.:Navigation:|
Home
|
Battle League
|
Forum
|
Mac Downloads
|
PC Downloads
|
Cocobolo Mods
|:.
Welcome,
Guest
. Please
login
or
register
.
February 24, 2025, 07:11:41 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
One Worldwide Gaming Community since 13th June 2000
132955
Posts in
8693
Topics by
2294
Members
Latest Member:
xoclipse2020
Ads
*DAMN R6 Forum
*DAMN R6 Community
Cocobolo Mods
(Moderators:
Cobra6
,
Cocobolo
)
TAC MOD mental
Pages: [
1
]
Go Down
« previous
next »
Author
Topic: TAC MOD mental (Read 3691 times)
0 Members and 6 Guests are viewing this topic.
Cocobolo
Moderator
God bless the freaks
Offline
Posts: 1694
Audaces Fortuna Iuvat..
TAC MOD mental
«
on:
August 28, 2001, 04:04:02 pm »
Well kiddies, Tac Mod is chugging along as you have seen on the page, it's taking longer than the others because I am spending that extra time making textures for these tac-ed out guns.
I am trying to accessorize almost every one with real life accessories, mainly tactical mounting rails, foregrips, etc... I locate pics of the actual parts, then recreate them in the textures, as usually it's impossible to find a pic that's useable. That actually takes more time than the model! For example, did you know Knights armament makes rail interface systems for the HK g3 and 33 series? Also the mp5's? well after tac mod, you'll see exactly what I mean! We have searched for some abstract versions of the guns used by the teams, and each team member is free to mount lights, lasers, handles, sights, etc on a weapon, so that's what we are shooting for. Also look for some Phat uniforms for each team, remember the DOE team is responsible for nuclear facilities! heh heh
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
Official Plankholder
DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd
ejl2001
Guest
Re: TAC MOD mental
«
Reply #1 on:
August 28, 2001, 10:15:28 pm »
Kewl! now we can look GOOD while gettiong our butts kicked in the nuke plant!!!
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
Black Sheep
Full Member
Offline
Gender:
Posts: 184
"did enjoy it once. And it scared me. Bad."-Carlos Hathcock
Re: TAC MOD mental
«
Reply #2 on:
August 28, 2001, 10:57:01 pm »
hey coco, i was thinking, you could make gun actually have lasers shooting out, (i mean the laser sight not star trek) just make them a thin pologon stick that comes out of the gun. then you could make the actual red graphic fade out and then just end the stick. i hope you could understand what i was trying to describe...
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
"Why, they couldn't hit an elephant at this dist..."
final words of Major General John Sedgwick. sniped by Sgt. Grace of the 4th Georgia Infantry on May 9, 1864.
800 yrds.
Don't take life too seriously,
no one makes it out alive.
Black Sheep
Full Member
Offline
Gender:
Posts: 184
"did enjoy it once. And it scared me. Bad."-Carlos Hathcock
Re: TAC MOD mental
«
Reply #3 on:
August 28, 2001, 10:58:52 pm »
on a nother note, ejl2001, why dont you get an account here in the forum? you post relatively often, besides its free.
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
"Why, they couldn't hit an elephant at this dist..."
final words of Major General John Sedgwick. sniped by Sgt. Grace of the 4th Georgia Infantry on May 9, 1864.
800 yrds.
Don't take life too seriously,
no one makes it out alive.
ejl2001
Guest
Re: TAC MOD mental
«
Reply #4 on:
August 29, 2001, 12:53:56 am »
cuz i dont think the register likes yahoo addresses
at least thats what it said last time i tried
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
ejl2001
Guest
Re: TAC MOD mental
«
Reply #5 on:
August 29, 2001, 12:58:53 am »
never mind (im an idiot), valid email means an existing one... lol it must be too late at nite... but now it says my address is taken by another member... could that be my account on yabb's Elited forum it's not liking?
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
Cocobolo
Moderator
God bless the freaks
Offline
Posts: 1694
Audaces Fortuna Iuvat..
Re: TAC MOD mental
«
Reply #6 on:
August 29, 2001, 08:59:22 am »
Quote
hey coco, i was thinking, you could make gun actually have lasers shooting out, (i mean the laser sight not star trek) just make them a thin pologon stick that comes out of the gun. then you could make the actual red graphic fade out and then just end the stick. i hope you could understand what i was trying to describe...
Well that is possible but only other people would see it in 1st person view, either way a real laser is not visible that way unless there's a lot of dust or smoke in the air, you just see the dot. There are a few techniques that I want to include as far as muzzle flash tricks, etc...
