.:Navigation:|
Home
|
Battle League
|
Forum
|
Mac Downloads
|
PC Downloads
|
Cocobolo Mods
|:.
Welcome,
Guest
. Please
login
or
register
.
November 02, 2024, 10:36:00 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
One Worldwide Gaming Community since 13th June 2000
132955
Posts in
8693
Topics by
2294
Members
Latest Member:
xoclipse2020
Ads
*DAMN R6 Forum
*DAMN R6 Community
Cocobolo Mods
(Moderators:
Cobra6
,
Cocobolo
)
unlocked_heroes ?
Pages: [
1
]
Go Down
« previous
next »
Author
Topic: unlocked_heroes ? (Read 1821 times)
0 Members and 11 Guests are viewing this topic.
Lupus
Member
Offline
Gender:
Posts: 36
Wuff!
unlocked_heroes ?
«
on:
March 14, 2003, 05:52:46 pm »
I have several campaigns going on with the IDT Mod on my Mac. I am unclear as to how the unlocked heroes/specialists works. I have some dude in an all white outfit and an Alpinist in a Ghost Recon Campaign. I am wondering if this is normal or if I messed up some file mesing around with different mods.
If anyone can help me understand unlocked_heroes better I would appreciate it. I am not sure how to use these files to correct hero/specialist problems or just enable specialist so that mods work better. I see unlocked_heroes.xml, unlocked_heroes.+xml and d_unlocked_heores. I am not sure what these do and how mods use them.
Logged
Cocobolo
Moderator
God bless the freaks
Offline
Posts: 1694
Audaces Fortuna Iuvat..
Re:unlocked_heroes ?
«
Reply #1 on:
March 14, 2003, 07:07:10 pm »
I take it you are running on a Mac? To unlock all available IDF specialists you will have to complete all standard GR missions and successfully unlock the standard specialists. Same goes for Desert Siege and Island Thunder. Once you do that, the full IDF specialist rosters will be available. The files you are referring to are the ones which indicate what specialists will be available, and they are updated as you unlock each specialist.
If you don't want to play through the game, you can take these files from someone who has already unlocked them and replace yours.
Logged
Official Plankholder
DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd
Lupus
Member
Offline
Gender:
Posts: 36
Wuff!
Re:unlocked_heroes ?
«
Reply #2 on:
March 14, 2003, 09:46:39 pm »
Thanks Cocobolo!
Yes, I am on a Mac.
I have not completed all of the Missions in Ghost Recon or Desert Siege without a mod yet. I do have a plain Ghost Recon Campaign (Mission 4 or 5 I think) and a plain Desert Siege Campaign (Mission2-3).
I was not sure whether heroes/specialist got unlocked for single campaigns or for the duration. I had run through the first mission with several different mods (sometimes several times with the same mod) and did not notice any hold over of hero/specialists.
So if I understand the post above doing the base missions in the base Ghost Recon/Desert Siege/Island Thunder (when I get it) Campaigns enables the IDF special characters.
Logged
Cocobolo
Moderator
God bless the freaks
Offline
Posts: 1694
Audaces Fortuna Iuvat..
Re:unlocked_heroes ?
«
Reply #3 on:
March 15, 2003, 04:23:13 pm »
It doesn't matter if you do the missions with the mod activated or not, if it's on, you'll see the IDF characters/specialists, if it's off, you'll see the GR ones. They both look at the same file. Usually, unlocking a specialist requires completing a bonus objective in a mission, that's the giveaway that a specialist is unlocked by that mission.
Logged
Official Plankholder
DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd
Lupus
Member
Offline
Gender:
Posts: 36
Wuff!
Re:unlocked_heroes ?
«
Reply #4 on:
March 17, 2003, 06:19:51 am »
Thanks I was trying to back up and do all the missions without a mod to get specialist, which I will now discontinue. I have had problems with the game crashing between missions, with other mods and even at least once with plain Ghost Recon. IDF seems to work the best for me I think I will stick with it for a while.
Some of the Specialist/heros I got with IDF (guy all in white and an Alpinist specifically) seemed a little strange to me at first, in terms of uniforms. I thought I might not be getting the right guys but maybe they are just for variety.
Logged
WardenMac
God bless the freaks
Offline
Gender:
Posts: 1539
Life is tough, its tougher if your stupid
Re:unlocked_heroes ?
«
Reply #5 on:
March 18, 2003, 04:39:20 am »
Yes there is much variety in the specialist skins, wait till you see the divers. Coco did a great job, as usual.
Logged
Lupus
Member
Offline
Gender:
Posts: 36
Wuff!
Re:unlocked_heroes ?
«
Reply #6 on:
March 18, 2003, 07:55:46 pm »
Divers, yes I opened the unlocked heroes file in the mod and saw them listed. Sounds cool. I am trying to figure out where I will be needing divers
I have an Alpinist or two and a few guys in white in either Ghost Recon or Desert Siege Campaigns. I am wondering if what these characters are wearing makes a difference in the game. For instance are the guys in white more likely to be seen by oposition in town or woods settings.
Logged
Whisper_44
Forum Whore
Offline
Gender:
Posts: 825
Mac's Bitch
Re:unlocked_heroes ?
«
Reply #7 on:
March 18, 2003, 11:02:30 pm »
Unfortunately the AI in GR does not recognize different camoflague types, you could wear a bright orange chemical suit ala US-TAC DOE and it wouldn't make you any more visible than a full fledged ghillie suit.
Multi player on the other hand is a different story.
Logged
Lupus
Member
Offline
Gender:
Posts: 36
Wuff!
Re:unlocked_heroes ?
«
Reply #8 on:
March 19, 2003, 12:10:00 am »
Thanks for the reply Whisper.
I read some posts in which skin developers were talking about designing skins with Camo that is harder to see. I was not thinking about multiplayer since I have been too green & chicken to try it. I can use my guys with white suits against the AI with no fear then. I had not noticed any problems with them being hit more but I was not sure.
Logged
Lupus
Member
Offline
Gender:
Posts: 36
Wuff!
Re:unlocked_heroes ?
«
Reply #9 on:
March 21, 2003, 10:52:08 pm »
I am trying to figure out what specialist should look like in this mod. I am still suspicious that I have a problem. I got a Specialist from about Mission 11 whos name was d., he only had one point in each of his skill areas. It also seems like some of my Specialist are getting bad wepon selections. A few only have maybe 6 wepons to choose from and none of them seems very good.
Logged
Pages: [
1
]
Go Up
« previous
next »
Jump to:
Please select a destination:
-----------------------------
*DAMN R6 Community
-----------------------------
=> General Gossip
===> Tech Talk
===> GhostSniper's Quiz Corner
=> *DAMN Battle League(*DBL)
===> *DBL Challenges S#XIV
===> *DBL 2.0 Dev Log
===> *DBL FAQ
=> *DAMN
===> Feedback on Admins & moderators
===> Suggestions, opinions, criticisms,..
=> Gaming (All your Gaming needs are here!)
===> iGuard
===> *DAMN Mod Section
===> PC Game Centre
=> Cocobolo Mods
Ads