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| | |-+  WEAPON UPDATES
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WardenMac
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« Reply #840 on: July 23, 2003, 05:24:55 am »

Here it is cobra

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« Last Edit: July 23, 2003, 05:28:44 am by WardenMac » Logged

Cobra6
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« Reply #841 on: July 23, 2003, 05:34:28 am »

Oh Mac...that looks great.
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Whisper_44
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« Reply #842 on: July 23, 2003, 05:55:39 am »

Nice Job Mac !!!
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Cobra6
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« Reply #843 on: July 23, 2003, 07:05:55 am »

It got the Cobra seal of approval.
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Calum Keen
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« Reply #844 on: July 23, 2003, 11:31:09 am »

Okay you two stop teasing the poor people,get them into a mini mod and out ASAP please!!
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Suicide_Commando
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« Reply #845 on: July 23, 2003, 08:55:11 pm »

Looks great in-game.    Smiley
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ogre_h
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« Reply #846 on: July 23, 2003, 09:59:41 pm »

Yeah.
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« Reply #847 on: July 23, 2003, 10:52:16 pm »

yeah very cool!!
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« Reply #848 on: July 23, 2003, 11:00:43 pm »

 Shocked ummm, wow. those are awesome. they need to be released (in all Whispers camo's w/ and w/o suppressors). Could they be released in a little mini mod like CK suggested? just something to tide us over until the full mod.... Wink
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Cobra6
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« Reply #849 on: July 23, 2003, 11:36:30 pm »

Shocked ummm, wow. those are awesome. they need to be released (in all Whispers camo's w/ and w/o suppressors). Could they be released in a little mini mod like CK suggested? just something to tide us over until the full mod.... Wink

I am all for it. Mac..Whisper, what do you guys think?
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WardenMac
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« Reply #850 on: July 24, 2003, 01:29:11 am »

Yeah sure but Im not making that thing five or six more times, someone tell us how to use the same qob but with diff textured rsb's. We have two basic versions, sd and non sd, we can do the wep in about five or six diff schemes, Whisper is fast at that. Maybe a scoped version? We will see.
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Cobra6
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« Reply #851 on: July 24, 2003, 01:33:29 am »

Lets set a limit of 25 new guns. Two Secondaries and 23 Primaries. Nothing else. What do you think about that?
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WardenMac
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« Reply #852 on: July 24, 2003, 01:39:01 am »

LOL, ok let me get through a few guns Im building for someone and do it. Also we are getting close to beta, real close. Coco can give details if he wants too  Grin
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Suicide_Commando
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« Reply #853 on: July 24, 2003, 01:42:59 am »

Also we are getting close to beta, real close. Coco can give details if he wants too  Grin

He better!     Angry




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« Reply #854 on: July 24, 2003, 01:59:51 am »

tell, ya what: just include two models sd and non with the non camo texture, but include all the diff camo schemes. call the textures "*_jungle.rsb", "*_urban.rsb" etc, and when we want to use a specific one, we can just re-name it to w/e the default texture is called? what do ya think? saves you a lot of work.

since you guys are prolly really busy, you could just stick all the files needed in a .zip, and let us put them into a mod folder and sort them out.

you said something about a scope! oh boy! how about sticking an ACOG on top of that carry handle? you'd have yourself a pretty decent urban sniper rifle...
« Last Edit: July 24, 2003, 02:03:40 am by JTF-2 » Logged

Cobra6
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« Reply #855 on: July 24, 2003, 02:28:07 am »

Something like this but in different camo versions.

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JTF-2
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« Reply #856 on: July 24, 2003, 03:03:04 am »

 Shocked umm, ya that'd do nicely. lol.
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« Reply #857 on: July 24, 2003, 03:58:06 am »

Oh Yeah Baby!

don't forget basic black! PLEASE!
Texture renaming would be the easiest, although once you created the final model, you could change texture names with notepad, providing the name is only one character different and then save change as a new qob.
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« Reply #858 on: July 24, 2003, 06:22:49 am »

Ok I haven't been nit-picky in awhile and while that M4 with the scope looks exceptional it seems to me that the scope itself is slanting downwards especially on the right hand shot of the weapon. Other than that it's perfect.
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WardenMac
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« Reply #859 on: July 24, 2003, 06:40:45 am »

SC is correct, it is slanted, really evident in photoshop at 100 %. easy fix though. I love the scope and will make the model. Ill add it to the woodland camo scheme adn make tomorrow perhaps.
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