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
Official Plankholder
DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd
WardenMac
God bless the freaks
Offline
Gender:
Posts: 1539
Life is tough, its tougher if your stupid
Re: TAC MOD mental
«
Reply #7 on:
August 30, 2001, 12:31:21 am »
Glad to everything is going well with the mod. Everytime I think it cant get better you and Cobra raise the bar. Cant wait for the release. Thanks for all the hard work. Just started to learn how to model and texture weps. I dont know if my computer will survive the fits of rage, lol.
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
ejl2001
Guest
Re: TAC MOD mental
«
Reply #8 on:
August 30, 2001, 01:17:31 am »
not to be annoying or anything but is reserve troops 2.1 still coming or will that be released along with us tac?
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
Cocobolo
Moderator
God bless the freaks
Offline
Posts: 1694
Audaces Fortuna Iuvat..
Re: TAC MOD mental
«
Reply #9 on:
August 30, 2001, 09:10:28 am »
I dunno, it's possible but most likely it will have to be afterwards.
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
Official Plankholder
DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd
ViX
Sr. Member
Offline
Posts: 291
Confectionary Girl!
Re: TAC MOD mental
«
Reply #10 on:
August 30, 2001, 08:57:23 pm »
Quote
I locate pics of the actual parts, then recreate them in the textures, as usually it's impossible to find a pic that's useable. That actually takes more time than the model!
coco nut....... if you need help finding pics im here
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
-=ViX=-
You Have Been
ELiTeD
SabreSix
Guest
Re: TAC MOD
«
Reply #11 on:
September 03, 2001, 10:49:16 am »
Be advised, there appear to be some holes in your research.
The only sidearms currently authorized for duty carry by the National Firearms Unit of the U.S. Border Patrol (which is the parent agency of BORTAC) are: 1) the Beretta Brigadier 96D cal..40S&W double-action only. 11 round magazine (no forward slide serrations, no exposed hammer spur) and 2) the SIG P-229 .40S&W double-action only. 11 round magazine.
Duty load is a Remington 155 grain jacketed hollowpoint at a muzzle velocity of 1,350 feet per second. This load was specifically developed for the Border Patrol to give the same ballistics and wound profile of the .357 Magnum round that it replaced. Investigations of lethal force incidents involving U.S. Border Patrol Agents have borne this out. The round is a proven fight stopper.
The MP-5 series of smg's is currently being phased out of the inventory and being replaced by the H&K UMP40 using the same load. Muzzle velocity is, of course, higher with the longer barrel.
E-mail if you want a more complete list of NFU authorized firearms.
Just as an aside, due to the number of Agents and the amount of ground we have to cover, the U.S. Border Patrol accounts for over half of all gunfights of all federal law enforcement agencies combined, with the remainder being divided roughly equally among the other agencies.
P.S. Did you know that FEMA has it's own police/tactical unit? So does the office of the U.S. Postal Inspector.
Enjoy using your mods. I know you try for accuracy. Thought this might help.
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
Cocobolo
Moderator
God bless the freaks
Offline
Posts: 1694
Audaces Fortuna Iuvat..
Re: TAC MOD mental
«
Reply #12 on:
September 03, 2001, 11:06:18 am »
Thanx 4 the info, very interesting. We do try for realism in our mods of course, but US TAC Mod will not be as "by the book" as SWAT was, we have chosen to use a little more flexibility in the weapons lists to make an all around fun mod that has a diverse mix of weps, a more well rounded mod than we have released to date. I think a lot of ppl probably never heard of half the units in the mod, so at the very least the player will come away with some new info in their brain...
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
Official Plankholder
DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd
Cobra6
Moderator
God bless the freaks
Offline
Gender:
Posts: 1099
Lead...Follow, or Get The Hell Out Of The WAY!! ?
Re: TAC MOD
«
Reply #13 on:
September 03, 2001, 11:56:12 am »
Quote
Be advised, there appear to be some holes in your research.
Im not trying to start a flame war here, but what is wrong with our info. I think the only disagreement we have is with the HK USP 40 as a sidearm.
Here is a list of the weapons we will be using for the BORTAC portion.
H&K 53A3
Colt M-16A2
M-203
Colt M-4
H&K UMP 40
H&K MP5A3
H&K MP5SD5
H&K 33A2
Scattergun Technologies 870 shotgun
M-14
Remington 700
Baretta 96D
Sig Arms 229
H&K USP 40
Im sitting here with a box of Federal Premium 9mm LUGER (+P+) 124 grain Hydra-Shok JHP (For Law Enforcement Use Only) that I got at a BP range. Do they not use these anymore?
Logged
SabreSix
Guest
Re: TAC MOD mental
«
Reply #14 on:
September 03, 2001, 04:22:25 pm »
I am an Agent with the U.S.B.P in the McAllen Sector. I and others here enjoy your work or I would even bother with this. I mean, so what, right? So I have a personal interest in seeing the Patrol potrayed as accurately and factually as possible. Anything worth doing is worth doing right.
