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Brass & flash + hand placements
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Topic: Brass & flash + hand placements (Read 2024 times)
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dave-s
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Brass & flash + hand placements
«
on:
January 14, 2003, 09:39:39 pm »
Im having problems with the brass, flash & hand placements for GR weapons, Im using Max 3.x and think Im following the tutorial on piggysons website, but nothing seems to be working.
Any help would be appreciated
Thanks
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WardenMac
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Re:Brass & flash + hand placements
«
Reply #1 on:
January 15, 2003, 07:18:50 am »
what problems are you having, are you saying the character is not responding at all to the points? I havent seen the tutorial but Im sure it lists the points correctly, for example, ^RightHandPoint
Ill send ya a ss of my last model
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dave-s
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Re:Brass & flash + hand placements
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Reply #2 on:
January 15, 2003, 07:40:33 pm »
Its the hand placements, Ive sorted the flash & presumbly the casing ejection.
WM: did you send any file to me recently?
I may have icked up a sodding virus that Norton Antivirus didnt scan on the way in, so like a prick I opened it
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WardenMac
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Re:Brass & flash + hand placements
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Reply #3 on:
January 15, 2003, 07:59:49 pm »
I sent ya a ss of 3d max illustrating the hand placements
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dave-s
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Re:Brass & flash + hand placements
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Reply #4 on:
January 16, 2003, 08:47:38 am »
WM: actually meant through personal email.
I actually contracted a virus which runs the W32mgm.exe which my Norton antivirus software didnt detect, the file I opened had a PIF extension which I got mixed up with a different picture format
Any how my firewall managed to stop the virus replicating itself, I hope, and I DLed a Symantec patch to remove the virus, hopeully Im clean.
Unclean, unclean runaway.
OK Ive saved the ss and Ill have aproper look.
Thanks
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WardenMac
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Re:Brass & flash + hand placements
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Reply #5 on:
January 18, 2003, 08:10:27 am »
I have no idea what you just said, hope it helped
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dave-s
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Re:Brass & flash + hand placements
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Reply #6 on:
January 18, 2003, 10:04:07 am »
WM: what i actually meant was, I read your post, then checked my mail through outlook express. I recieved mail with the subject sample, and because I was expecting a ss from you and because my virus checker didnt detect it I opened it and was hit with a sodding virus
Wasnt till afterward when I realised youd posted the ss on this message board
The ss helped, I still need to change the positioning of my model to get it exact.
And the hand points dont seem to do much the brass & flash points work though, Il carry on playing with it mod should be ready by the time everyone stops playing GR and moves over to Raven Shield
Thanks
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WardenMac
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Re:Brass & flash + hand placements
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Reply #7 on:
January 18, 2003, 10:47:17 am »
Hehe, I know how ya feel bro. Let me know if ya need more help. Maybe I can send a few mor viruses
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dave-s
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Re:Brass & flash + hand placements
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Reply #8 on:
January 19, 2003, 11:18:07 am »
If someone could send me a cold so I could have a day or two off work that would be great
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dave-s
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Re:Brass & flash + hand placements
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Reply #9 on:
January 21, 2003, 11:50:56 pm »
WM: So have you and/or Cobra worked out the hand placement? this is the only thing I cant get to work now (I presume the casing ejection point is OK). Ive followed different tutorials tried different utilities and nothing seems to work.
Think I need help
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WardenMac
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Re:Brass & flash + hand placements
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Reply #10 on:
January 22, 2003, 01:01:32 am »
Actually Ive never had a problem with the hand placements. I just dled the plugin and put it in max, its worked fine. With the placement of the wep in max before export, in the ss I sent you, the weapon is placed correctly in the right hand each time. Ive never really noticed the ^RightHandPoint doing much of anything anyway, but I do carefully place it. I do however notice a great change each time I move the ^LeftHandPoint around. The muzzle flash point always seems to work fine as well.
To tell ya the truth, Ive never watched to see if the brass ejection point works correctly, I do place it in the models though. Send me a ss of a max file showing the points, maybe I will notice something.
No virsus please...
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dave-s
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Re:Brass & flash + hand placements
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Reply #11 on:
January 22, 2003, 07:12:33 pm »
Its the left hand, right hand is fine.
Ill get a ss and post it minus virus (I am clean by the way
)
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dave-s
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Re:Brass & flash + hand placements
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Reply #12 on:
January 23, 2003, 07:08:47 pm »
Got it sorted, thanks for your help
«
Last Edit: January 23, 2003, 07:09:55 pm by dave-s
»
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WardenMac
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Re:Brass & flash + hand placements
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Reply #13 on:
January 24, 2003, 05:21:04 am »
Just curious dave, why wasnt it working?
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dave-s
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Re:Brass & flash + hand placements
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Reply #14 on:
January 24, 2003, 07:37:34 pm »
The hand placements worked in game, they dont seem to matter on the weapon selection screens? Having problems now with the holster point, IM using the wrong scale for weapons I think and have to rescale the holster point (from something I downloaded) by 25000 times. It works but the holstered rifle goes everywhere but the place I wanted, Also strugglinh with the kit icons, I willhave get it figured though!!!!!!
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WardenMac
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Re:Brass & flash + hand placements
«
Reply #15 on:
January 24, 2003, 07:54:25 pm »
Your absolutely correct dave, you wont see any change in the selection screen, you have to go into the mission, firefight, etc. I never thought to tell ya that, I did that as well when I first began using them. One thing is for sure when modeling, it is usually the smallest of things that give you trouble, hehe. I havent used the holster point, I will read up on it and see if I can help. Coco did them in IDF.
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dave-s
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Re:Brass & flash + hand placements
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Reply #16 on:
January 25, 2003, 09:40:28 am »
WM: Thanks, If I work it out Ill post something.
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