*DAMN R6
.:Navigation:| Home | Battle League | Forum | Mac Downloads | PC Downloads | Cocobolo Mods |:.

Welcome, Guest. Please login or register.
November 01, 2024, 11:38:53 am

Login with username, password and session length
Search:     Advanced search
One Worldwide Gaming Community since 13th June 2000
132955 Posts in 8693 Topics by 2294 Members
Latest Member: xoclipse2020
* Home Help Search Login Register
 Ads
+  *DAMN R6 Forum
|-+  *DAMN R6 Community
| |-+  Cocobolo Mods (Moderators: Cobra6, Cocobolo)
| | |-+  Help with Texturing weapons.
Pages: [1]   Go Down
Print
Author Topic: Help with Texturing weapons.  (Read 1295 times)
0 Members and 6 Guests are viewing this topic.
dave-s
Full Member
**
Offline Offline

Gender: Male
Posts: 210



« on: October 21, 2001, 12:14:02 pm »

OK I have the correct program for max, I have my model, jpeg and rsb file. Ive placed the map onto the model and converted to .qob using the exporter.
Ive placed the model and pic files into the correct mod folders.

The model works although the muzzle end is transparent and the textures dont work.

Any ideas where I went wrong.

Thanks

Dave
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
Cocobolo
Moderator
God bless the freaks
*****
Offline Offline

Posts: 1694


Audaces Fortuna Iuvat..


WWW
« Reply #1 on: October 22, 2001, 08:21:23 am »

go into "export settings" and make sure you check off "rotate vertives clockwise" Wink
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

Official Plankholder
DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd




dave-s
Full Member
**
Offline Offline

Gender: Male
Posts: 210



« Reply #2 on: October 22, 2001, 05:50:21 pm »

Thanks the model is now solid, ant ideahy the texture doesnt work. I have a jpeg [used in max] and an exact copy but in rsb format. Both plasec in the texture folder of the mod [or should I say so called mod Smiley]

Thanks

Dave
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
Cocobolo
Moderator
God bless the freaks
*****
Offline Offline

Posts: 1694


Audaces Fortuna Iuvat..


WWW
« Reply #3 on: October 23, 2001, 03:29:18 pm »

That's the problem. You need to use a BMP in 3DS when making the model, as the model calls for a BMP texture, RS translates that into RSB. If you build it with a JPG, RS will not make the connection.
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

Official Plankholder
DTD Pro Mod Team
Cocobolo Ops Modifications
http://www.planetrainbowsix.com/dtd




dave-s
Full Member
**
Offline Offline

Gender: Male
Posts: 210



« Reply #4 on: October 23, 2001, 06:04:11 pm »

Always something very simple isnt it Smiley

Thanks again

Next time Ill just ask you to model it for me - Only joking.

Thanks

Dave
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
Pages: [1]   Go Up
Print
Jump to:  



 Ads
Powered by SMF 1.1.7 | SMF © 2006-2007, Simple Machines LLC
Page created in 0.048 seconds with 19 queries.