below you can have a look at what is ought to be the next *dbl update for ghost recon. use this thread to make yourself familiar with the adjustments and to comment them.
this is also the place to hint us to yet overseen but important gameplay improvements. and here we are at the intention of this modification:
- even the chances to win the game, regardless of spawn point.
for this, a *dbl admin team and lots of you figured out on which maps were unfair spawns, or warzones that were
to tricky to get against a well standing team. then we tried (and i swear succeeded;) to even the distances a spawn has to move to the wz and how teams can change the color of the wz later in the game.
also we tried to fix some ugly spawn-killing areas.
just to answer some of the prolly first questions, here some answers:
- yes, you still have to fight to win! this may include nade spamming because we didnt alter guns or anything else.
- this is no complete rewriting of the game you know so well. every adjustment is really only an "adjustment" of an existing spawn or warzone location. these modifications want to make "the old" game experience
better and allow a wider variety of maps to choose from for any gametype, nothing else.
suggestions for discussion: are there any maps not listed which you dont play because of unfair spawns? what did you experience after playing these "new" maps intensely?
now to the overview of the changes:
• *DBL Aztek (CQB)
• *DBL Barn Day
• *DBL Chalet (CQB)
• *DBL DCA Tower
• *DBL Militia Compound
• D06 Ghost Town
• D07 Roadblock:
- warzone less sensitive here
• D08 Tank
• DP01 Stronghold
- warzone more sensitive here
• DP02 Farm Day
• DP04 Wilderness
• DP05 Ravine
• M01 Caves
• M03 RRBridge
• M05 Embassy
• M09 Swamp
• M10 Vilnius
- warzone more sensitive here
• M14 Mountain
• M15 Red Square
• MP06 Castle
and because you dont wanna only talk theoretically about it but play, here is the test-package:
http://monoman.planetrainbowsix.gamespy.com/downloads/DBL_Addon_Beta.sitxto test, you have two options: install manually by putting the content-files into the dbl final map pack->mission -folder. be sure to have a backup of this folder. this allows you to host it w/o ppl to download the mod themself.
or just copy the folder into your mods folder and make it highest priority mod through ghr. be sure to tell ppl they have to download the mod in order to join your host.
glhf
p.s.:
pls comment! even if youre just repeating other comments - let us know what you think!