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Author Topic: Apple's Bootcamp and the future of Mac Gaming  (Read 12958 times)
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KoS.Rebel
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« Reply #80 on: May 05, 2006, 01:58:54 am »

WOW. GR:AW = biggest dissapointment all year. Amazing. Hopefully by the time you guys get it all the problems are gone. Let me begin:

No dedicated servers.
No MP besides coop
No MP besides coop for another 2 months
Bugs and such
Low numbers of weapons
Crap AI

the list goes on. Ubi/Grin is getting bashed on their own forums 100+ times a day for releasing a game like this. Said to be one of the next big MP hits, this game has been a huge dissapointment. Most pc gamers are not purchasing it to make sure Ubi gets the idea not to **** with the pc community again. I feel gross for even wanting to buy it. Until I read about things getting fixed up my 50 bucks is stayin right in my wallet.
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« Reply #81 on: May 06, 2006, 12:41:06 pm »

woah im genuinely surprised from what id heard before everyone was saying this was going to be a real big hitter in all the right places!! Sad
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« Reply #82 on: May 06, 2006, 06:29:11 pm »

Quake 4 was supposed to be huge; then it flopped because all those who had Doom III had basically already played Q4 a year earlier. I suspect the Indie game market will pick up, like the Indie music market did with the internet. People are not buying into the shitty games like they use to, and in the long run the big guys need to realize that or they will die a shitty death.
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« Reply #83 on: May 06, 2006, 11:34:44 pm »

Quake 4 was supposed to be huge; then it flopped because all those who had Doom III had basically already played Q4 a year earlier. I suspect the Indie game market will pick up, like the Indie music market did with the internet. People are not buying into the shitty games like they use to, and in the long run the big guys need to realize that or they will die a shitty death.

And what kind of games goes into the "indie game" genre?
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« Reply #84 on: May 07, 2006, 04:03:43 am »

What kind of music goes into indie music?

Maybe you just don't understand the word:



indie |?ind?| informal adjective (of a record label or film company) not belonging to or affiliated with a major record or film company.



So to apply that to gaming it would look something like:



indie |?ind?| A game developed by an individual or group not in association with a major developer or publisher.


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« Reply #85 on: May 07, 2006, 05:44:19 am »

Not completely true. Ubisoft is a huge company, and GR:AW sucks hard. Battlefield 2's gameplay went to shit and it is produced by EA. Dont get me started with EA and the half ass jobs they do on their games....
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« Reply #86 on: May 07, 2006, 06:33:09 am »

I don't exactly follow what you are disagreeing with. What isn't true?
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« Reply #87 on: May 07, 2006, 08:20:24 am »

I understand the word Indie just fine too..and Ethion simply beat me to the question.

Since hes not baiting you, you're not technically obliged to be a smartass everyfuckingtime he asks a question particularly when hes simply asking you to clarify your opinion....
Its a waste of topic real estate, and its immature..on top of the fact its extremely annoying.

What specific games fall into the Indie Genre?
Or who are the Indie game Makers?..
i dont follow closely enough to know who they are, or what games they make...

I can hardly believe that game makers without corporate programming and marketing budgets are going to even come CLOSE to competing with the major studios. They may get the game made, but they wont get it marketed..

And Music is a totaly different animal...altogether.
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« Reply #88 on: May 07, 2006, 09:06:52 am »

a. I assumed that since there is the first language gap Ethion points out frequently, there may be cause to fully explain the context of the word.

b. What's immature about my response? He asked what genre of games Indie games are; I clarified that indie isn't a genre, it's a method.

c. If you're looking for an example I'll list a personal experience one:

Tactical Ops:

Began with Unreal Tournament (One) as a modification that changed the game play into a CS-esque style. As the game grew it got it's own launcher, then eventually it became a completely stand alone game. It now retails for $20 as a stand alone CD or download and is successful enough that it continues through the unreal generations without being taken by any major developers or publishers.

I disagree that music is that different as production value of both take skills that some have and others don't. The real indie game generation is just beginning because of the new cheap engines that can perform and provide decent detail/quality/play experience such as the Unity engine (http://otee.dk/unity/).

So just incase your question still remains, "What type of games fall into the "indie game" genre?"

