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Cocobolo Mods
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weapon textures
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Topic: weapon textures (Read 2067 times)
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Raven2367
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weapon textures
«
on:
December 23, 2002, 10:18:13 pm »
where do you all get your textures from?? I need some to train on.
Pls help
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WardenMac
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Re:weapon textures
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Reply #1 on:
December 24, 2002, 06:11:35 am »
airsoft sites are good for textures. Or you can build your own like cobra and coco
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Cobra6
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Re:weapon textures
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Reply #2 on:
December 24, 2002, 06:17:07 am »
What I do is look for Hi-Res pics on the web. Even if it is part of a weapon I save it. Then when I am ready to make a new weapon I take all the parts...I open them one at a time...select the pic and copy it to a new psd file. I then trace around the object and delete the background. Once that is done with each part I simply make a new .psd file and put all the parts in on a different layer. A good weapon will be 15 - 20 layers, or parts.
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Raven2367
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Re:weapon textures
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Reply #3 on:
December 24, 2002, 02:04:37 pm »
wow sounds like a lot of work!!
Thx for the tutorial!
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Whisper_44
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Re:weapon textures
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Reply #4 on:
December 24, 2002, 04:27:54 pm »
I know for a fact, that Cobra6, Mac and Coco are acutally working on a tutorial for just this subject, stay tuned and they will show us the way.
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dave-s
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Re:weapon textures
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Reply #5 on:
December 24, 2002, 04:32:46 pm »
I've been doing a simialr technique but using existing pictures on the net (dont do half the work cobra does, but thats cause Im lazy
)
I do mess around witht e colour/contrast etc resizing.
Cobra's way will get better textures plus his way youll be able to modify the weapon more and/or make multiple versions of the same rifle
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Cobra6
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Re:weapon textures
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Reply #6 on:
December 24, 2002, 04:32:57 pm »
I am about 1/2 way done with the tutorial. I give you a zipped file with different pics of the SR-47 and I take you step by step on how to piece it together to make a very nice Hi-Res texture. If you follow those steps on all your textures you will always have great textures for your 3DSMAX models.
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Cobra6
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Re:weapon textures
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Reply #7 on:
December 24, 2002, 04:44:41 pm »
Quote from: dave-s on December 24, 2002, 04:32:46 pm
I've been doing a simialr technique but using existing pictures on the net (dont do half the work cobra does, but thats cause Im lazy
)
I do mess around witht e colour/contrast etc resizing.
Cobra's way will get better textures plus his way youll be able to modify the weapon more and/or make multiple versions of the same rifle
EXACTLY!!! I have base textures of weapons i.e. MP5 and all I do is turn layers on and off and then I have different weapons.
«
Last Edit: December 24, 2002, 04:45:17 pm by Cobra6
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Whisper_44
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Re:weapon textures
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Reply #8 on:
December 24, 2002, 07:48:33 pm »
Cobra6's a genius with textures.....
Do you take requests?
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WardenMac
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Re:weapon textures
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Reply #9 on:
December 25, 2002, 02:17:26 am »
Yeah he does, but his singing is not that great
. He seems to sound much better after a couple of shots
.
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Raven2367
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Re:weapon textures
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Reply #10 on:
December 26, 2002, 12:02:07 am »
every time I look for wep textures at google theres sure to be a DTD screenshot under the found pics :-) makes you feel kinda proud huh?
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WardenMac
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Re:weapon textures
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Reply #11 on:
December 26, 2002, 01:29:13 am »
Yeah I run across the several of the tac mod. Just goes to show the popularity of that mod, one of the best
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Cocobolo
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Re:weapon textures
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Reply #12 on:
December 28, 2002, 07:02:52 pm »
I just realized that a MSN search for "cocobolo" comes back with the #1 site result "Home of the DTD Pro Mod Team", yeah baby! Under that, sites about the actual wood named cocobolo. LOL, that must piss them off, heh heh.
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