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Author Topic: Mac mod wish list  (Read 44724 times)
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*DAMN Mauti
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« Reply #80 on: January 05, 2004, 06:41:16 pm »

Yep most kit pics are screwed but that's due alpha channels and bad modding on the PC side. Further most guns have missing textures, not due bad converting, few models never got textures. If you look at the lke.log file you see that the models even doesn't ask for the textures.

However it doesn't crash here. I have looked at all guns and I also played few rounds without any problems.

Bye,

Mauti
« Last Edit: January 05, 2004, 06:43:04 pm by *DAMN Mauti » Logged

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« Reply #81 on: January 06, 2004, 05:49:16 pm »


Hi,
Could you do 'Unreal Recon'?

It needs IT and you can get it at GhostRecon.net.

Thanks in advance,
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« Reply #82 on: January 07, 2004, 09:22:03 pm »

However it doesn't crash here. I have looked at all guns and I also played few rounds without any problems.

Hmmm it has crashed for 3 other people who I have talk to so far, maybe its just a screwy.

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« Reply #83 on: January 07, 2004, 10:20:41 pm »

What maps and mission setup did you try!? Could you please post your lke.log here. Thanks, Mauti
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mainman2lazy
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« Reply #84 on: January 08, 2004, 06:24:35 am »

heyo

Mod name: SPARK
Which game: Rainbow Six: Raven Shield
Author: pak fromed my mainman and maps from various artists
Download URL: http://sparkmaps.cjb.net/
Short description: Spark is just an idea to have a  nice collection of maps without having to download off the host, only 20 mbs.
Has
1 Long Range Canyon Sniper best for 6+
2 Mid Range open combat senarios (Counter-Strike Maps)
1 Close Quarters (speedball)
1 Indoor Rifle Areana (Combat Facility)

Great mod, played it. Also it has some basic graphic fixes, some fixed. Known problem that cant be fixed so ive heard, you need to restart the server for moded maps (no roation) =(


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[01] Dark
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« Reply #85 on: January 08, 2004, 06:13:47 pm »

As far as I Know mainman Mauti dosnt convert RvS mods at the mo, until he gets a better computer. You could forward it to [01] Monoman (GR account 82040) www.planetrainbowsix/monoman .


btw heres my Ike.log when I crash....
***** User's system configuration *****
      CPU: 264
      RAM: 384 MB
      O/S: 4136
Ghost Recon (RELEASE)  version = 1.4.0.0(0)
HAL (hw vp): : Mac OS A1R5G5B5
RSFILEDATA: FindFile could not find file ike_fx_fire_type2.rsb
Cannot read ike_fx_fire_type2.rsb
RSFILEDATA: FindFile could not find file lighthalo_effect3.rsb
Cannot read lighthalo_effect3.rsb
RSFILEDATA: FindFile could not find file logoubi.mov
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
RSFILEDATA: FindFile could not find file .rsb
Cannot read .rsb
RSB: \mods\paintballmod2\textures\hitmanpb\pb_3.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\paintballmod2\textures\hitmanpb\pb_3.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\paintballmod2\textures\hitmanpb\pb_3.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\paintballmod2\textures\hitmanpb\pb_3.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\paintballmod2\textures\hitmanpb\pb_3.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\paintballmod2\textures\hitmanpb\pb_3.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\paintballmod2\textures\hitmanpb\pb_3.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\paintballmod2\textures\hitmanpb\pb_3.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\paintballmod2\textures\hitmanpb\pb_3.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\paintballmod2\textures\hitmanpb\pb_2.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\paintballmod2\textures\hitmanpb\pb_4.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\paintballmod2\textures\hitmanpb\pb_3.rsb, cannot generate mip maps for non-power of two image.
RSB: \mods\paintballmod2\textures\hitmanpb\pb_2.rsb, cannot generate mip maps for non-power of two image.
« Last Edit: January 08, 2004, 06:25:16 pm by [01] Dark » Logged

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« Reply #86 on: January 08, 2004, 07:06:19 pm »

Dark, turn off Mipmapping and the mod should run fine.

Mainman pls contact Monoman for the moment because a) MacGamer's copy of RvS didn't arrive yet, b) I can't test the maps on my old iMac.

Bye,

Mauti
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« Reply #87 on: January 08, 2004, 11:52:45 pm »

um, well its been tested. There shouldnt be any reason holding you back. I mean, its gona be a awhile before you get ur gear. So mine as well. =)
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« Reply #88 on: January 09, 2004, 12:18:38 am »

I had Mipmapping off already and no good, So I turned it on and still the same.... Tongue
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« Reply #89 on: January 09, 2004, 09:16:34 pm »


Any other advice?
If not I would suggest putting a warning in the mod description because so far everyone that I has downloaded it and I have talked to say it crashes.
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« Reply #90 on: January 09, 2004, 09:21:08 pm »

When does it crash exactly!?

