.:Navigation:|
Home
|
Battle League
|
Forum
|
Mac Downloads
|
PC Downloads
|
Cocobolo Mods
|:.
Welcome,
Guest
. Please
login
or
register
.
November 28, 2024, 12:41:57 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
One Worldwide Gaming Community since 13th June 2000
132955
Posts in
8693
Topics by
2294
Members
Latest Member:
xoclipse2020
Ads
*DAMN R6 Forum
*DAMN R6 Community
Cocobolo Mods
(Moderators:
Cobra6
,
Cocobolo
)
WEAPON UPDATES
Pages:
1
...
67
68
[
69
]
70
71
...
105
Go Down
« previous
next »
Author
Topic: WEAPON UPDATES (Read 301765 times)
0 Members and 19 Guests are viewing this topic.
ogre_h
Forum Whore
Offline
Posts: 563
Re:WEAPON UPDATES
«
Reply #1360 on:
June 15, 2004, 11:50:53 pm »
Ok, here's take 2. One of these days I'm going to have to learn to make good pouches.
Logged
"Evil is Powerless if the Good are Unafraid"
R. Reagan
Whisper_44
Forum Whore
Offline
Gender:
Posts: 825
Mac's Bitch
Re:WEAPON UPDATES
«
Reply #1361 on:
June 16, 2004, 04:04:33 pm »
Nice job Ogre_h
Here is an update article regarding above uniforms -
Quote
Army Gets New Combat Uniform
By Sgt. 1st Class Marcia Triggs
Army News Service
June 15, 2004
WASHINGTON - The Army will be fielding a new combat uniform designed by NCOs and tested by Stryker Brigade Soldiers in Iraq since October.
On the Army's 229th birthday, senior leadership introduced the Army Combat Uniform during a Pentagon cake-cutting ceremony. Soldiers were on display, suited-up in the wrinkle-free uniform with a digitized camouflage pattern.
Three different versions of the ACU have been developed, and more than 10,000 uniforms have been produced and dragged through the sand in Iraq and at Army training centers. Even more are on American production lines to be issued by April 2005 to Soldiers in deploying units. Fielding to the total Army should be complete by December 2007, said officials from the Program Executive Office, known as PEO Soldier.
There were 20 changes made to the uniform, to include removing the color black and adapting the digital print from the Marine Corps uniform to meet the needs of the Army, said Sgt. 1st Class Jeff Myhre, the Clothing and Individual Equipment noncommissioned officer in charge.
Black is no longer useful on the uniform because it is not a color commonly found in nature. The drawback to black is that its color immediately catches the eye, he added.
"The color scheme in the ACU capitalizes on the environments that we operate in," Myhre said. "The current colors on the ACU are green-woodland, grey-urban environments and sand brown-desert. The pattern is not a 100-percent solution in every environment, but a good solution across the board."
"This isn't about a cosmetic redesign of the uniform," said Col. John Norwood, the project manager for Clothing and Individual Equipment. "It's a functionality change of the uniform that will improve the ability of Soldiers to execute their combat mission."
Every change was made for a reason. The bottom pockets on the jacket were removed and placed on the shoulder sleeves so Soldiers can have access to them while wearing body armor. The pockets were also tilted forward so that they are easily accessible. Buttons were replaced with zippers that open from the top and bottom to provide comfort while wearing armor.
Patches and tabs are affixed to the uniform with Velcro to give the wearer more flexibility and to save the Soldier money, Myhre said. Soldiers can take the name-tapes and patches off their uniforms before laundering, which will add to the lifecycle of the patches. Also the cost to get patches sewn on will be eliminated, he added.
The ACU will consist of a jacket, trousers, moisture wicking t-shirt and the brown combat boots. It will replace both versions of the BDU and the desert camouflage uniform. The black beret will be the normal headgear for the ACU, but there is a matching patrol cap to be worn at the commander's discretion.
At $88 per uniform, about $30 more than the BDU, Soldiers will eventually reap gains in money and time by not having to take uniforms to the cleaners or shine boots.
The life of the ACU began in January 2003 when PEO Soldier teamed with Myhre, Master Sgt. Alex Samoba and Staff Sgt. Matt Goodine - from the 1st Stryker Brigade, Fort Lewis, Wash.
The team looked at a number of uniforms and took the best part of each uniform and combined it into one. They built their first prototype and delivered 25 uniforms to Stryker squads at the National Training Center. After listening to their comments, the team went back to the lab and created prototype two.
Twenty-one uniforms were then delivered to Stryker Soldiers at the Joint Training and Readiness Center, Fort Polk, La.
"We watched them as they entered and cleared rooms, as they carried their rucksack and all of the things they had to be able to do in the uniform, and then we came up with prototype three," Myhre said.
Two issues of the third version were given to the Stryker Soldiers deploying to Iraq. Three months ago, Myhre was among a team who visited Iraq to get more feedback from Soldiers.
"We would talk to Soldiers right after they had completed a mission while the benefits of the uniform were still fresh in their minds. We wanted to know how did the uniform help the mission."
