm »

I've got a Wink .qob importer

Ohh Really Raven??
Is it for MS3D what you got??
And I've another question - the .DXF file corresponds to the character model, right?
And the .QOB file corresponds to weapon ansd itens model, right?

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Raven2367
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« Reply #11 on: April 25, 2003, 11:29:22 pm »

yeah I've got the newest version of MS3D and it was in the package. And yes as far as i know .qob is for items and .dfx is for characters
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