Any game that isn't developed by a major company or railroaded [to hell] by a major publishing company; there are no genre related limits.
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« Reply #89 on: May 07, 2006, 10:51:05 am »

Lets try and keep this discussion polite please folks... no need to reach for the handbags!
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« Reply #90 on: May 07, 2006, 11:47:45 am »

a. I assumed that since there is the first language gap Ethion points out frequently, there may be cause to fully explain the context of the word.

Just want to say, I've pointed it out once. And once only.
But sure, you can "fully" explain the context of the word, but no need of grabbing stuff out of oxford.

An easier way of putting the indie method you want to call it. Is just to say it's started out as a mod, and then became bigger.


Oh and these so called indie "companies", they get quite easily eaten up by other companies. Just look at the guy who made Desert Combat for BF1942. They got "bought" up by DICE, which is now owned by EA.
Which would make Trauma Studios something else.

And this immature thing? You always try to twist words, and make into something that is bad. Usually on my side. As I asked a question, what kind of games goes into that category. You didn't answer it until sheix came in, you just explained the word.

Maybe you should read up more on pedagogy.
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« Reply #91 on: May 07, 2006, 05:28:46 pm »

An easier way of putting the indie method you want to call it. Is just to say it's started out as a mod, and then became bigger.

Oh and these so called indie "companies", they get quite easily eaten up by other companies. Just look at the guy who made Desert Combat for BF1942. They got "bought" up by DICE, which is now owned by EA.
Which would make Trauma Studios something else.

I won't directly reply to the bait as I will heed the warnings preceding your post, but to your points.

You missed my point. The games that are indie are not games that start as mods, that's just one of the ways that they arrive. For example Wolfire's Lugaru (http://wolfire.com/lugaru.html) is completely original; and now Lugaru 2 is in development by the same small group. A indie game is a game that is not made by the big developers or big publishers - it's like indie music in that it's low budget, created totally by the game artists not executives or a marketing team, and low distribution. I truly believe that my modified definition did cover this by applying it minus a paragraph.

Desert combat being bought after it's indie level debut is one possible outcome, likely by those involved wanting money (immediately). Wolfire Software, Freeverse (Really has grown a lot), and hundreds yearly for PC and dozens for Mac that you can spot at iDevGames (http://www.idevgames.com/). The engines that are cheap and customizable, like the Unity engine, are really pushing the low budget market. They may not be on par with Doom 3 graphics but I would guess that they will be on UT2003 level by summer.

Yes there are examples of these companies selling out, like Codename Eagle from Refraction which spawned BF1942 (powered by Refractor 2 - their engine). However, there are tons that have stayed away and continues to develop along their own path. Sometimes these games suck and flop, other times these games explode and do great - in the long run to the small developer a flop could ruin them; it's that survival requirement that pushes them in ways UBI or others couldn't feel.
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"There's room at the top they are telling you still. But first you must learn how to smile as you kill"
John Lennon
Only suits they'll be wearing are body bags. • Your trial will be held at the city morgue. • I'll return your gun, one bullet at a time.
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« Reply #92 on: May 11, 2006, 01:11:40 am »

So can anyone tell me a worth-while r6 like game on pc?  I've had a pc for a long time and i'm tired of only using it for porn.... i wanna play games again! but all the games out right now look like they suck  - am i wrong?

Rebel - if you're playing a good pc game out there clue me in... maybe we'll see online sometime
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« Reply #93 on: May 11, 2006, 04:41:07 pm »

Well...if the porters could have kept up with the demand (for the popular games) none of this would be neccessary.  Currently I am enjoying BF2 and GhR3 on my intel 20" Imac duo.  Its nice to be able to buy a game when it actually is released, and its nice to be able to be up to date and nice to BE ABLE TO PLAY SOMETHING WHEN YOU WANT TO.  Almost every game or series I like has to be waited for on Mac OS or given up on.  Personally I would love it if I could just boot up into OSX, get my work and personal sh*t done and just fire up the latest and greatest game in the OS I love, but the porters have given me no choice.  Don't get me wrong....I love Rvs GhR and Cod, but something NEW once in a while would be nice.  So for now, clicking restart, holding down the option key and choosing my "Windows" partition is pretty convenient. I don't feel like a complete sellout in front of PC system. PLus the games run really good.
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