Sgt. Maj. of the Army Kenneth Preston is one of the ACU's biggest supporters. He said major command sergeants major had a chance to see the uniform and give advice toward the final version.
"We have not made a major change to our uniforms since the BDUs (battle dress uniforms) were introduced in the early 1980s," Preston said. "This new uniform performs well in multiple environments. Its new pockets and color designs are a result of feedback from Soldiers in combat. Every modification made on the uniform was designed with a specific purpose and not just for the sake of change."
Uniform changes include:
1. Mandarin collar that can be worn up or down
2. Rank insignia centered on the front of the blouse
3. Velcro for wearing unit patch, skill tabs and recognition devices
4. Zippered front closure
5. Elbow pouch for internal elbow pad inserts
6. Knee pouch for internal knee pad inserts
7. Draw string leg cuff
8. Tilted chest pockets with Velcro closure
9. Three-slot pen pocket on bottom of sleeve
10. Velcro sleeve cuff closure
11. Shoulder pockets with Velcro
12. Forward tilted cargo pockets
13. Integrated blouse bellows for increased upper body mobility
14. Integrated Friend or Foe Identification Square on both left and right shoulder pocket flap.
15. Bellowed calf storage pocket on left and right leg
16. Moisture-wicking desert tan t-shirt
17. Patrol Cap with double thick bill and internal pocket
18. Improved hot-weather desert boot or temperate-weather desert boot
19. Two-inch, black nylon web belt
20. Moisture-wicking socks.
Logged
ogre_h
Forum Whore
Offline
Posts: 563
Re:WEAPON UPDATES
«
Reply #1362 on:
June 16, 2004, 06:52:34 pm »
I wonder what the other two versions of the uniform the article mentions look like
Logged
"Evil is Powerless if the Good are Unafraid"
R. Reagan
Cocobolo
Moderator
God bless the freaks
Offline
Posts: 1694
Audaces Fortuna Iuvat..
Re:WEAPON UPDATES
«
Reply #1363 on:
June 17, 2004, 05:51:45 am »
I had only one character in the mod with US woodland camo, so I hooked him up with the new army digital.
Ogre: There's only one pattern, the article just says that all those colors are in it or replced by it. If you ask me, it doesn't look great for wooded areas, it's so light, almost looks white at a distance. The Marine MARPAT works great in the woods, I've seen it in action at skirmish, and the woodland is ok, but not as good as the old green Vietnam tigerstripe. Is this some cost cutting measure? I don't get it, but at least they based it on the RAID style BDU jacket. I wonder how it'll be accepted by the guys who have to use it.
Logged
Official Plankholder
DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd
WardenMac
God bless the freaks
Offline
Gender:
Posts: 1539
Life is tough, its tougher if your stupid
Re:WEAPON UPDATES
«
Reply #1364 on:
June 17, 2004, 06:35:27 am »
What I saw on the cost was more, or course if your just going to one uni, then it would still save money, versus buying three diff sets. I dont like it, I dont think it would be that great in desert either, too much green.
Logged
Suicide_Commando
God bless the freaks
Offline
Gender:
Posts: 1314
-Sicut Nox Silentes-
Re:WEAPON UPDATES
«
Reply #1365 on:
June 17, 2004, 10:39:33 pm »
I love the look of that Will Williams specialist, looks good with the new camo even though I have my doubts of it's real effectiveness.
Logged
Cocobolo
Moderator
God bless the freaks
Offline
Posts: 1694
Audaces Fortuna Iuvat..
Re:WEAPON UPDATES
«
Reply #1366 on:
June 18, 2004, 04:05:10 pm »
Yeah, just looking at the contrast between the web gear and green shirt on the Williams specialist, the difference is striking. Just look at the backdrop, the greens all blend but the new camo just creates an outline, the opposite of what camo is supposed to do.
Logged
Official Plankholder
DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd
Whisper_44
Forum Whore
Offline
Gender:
Posts: 825
Mac's Bitch
Re:WEAPON UPDATES
«
Reply #1367 on:
June 18, 2004, 10:49:17 pm »
It was only a matter of time before Cobra passed along that HK11
right click save as, it gets bigger.
Cobra what do you think about adding that C-Mag from Vollmer to this one?
«
Last Edit: June 18, 2004, 10:52:56 pm by Whisper
»
Logged
Suicide_Commando
God bless the freaks
Offline
Gender:
Posts: 1314
-Sicut Nox Silentes-
Re:WEAPON UPDATES
«
Reply #1368 on:
June 18, 2004, 11:52:01 pm »
That does look awesome. Almost seems to be a G3K. Nice job gents.
Logged
AlphaZero
Member
Offline
Gender:
Posts: 5
Yeah, that.
Re:WEAPON UPDATES
«
Reply #1369 on:
June 19, 2004, 08:24:17 pm »
On the camo's topic: the new scheme doesn't look like it would fit in but it's a little deceiving. The idea behind the new print is that the light will have the pattern cancel itself out sort of. It doesn't look like it'd fit in with the two really contrasting colors, but in real life the light from the sun (or lack thereof) would cause the colors to blend in with the surroundings by reflection or something like that (I had this thought out, but I forgot part of it). I'm sure that this will do just fine as a camo in real life, especially since the people who designed it used direct feedback from the soldiers and it went through extensive testing.
