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German KSK
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Topic: German KSK (Read 4771 times)
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WardenMac
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Re:German KSK
«
Reply #20 on:
October 26, 2002, 04:30:32 am »
Somebody post a pic
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DeltaDude
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I'm a llama!
Re:German KSK
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Reply #21 on:
October 26, 2002, 08:26:16 am »
All I get is a white shape of the model made out of pixels. There is no detail or anything. What am I doing wrong?
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Calum Keen
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Re:German KSK
«
Reply #22 on:
October 26, 2002, 08:54:58 am »
Delta,
I've emailed you,
What you must have,and I didn't do in the zip was to have a working directory,in your mods folder,try this
1.Create a folder called KSK
2.Within the KSK folder,create subfolders,called a)ACTOR ,b)CHARACTER,c)TEXTURES
3.Copy the .atr file to the actor folder
4.copy the .chr files and the 2 uniform files to the character folder
5.copy the face textures to the texture folder,
Try this it should work
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DeltaDude
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Re:German KSK
«
Reply #23 on:
October 26, 2002, 07:37:35 pm »
That still doesn't seem to work, I'm going to uninstall and try again.
Do I need the 1.4 Patch for it to work?
Since the skin is based of an IT Skin, Do I need IT?
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Raven2367
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Re:German KSK
«
Reply #24 on:
October 26, 2002, 09:45:29 pm »
and i havent got desert siege!
thank you anyway though. I bet its great!
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Take it EZ!
Calum Keen
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Re:German KSK
«
Reply #25 on:
October 26, 2002, 10:18:19 pm »
Strange,
I'm patched to 1.4,but the skins and .chr were done for 1.3,and as far as I know are not compatable with IT,let me check out my mod folder,if it works then I'll resend it to you all,sorry about this!
This happened to me with DS as well,I couldn't get the files to link,God knows what I did,but it's ok now!
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Suicide_Commando
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Re:German KSK
«
Reply #26 on:
October 26, 2002, 10:43:32 pm »
It's working fine for me. I don't know what you guys are doing wrong.
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Calum Keen
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Re:German KSK
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Reply #27 on:
October 27, 2002, 12:38:00 am »
What's the verdict Suicide?
ha ha,I hope no one missinterprets that!!
I've made a 2nd .chr based on the short sleeved Marine,he's got a boonie on too,and I'm working on the 3rd Boonie KSK as we speak!
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Suicide_Commando
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Re:German KSK
«
Reply #28 on:
October 27, 2002, 02:19:12 am »
I think he turned out great. My only suggestion would be to add a small German flag to the shoulder. Like I said for your first character I think he turned out extremely well.
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WardenMac
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Re:German KSK
«
Reply #29 on:
October 27, 2002, 04:14:36 am »
I WANNA SEE THIS GUY
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Calum Keen
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Re:German KSK
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Reply #30 on:
October 27, 2002, 08:19:42 am »
Warden,
I sent him to you by email on Friday,didn't you get him?
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WardenMac
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Re:German KSK
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Reply #31 on:
October 27, 2002, 09:04:02 am »
nope, musta deleted ya by accident bro. Send again please
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kazan
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Re:German KSK
«
Reply #32 on:
October 27, 2002, 10:58:15 am »
Hey calum keen send it to me again at
michealmaywood@hotmail.com
i spelt my name wrong in my email in the profile thats why it did'nt work
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kazan
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Re:German KSK
«
Reply #33 on:
October 28, 2002, 03:41:07 am »
Thanks bud i got this time good job to i likes.
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Suicide_Commando
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Re:German KSK
«
Reply #34 on:
November 03, 2002, 04:52:50 pm »
Hey Calum how are those new models coming along?
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Calum Keen
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Re:German KSK
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Reply #35 on:
November 03, 2002, 07:53:35 pm »
Coming along fine,had a few probs with the collapsed vertices forming lookthroughs,I've gone back to scratch on a couple.
I have 2 more,almost done,one with a beanie cap(watch cap) and goggles,having a bit of trouble with them!!
and another operator with a boonie had and goggles,I always seem to have a vertice problem on the arms,making them distorted,I think Otto has this problem!!?
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Suicide_Commando
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Re:German KSK
«
Reply #36 on:
November 03, 2002, 08:26:30 pm »
Sounds cool. Just wanted to make sure you hadn't given up since you haven't posted anything in awhile. Still looking forward to seeing the ss's.
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