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DSR-1 Sniper Rifle
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Topic: DSR-1 Sniper Rifle (Read 4090 times)
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Cobra6
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Re: DSR-1 Sniper Rifle
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Reply #20 on:
April 29, 2002, 07:44:52 pm »
Hey Warden...you think this wil work for a model.
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Last Edit: January 01, 1970, 01:00:00 am by 1029654000
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WardenMac
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Re: DSR-1 Sniper Rifle
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Reply #21 on:
April 29, 2002, 10:08:38 pm »
oh yeah, its tilted a little but I could work with that. Thought about doing it myself, glad you did instead
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Last Edit: January 01, 1970, 01:00:00 am by 1029654000
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WardenMac
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Re: DSR-1 Sniper Rifle
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Reply #22 on:
April 29, 2002, 10:21:53 pm »
Cobra heres the wa2000. Its yours if ya want it. Does it kinda look funny? Just dont appear right to me. I think its the way the hand grip sticks out at the bottom?
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Let me know any changes you want me to make bro
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Last Edit: January 01, 1970, 01:00:00 am by 1029654000
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Cobra6
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Re: DSR-1 Sniper Rifle
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Reply #23 on:
April 29, 2002, 10:41:40 pm »
Looks good to me. Maybe the handgrip is a little long but otherwise looks sweet.
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Last Edit: January 01, 1970, 01:00:00 am by 1029654000
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WardenMac
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Re: DSR-1 Sniper Rifle
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Reply #24 on:
May 02, 2002, 12:04:10 am »
I think it will work just fine bro. Also Im not releasing any of these weps unless you and coco dont want them. Im building a arsenol for future projects ?
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Last Edit: January 01, 1970, 01:00:00 am by 1029654000
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Suicide_Commando
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Re: DSR-1 Sniper Rifle
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Reply #25 on:
May 02, 2002, 08:34:07 am »
That is totally badass.
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Last Edit: January 01, 1970, 01:00:00 am by 1029654000
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Cocobolo
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Re: DSR-1 Sniper Rifle
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Reply #26 on:
May 02, 2002, 11:53:24 am »
Real nice work. Maybe darken up the texture a lil or take some of the blue out with color balance, but it's sweet! To me, looks like the actual hands on the GR character models are a little small, making some of the grips appear long while the rest of the rifle is in scale. Strange.
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Last Edit: January 01, 1970, 01:00:00 am by 1029654000
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WardenMac
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Re: DSR-1 Sniper Rifle
«
Reply #27 on:
May 02, 2002, 12:15:50 pm »
you say that now coco, your gonna s@#t when you see the poly count on that baby
. I need to learn how to delete faces (think thats the correct terminology) you know what I mean though. I dont know how to check the poly count but its not made with any cylinders so it shouldnt be that bad.
I agree on making it darker, actually I did that once under variations in photoshop. Needs to be done again.
One question coco, will the qob and rsb files work in uo if its made in max with the plugins for gr? Just wondering, I would go ahead and try it myself, but Im paranoid about messing something up, lol.
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Last Edit: January 01, 1970, 01:00:00 am by 1029654000
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WardenMac
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Re: DSR-1 Sniper Rifle
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Reply #28 on:
May 02, 2002, 12:18:33 pm »
also on the hand comment coco, I actually shortened the hand grip this time. I only traced it 3/4 of the actual length trying to get it to fit correctly. Also the helper points would help alot on actually placing each hand where it needs to be. Im going to learn that next.
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Last Edit: January 01, 1970, 01:00:00 am by 1029654000
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dave-s
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Re: DSR-1 Sniper Rifle
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Reply #29 on:
May 02, 2002, 01:10:06 pm »
WM: I think, never tried it, the way in which the GR weapons are made is different to the way UO weapons are, but I think Ive read somewhere that with tweaking, scaling and reorintating it works.
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Last Edit: January 01, 1970, 01:00:00 am by 1029654000
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Cocobolo
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Re: DSR-1 Sniper Rifle
«
Reply #30 on:
May 02, 2002, 01:54:25 pm »
As far as I know mac, a model's a model until you export it as a qob or something else. The original MAX file stays the same.... As for deleting faces, I never have, never bothered, lol. I'm pretty sure GR can handle a lot more poly's than RS can.
I am going to pick up GR today, it's my Bday, what the heck.
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