Logged
"I don't want some teenage queen, I just want my M16"
Cocobolo
Moderator
God bless the freaks
Offline
Posts: 1694
Audaces Fortuna Iuvat..
Re:WEAPON UPDATES
«
Reply #1370 on:
June 20, 2004, 08:34:13 am »
I'm sure Whisper added the camo to this gun, the original pic on Vollmer is not a camo'd gun. Not a bad compliment on your work eh Whisper?
What I'd like to know is where Cob got this huge pic! The ones on the site weren't this big were they?
Logged
Official Plankholder
DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd
Whisper_44
Forum Whore
Offline
Gender:
Posts: 825
Mac's Bitch
Re:WEAPON UPDATES
«
Reply #1371 on:
June 21, 2004, 03:44:52 pm »
The pictures on Vollmer weren't this big, but that is what makes Cobra6 the genius he is, he starts with a blank PS imgae and his resolution is like 999 or something, that way when he copies and pastes the trimmed image, it becomes very low grain, and sort of cheats the resolution up higher than it originally was..
did that make any sense? He cna explain it better, one of the advantages of Messenger is that you can share your desktop, I've watched a couple of his masterpieces in progress. Truly a sight to behold.
Logged
WardenMac
God bless the freaks
Offline
Gender:
Posts: 1539
Life is tough, its tougher if your stupid
Re:WEAPON UPDATES
«
Reply #1372 on:
June 28, 2004, 06:09:50 am »
Heres a rpk sniper, hehe. I know, I know, just wanted to make the scope
"
"
"
"
Logged
ogre_h
Forum Whore
Offline
Posts: 563
Re:WEAPON UPDATES
«
Reply #1373 on:
June 28, 2004, 06:42:49 am »
How's 'bout these sights?
:
more modern Chicom
Oh, and check this bad boy out
«
Last Edit: June 28, 2004, 06:44:35 am by ogre_h
»
Logged
"Evil is Powerless if the Good are Unafraid"
R. Reagan
ogre_h
Forum Whore
Offline
Posts: 563
Re:WEAPON UPDATES
«
Reply #1374 on:
June 29, 2004, 06:01:32 am »
Romanian SAR (AK47)
AK103 with scope and GP30 GL
AK105
Logged
"Evil is Powerless if the Good are Unafraid"
R. Reagan
ogre_h
Forum Whore
Offline
Posts: 563
Re:WEAPON UPDATES
«
Reply #1375 on:
June 29, 2004, 11:58:58 pm »
VSK 94
Logged
"Evil is Powerless if the Good are Unafraid"
R. Reagan
Cocobolo
Moderator
God bless the freaks
Offline
Posts: 1694
Audaces Fortuna Iuvat..
Re:WEAPON UPDATES
«
Reply #1376 on:
June 30, 2004, 07:42:00 pm »
Yeah I found this site too, good info source. I never really got as in depth with the russkie weps as I did wih the HK's and ar's. The've got some cool stuff, different, but cool.
Logged
Official Plankholder
DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd
Cobra6
Moderator
God bless the freaks
Offline
Gender:
Posts: 1099
Lead...Follow, or Get The Hell Out Of The WAY!! ?
Re:WEAPON UPDATES
«
Reply #1377 on:
July 01, 2004, 05:59:20 am »
Speaking of HK's....ITD anyone?
Logged
Whisper_44
Forum Whore
Offline
Gender:
Posts: 825
Mac's Bitch
Re:WEAPON UPDATES
«
Reply #1378 on:
July 01, 2004, 04:07:52 pm »
ITD as in
ITD for GR?
or you want to bust out RS/UO for some nostalgia?
The ITD mod is one of my all time fav's, I wore mine out way back when.
Logged
ogre_h
Forum Whore
Offline
Posts: 563
Re:WEAPON UPDATES
«
Reply #1379 on:
July 01, 2004, 05:31:04 pm »
If you're gonna do ITD for GR talk to Snowfella, as he's done all the legwork already.
Logged
"Evil is Powerless if the Good are Unafraid"
R. Reagan
Pages:
1
...
67
68
[
69
]
70
71
...
105
Go Up
« previous
next »
Jump to:
Please select a destination:
-----------------------------
*DAMN R6 Community
-----------------------------
=> General Gossip
===> Tech Talk
===> GhostSniper's Quiz Corner
=> *DAMN Battle League(*DBL)
===> *DBL Challenges S#XIV
===> *DBL 2.0 Dev Log
===> *DBL FAQ
=> *DAMN
===> Feedback on Admins & moderators
===> Suggestions, opinions, criticisms,..
=> Gaming (All your Gaming needs are here!)
===> iGuard
===> *DAMN Mod Section
===> PC Game Centre
=> Cocobolo Mods
Ads