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| | |-+  Should my mod have unscoped zoomable weps?
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Author Topic: Should my mod have unscoped zoomable weps?  (Read 1205 times)
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Ghost
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« on: April 22, 2001, 12:30:22 pm »

I'm leaning towards no, but what do you think? and if the only guns that have zoom are scoped weapons, should I make the original RS/UO unscoped weapons unzoomable? lol, i know i made up some words there, sorry....
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

"Pain heals. Chicks dig scars. Glory lasts forever." - Shane Falco, aka Keanu Reeves, in The Replacements
Cobra6
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« Reply #1 on: April 22, 2001, 12:46:16 pm »

What I do is leave the secondary weapons with no zoom unless they have a scope. For primaries if they do not have a scope they get a 2.0-2.5 zoom factor. Any weapons that have a scope you need to play with until it "feels" right. Remember the larger the zoom factor the smaller field of view you have and its easy for someone to walk up from a 45 degree angle while you are zoomed in and shoot you.
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
Ghost
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« Reply #2 on: April 22, 2001, 02:32:34 pm »

lol i just realized that there's another andrew registered...ill go change my name if i can....
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

"Pain heals. Chicks dig scars. Glory lasts forever." - Shane Falco, aka Keanu Reeves, in The Replacements
Ghost
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« Reply #3 on: April 22, 2001, 02:34:46 pm »

there we go..... cobra, thx for advice
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

"Pain heals. Chicks dig scars. Glory lasts forever." - Shane Falco, aka Keanu Reeves, in The Replacements
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