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German KSK
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Topic: German KSK (Read 4783 times)
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DeltaDude
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German KSK
«
on:
October 19, 2002, 09:32:43 pm »
Hey, Coco. The guys thought I should bring this concept up on you. Have you considered creating a KSK skin using the boonie hat model that already exsists. Just add desert and woodland flecktarn camo to it instead of what is being used at the moment. I think they would make some awsome skins. I love the ones with helmets also, but KSK would probably use the boonies more often. Thanks for listening.
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Calum Keen
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Re:German KSK
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Reply #1 on:
October 19, 2002, 11:23:15 pm »
Delta dude,
Look at one of my previous posts regarding your request,I'm on it,I've just spent the last 3 hours trying to fix the lost vertices on my KSK .chr,now I'm not really sure of what I'm doing here,so this model will maybe have to wait,I'll try to export later on.
If you want I can make you a basic KSK with Mike Schell's skinner,but I'll need to ask Bajabravo for permission to tweak his German Desert cam from Sabre teams,this shouldn't be a problem,I'll e-mail him tonight,and if he agrees I can have it done by Monday,I'm flat out at work at the mo!!!
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DeltaDude
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Re:German KSK
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Reply #2 on:
October 19, 2002, 11:32:05 pm »
Wow you would really do that? Sheesh I really appreciate that. I don't want to trouble you or anything but if you could...words wouldn't portray the gratitude I'd feel.
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Raven2367
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Re:German KSK
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Reply #3 on:
October 19, 2002, 11:33:37 pm »
dont want to spoil anything but theres a whole KSK uniform in Bajabravos G( special forces mod. that might help :-)
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DeltaDude
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Re:German KSK
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Reply #4 on:
October 19, 2002, 11:39:28 pm »
Not to ask to much Calum but could you possibly make a boonie model using the bajabravo (if given permission) for the woodland also?
@Raven-those are using helmets, were discussing taking the helmet away and adding a boonie hat instead.
If I'm asking to much Calum, tell me, you just got me going now is all LoL!
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Raven2367
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Re:German KSK
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Reply #5 on:
October 19, 2002, 11:46:41 pm »
yeah boonies are a lot better n e way :-)
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Calum Keen
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Re:German KSK
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Reply #6 on:
October 20, 2002, 12:15:03 am »
Delta dude,
I've sent you an e-mail with my project,I can create your woodland KSK operator for you as I have the default German Flecktern cammo,I'll try for Monday for this one too,I've sent a request to Tom(Bajabravo) for permission to use the desert variant,again,I could use the default from DS,but it's pretty sh*t!!
later
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DeltaDude
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Re:German KSK
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Reply #7 on:
October 20, 2002, 01:30:55 am »
That character model you sent me looks great Calum.
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Suicide_Commando
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Re:German KSK
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Reply #8 on:
October 20, 2002, 02:26:20 am »
Hey Calum mind sending it to me too?
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WardenMac
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Re:German KSK
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Reply #9 on:
October 20, 2002, 11:10:56 am »
lmao, SC, your into everything man. BTW, you asked me about something while I was gone, a weapon? I cant remember, its 4 am and Ive had a few. Shoot me a email and Ill get it to ya bro.
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Suicide_Commando
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Re:German KSK
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Reply #10 on:
October 20, 2002, 08:47:02 pm »
lol Mac what can I say, I love Ghost Recon!
heh
Mac I was just thinking about that yesterday, but said f-it, didn't want to bother ya. But since you brought it up look for a PM soon.
Edit - Calum that model looks really good. I seriously think you should do a woodland flecktarn skin too. That'd be killer. Anyway can't wait to see an ingame screenshot.
«
Last Edit: October 20, 2002, 09:33:10 pm by Suicide_Commando
»
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Calum Keen
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Re:German KSK
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Reply #11 on:
October 21, 2002, 01:47:04 am »
Okay boys
He's done,a couple of small look through's,but seeing as this is my first attempt,I'm pretty chuffed with myself!!I have tried to use Mike skinner to create the woodland from the same .chr,but I'm not having much success,will post you an ingame shot.
The sleeve pockets came out really well,along with the pocket in the TAC Vest,let me see if I can get this to work first,before you can get the .chr,It maybe another couple of days,but hopefully it's what you've been wanting!!?
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Suicide_Commando
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Re:German KSK
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Reply #12 on:
October 21, 2002, 02:08:14 am »
Hey take your time man, I know how difficult and time consuming these things are. Can't wait for the finished product though, the max ss looked really good.
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Calum Keen
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Re:German KSK
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Reply #13 on:
October 23, 2002, 01:00:02 am »
Nearly there!!
Some minor work and My new Specialist"Otmar Koenig" will be ready for the guys who asked for him!!
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kazan
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Re:German KSK
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Reply #14 on:
October 24, 2002, 12:27:02 am »
Hey calum keen i would'nt mind cheking out your new specialist if u don't mind all ways liked the KSK.
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Calum Keen
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Re:German KSK
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Reply #15 on:
October 24, 2002, 07:59:32 am »
Kazan,
I tried to send you an e-mail,but it came back as uknown user,is there another way to send you some screens,and the figure later on when I'm done woth it?
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Raven2367
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Re:German KSK
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Reply #16 on:
October 24, 2002, 11:02:50 pm »
Can i have it too, please :-)
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Calum Keen
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Re:German KSK
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Reply #17 on:
October 25, 2002, 12:59:40 am »
Delta,Raven and Suicide,
I've e-mailed you Otto,my KSK operator,Kazan you need to get me an address to send it,still comes up with unknown name!!
Hope you guy's enjoy him,cause he was a sh*t to make,this being my 1st attempt and all that!!
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Suicide_Commando
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Re:German KSK
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Reply #18 on:
October 25, 2002, 03:13:57 am »
Thank you very much sir. My only complait thus far is that the woodland camo is way too bright. But I just edited the contrast, now it looks better.
Still though Calum awesome work for your first time/mod.
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Calum Keen
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Re:German KSK
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Reply #19 on:
October 25, 2002, 07:54:06 am »
Oops,
I remember I'd turned up the B+C to see something more clearer,and saved it by mistake,and forgot to undo!!,Anyway glad you liked him,did you have any problems getting him into the game?
I guess it's time to start work on some of his buddie's!!..........watch this space!
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