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New Games in 2003 =)
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Topic: New Games in 2003 =) (Read 1682 times)
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(SEALs) one
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New Games in 2003 =)
«
on:
December 08, 2002, 05:06:56 am »
Well, I was reading through the Macworld magazine and found an article about new games coming out in 2003. Wonder if they'll be good. =)
They are:
-UT 2003
-Everquest
-Halo:Combat Evolved
-Dungeon Seige
-Tony Hawk Pro Skater 3-Nascar Racing Season 2003
-Resident Evil
next year's gaming looks awesome!
Cheers,
one
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PsYcO aSsAsSiN
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Re:New Games in 2003 =)
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Reply #1 on:
December 08, 2002, 05:09:28 am »
UT2003 is an awesome game, but requires the latest and greatest in graphics and prcessing to handle well. The Unreal Warfare engine looks sweet.
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Re:New Games in 2003 =)
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Reply #2 on:
December 08, 2002, 06:29:45 am »
Well finally they're making mac games that actually utilize the system's resources.
About Halo....It's been way to damn long. It's been out for the xbox for almost 2 years (also pc). There needs to be a mac game that's built strictly for the mac...no porting bullshit. I'm sure the programming companies have enough money to actually code a game for the mac. They just hate us.
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Re:New Games in 2003 =)
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Reply #3 on:
December 08, 2002, 06:50:24 am »
i'm guessing i'm gonna need a new computer to get any of the good ones.
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Re:New Games in 2003 =)
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Reply #4 on:
December 08, 2002, 06:51:40 am »
UT 2003 is supose to be gold, and Resident Evil is always great. The new Tony Hawk has nothing on 2 and 3. And i dont know squawt about Halo
Wallie.
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Re:New Games in 2003 =)
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Reply #5 on:
December 08, 2002, 07:34:49 am »
Nice I've been waiting for Halo forever and that UT 2003 engine and game looks awesome. Is it not the same engine RvS runs on? Because if it is isn't the converting going to be easier and then we can look forward to that also.
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Re:New Games in 2003 =)
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Reply #6 on:
December 08, 2002, 08:21:42 am »
Does anyone else here notice that with the exception of UT2003, all of those games came out a long time ago for every other platform. Demand dual-platform releases! (and no, dual platform does not mean PS2 & PC) I am excited to be able to play Halo on a Mac? if only they would port counterstrike!
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Re:New Games in 2003 =)
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Reply #7 on:
December 08, 2002, 03:32:00 pm »
UT2003 uses the same engine RvS Does infect.
I doubt Mac companies will ever convert Counterstrike to Mac tasty. The game is nearly 4 years old.
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Re:New Games in 2003 =)
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Reply #8 on:
December 08, 2002, 06:17:13 pm »
Halo is the best game ever
. and its only been out for one year and 1 month, not almost 2.
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Re:New Games in 2003 =)
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Reply #9 on:
December 08, 2002, 06:58:28 pm »
The whole Half-Life/Counterstike conversion was cut down a long time ago by Aspyr or some other porting company who claimed Sierra wanted too much money to port it and they didn't think enough people would purchase it.
Anyway, if you liked UT, you will love UT2003. Hell, I love it and I really wasn't into UT
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Re:New Games in 2003 =)
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Reply #10 on:
December 08, 2002, 07:03:35 pm »
PC only has Tribes... not Halo. Tribes is the sequal to halo for all you noobs.... if i remember what i read correctly Halo is coming out for PC and Mac at the excat same time next year
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Re:New Games in 2003 =)
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Reply #11 on:
December 18, 2002, 04:50:35 pm »
Halo would be cool for mac, my bro has finished the xbox Halo and I tried it but I hate console games for great accurate and realistic gaming. So if it comes out for mac I'll pick it up.
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Re:New Games in 2003 =)
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Reply #12 on:
December 18, 2002, 05:46:51 pm »
UT2k3 really looks cool, can't wait for that
The other games don't really excite me all that much, perhaps nascar since it's a really cool racing simulator, oh and of course everquest could be cool..
When it comes to HALO, that game just got old when MS bought the whole thing
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Re:New Games in 2003 =)
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Reply #13 on:
December 20, 2002, 03:47:31 pm »
Its almost orgasmic! Halo,UT, and EVerquest!
yayayayayayayayayyayaa
so friggin happy
but i must start stealing again to save up for a new comp!
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Re:New Games in 2003 =)
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Reply #14 on:
December 21, 2002, 08:36:27 pm »
Halo isn't out for PC. As far as I know (note that I haven't heard anything about it for quite some time), it will be released simultaneously for both Mac and PC. This is Bungie, after all, even if it is a MS-owned Bungie. Bungie remembers its roots.
To the best of my knowledge, Sierra canned the Mac versions of both Half-Life and Tribes 2 at around the same time. The port of Half-Life was complete, or almost complete, and they decided not to release it for some unknown reason. The Mac version of Tribes 2 was being developed simultaneously with the PC version. About halfway through the development cycle, Sierra simply decided not to go any further on the Mac version, and it was quietly dropped. These both happened (if I recall aright) within a month or two of each other. Shortly thereafter, Sierra publicly stated that they would no longer support the Mac platform. My guess? Sierra hates making money.
Py, you gotta realize a few truths about the game industry. First, PC is where the money is. The market is huge. So that's what commercial games get programmed for. It's nothing to be bitter about; it's just good capitalist policy, and perfectly understandable. Now let me tell you what there is to be bitter about. It is entirely possible, and possibly even easy, for a development company to make extra money by porting their product to the Mac. A pretty normal budget for a mainstream game these days is upwards of $10 million. A game needs to sell a lot of PC copies to make a significant profit. Hiring an external company to port your game costs (I believe) under a million dollars. If that figure is correct, then in the worst case, a company is adding about 10% to the development cost. I read somewhere that it takes somewhere between 30,000 and 40,000 copies sold to start making a profit from a Mac port. A company can sell 40,000 copies if something like 2% of all Mac owners buy their game. It takes a stupendously crappy game to not hit the 40,000 mark.
The company could also do the port in-house, which involves retaining programmers, but may be cheaper than hiring an outside porting company. There are other benefits to doing an in-house port, though.
The short version: porting is relatively cheap and relatively easy. It's profitable, and it also generates goodwill in the Mac community towards the development company (assuming the game doesn't suck). Why don't more companies do it? They're stupid, or shortsighted, or ill-informed, or some combination of those factors.
A Gamasutra article on this very subject (free registration required)
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