Try start GhR with Paintball
Go to quick missions
select one of the new Paintball maps
make a teamselection and start.

I can do this without any issues...

I gonna try out normal missions now too but the Paintballmissions are working.

Bye,

Mauti
ps:tried some original missions and no problem except the few alpha channel issues.
« Last Edit: January 09, 2004, 09:30:42 pm by *DAMN Mauti » Logged

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« Reply #91 on: January 09, 2004, 11:46:55 pm »


Have you tried in the multiplayer menu? Thats where I crash doing whatever map/mission.
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« Reply #92 on: January 11, 2004, 06:52:34 pm »

Just tried it out in MP and no issues here. Very strange.

I gonna look at Unreal soon.

Bye,

Mauti
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doc froyla (pointillist)
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« Reply #93 on: January 12, 2004, 06:43:31 pm »

 Cool
I had repeated crashes until I removed
the kits for the guns not done by the guy who
released the mod...i.e. guns "pb1, pb2, pb3, pb4
pb5, the sniper, and the m203" work....
the "angel gun" works 50% of time and seems
to be causing crashes...especially if you replay
mission (why???).  I think maybe it was
supposed to not have a texture...to make it
look more angelic...

I've tried it with 7 or 8 other mods and love what it does
to some of the other "regular" guns...it removes a bunch of sounds
by replacing them with one sound.  I removed the replacement
sounds to allow original ones to work, and much of the new lag
disappeared

In Glassrooms the 40mmgl blasts don't appear...except outside
the glass area.

First day I played it on the ship map (excellent!) the
ship had purple bunting on the stern...it has not reappeared
since....wtf.

The bank down the block from the embassy looks good painted yellow.
Any way I could rotate the colors the missiles make in the same way
the bullet blasts do (rotate colors)?  Would that possibly be in the
qob. file, or is that set by that weird vcl. file?  What else can a vcl do?
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« Reply #94 on: January 14, 2004, 06:24:27 pm »


Could you try to convert WOW3 please if you have time?

Weapons of War 3  

http://www.fileplanet.com/dl.aspx?/planetrainbowsix/atwar/GR/equipment/wowv3.exe

Thanks,
Dark.
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« Reply #95 on: January 19, 2004, 03:25:24 am »

Off topic - WOW3 looks great

Good day
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Still
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« Reply #96 on: February 12, 2004, 02:12:54 am »

http://www.nodnetwork.com/~aus_viper/
Excellent mod based on the UN intervention in East Timor.
Great new missions, skins, enemies.....all in all one of the best mods ive played. I converted it but theres some minor problems.
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« Reply #97 on: February 12, 2004, 08:21:28 am »

Yo,
1) The War Of Infamy mod was a great idea, similar to the DoD best-seller-
In a further released version of Ghr, adding developped context (Script stories), Old weapons, etc..The storyboard of ghost recon doesn't have a lot of influence on me, but it does for most of players - could be a big stairway for mod = develloping strategical situations in the name of special 'stories' -Do anybody practice Chess and train by using some Old and famous Chess tournament situations ?  (i ve heard of archer weapons, by the way ? Smiley
2) More interactivity with game linked objects will be welcome = i mean, just let the interactive action (opening doors, cars) a greater place...What about Jumping in Ghost Recon II ?
(of course if you can jump, maybe you can also be a 'flying ghost' in the level oncce you're dead, and that's a problem if you consider  that players can Talk trought in-game voice...
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« Reply #98 on: February 13, 2004, 09:41:50 am »

http://www.nodnetwork.com/~aus_viper/
Excellent mod based on the UN intervention in East Timor.
Great new missions, skins, enemies.....all in all one of the best mods ive played. I converted it but theres some minor problems.

I did a full mac conversion of this. Operation Stabilise

Runs great SP.

All the missions start up without any crashes (I had to do some fixes).

Some of the missions even work in multiplayer coop, which the mod wasn't really designed for.  Mission 3 even works in mutliplayer coop, where you insert in a Helicopter.  

There are several cinematics, throughtout the campaign that are well done.

There are probably a few more fixes on the mac side, but i haven't been able to play all of the missions to completion yet to see if there are.

Campaign mode for this mod is awesome.  Great concepts, storyline, and scripting ideas.  It also features more cinematics than the multiplayer missions.

Overall fantastic mod!

I will be testing it more in the days to come and I will post back here when i feel that it is as solid as it is gonna get.
« Last Edit: February 13, 2004, 09:49:55 am by MovingUnit:SOG » Logged

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ReconScout
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« Reply #99 on: February 18, 2004, 03:08:41 am »

MU,

Where can we download your converted version of Operation Stabilize? Have you found any bugs on the mac version?

ReconScout
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