Beretta Brigadier 96D .40S&W (DA only): Currently the standard issue sidearm for duty carry by the Border Patrol.
Sig Arms 229 .40S&W (DA only): Only current authorized substitute standard for duty carry. Not issued. Must be individually purchased by Agent.
H&K USP 40C: Compact DA-only. Must be purchased by Agent. Only authorized for carry during assignment to plainclothes duties or off-duty.
Colt M4A1: Removable rear sight assembly. Full-auto trigger group.
Scattergun Technologies Modified Remington 870 shotgun: 12 guage, 14" barrel, five round capacity.
Modified Remington 870 short-barreled shotgun with pistol grips.
M14: Actually these are surplus M-21's acquired by B.P. and issued without the ART II scopes. Call them M-14's to avoid accusations of issuing "sniper rifles" to Agents.
Colt M-16A2
Gas Launcher M-203: Used only as a gas launcher. No H.E. allowed.
Gas Launcher M-79: See above.
H&K UMP40: Currently replacing all MP-5 series weapons.
H&K MP5A3: See above.
H&K MP5SD5: See above.
H&K 33A2
H&K 53A3
Remington 700-P .308
Remington M40 XBKS .308
Steyr SSG .308
References: Border Patrol Agent Handbook
IMMIGRATION AND NATURALIZATION SERVICE FIREARMS POLICY
Administrative Manual Section 20.012
National Border Patrol Council Website:
http://www.nbpc.net/Miscellaneous/index.html
http://nbpc.net
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
Cobra6
Moderator
God bless the freaks
Offline
Gender:
Posts: 1099
Lead...Follow, or Get The Hell Out Of The WAY!! ?
Re: TAC MOD mental
«
Reply #15 on:
September 03, 2001, 04:36:42 pm »
Ok..except for a few omissions we are right on track. The reason for the omissions is just plain size. Right now uncompressed Im showing 40 megs
. In order to cut down on the size and allow for a well stocked Federal Arms Room we had to make some cuts. The cuts arent to bad...we are talking about one shotgun, two sniper rifles and one grenade launcher. Unfortunately UO does not allow for CS delpoyment with grenade launchers so we get 40mm HE
Where is the McAllen Sector? My buddy was a firearms instructor at the Brown Field Station, San Diego Sector.
Hope you guys enjoy it. I did complete a REACT Mod for my buddy so he and his friends could play online together. Let me know if you want the link.
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
ViX
Sr. Member
Offline
Posts: 291
Confectionary Girl!
Re: TAC MOD mental
«
Reply #16 on:
September 03, 2001, 08:10:22 pm »
see, you guys are sooooooo good that the guys who actually do this in real life play your mods
how awesome is that
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
-=ViX=-
You Have Been
ELiTeD
SabreSix
Guest
Re: TAC MOD mental
«
Reply #17 on:
September 03, 2001, 10:29:29 pm »
Ok, I'm hip. Appreciate the all the hard work.
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
Black Sheep
Full Member
Offline
Gender:
Posts: 184
"did enjoy it once. And it scared me. Bad."-Carlos Hathcock
Re: TAC MOD mental
«
Reply #18 on:
September 04, 2001, 01:03:33 am »
gaaa! you took out 2 sniper rifles?? NOOOOOOO!!!
Logged
"Why, they couldn't hit an elephant at this dist..."
final words of Major General John Sedgwick. sniped by Sgt. Grace of the 4th Georgia Infantry on May 9, 1864.
800 yrds.
Don't take life too seriously,
no one makes it out alive.
Cocobolo
Moderator
God bless the freaks
Offline
Posts: 1694
Audaces Fortuna Iuvat..
Re: TAC MOD mental
«
Reply #19 on:
September 04, 2001, 08:40:28 am »
Don't worry, you won't miss 'em! ha ha
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
Logged
Official Plankholder
DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd
Pages: [
1
]
Go Up
« previous
next »
Jump to:
Please select a destination:
-----------------------------
*DAMN R6 Community
-----------------------------
=> General Gossip
===> Tech Talk
===> GhostSniper's Quiz Corner
=> *DAMN Battle League(*DBL)
===> *DBL Challenges S#XIV
===> *DBL 2.0 Dev Log
===> *DBL FAQ
=> *DAMN
===> Feedback on Admins & moderators
===> Suggestions, opinions, criticisms,..
=> Gaming (All your Gaming needs are here!)
===> iGuard
===> *DAMN Mod Section
===> PC Game Centre
=> Cocobolo Mods
Ads