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Author Topic: warzone and unfair maps  (Read 3831 times)
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TRIBE_Horda
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« on: October 06, 2003, 02:45:40 am »

any good moder could fix it ?
its true thaats some maps r bad for cb ing Angry
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« Reply #1 on: October 06, 2003, 04:55:20 am »

well since you guys will only cb playing WZ, you might not get any cb's at all, so don't worry about it.
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« Reply #2 on: October 06, 2003, 05:59:42 am »

It's a risk you have to take Horda, just dont pick the maps you feel are bad.

Thanks for the help crypt.
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« Reply #3 on: October 06, 2003, 11:17:17 am »

Rampage *whispers* warzone sucks! and shouldnt be on the ladder!! still whispering.
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« Reply #4 on: October 06, 2003, 02:08:54 pm »

this aint a poll or a post to start a flame war, but its just airing my opinion.

The season is well on its way and luckily we havent been in loooong loooong cb's yet. the camping hasnt been too bad either. the ladder is changing all the time and there are a bunch of solid clans now, not just a few. and then there is warzone! even if we have practiced wz and won them in cb's, i really think wz should be taken off the ladder. i think the pace of this season is great and most of the matches are played "fairly" fast - 8 games. wz is still limited, since there are maps that arent really good for cb's(as stated by Horda and others previously) if siege has its own ladder - then i think wz should too. i think wz is a blast in pickup games but not in a cb. its like playing football(soccer) and then suddenly saying that now u can use your hands too. Most clans preffer LMS. wz should be taken off cause its.....bleh!

let the flaming and head chopping start!!!

[one] Rampage for president!!!!!!!

"Rapper Boy: ramp i am gonna rap for signtist, 8 and those guys"
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TRIBE_Horda
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« Reply #5 on: October 06, 2003, 02:35:19 pm »

and what u think about lms without sensors?
shit?
bring cool teamwork?
peeps scared and not move ?
something new?
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« Reply #6 on: October 06, 2003, 02:47:28 pm »

LMS no sensors is worst then anything....

With this game mode, all a team has to do is wait at a corner. If he doesnt move the enemy won't see this guy on map... the closer he gets to the corner the easier it will be to kill the attackers with nades to that corner. Making camping even worse then what it already is...

I hated WZ but have found to love it against clans that do nothing but sit on the spawns....

It is nice to play that last game knowing you have won... knowing the other team has camped you out for some of the games.... You sit back an give them a taste of their own medicine.
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« Reply #7 on: October 06, 2003, 04:57:11 pm »

I gotta disagree with you there Rampage.  Any LMS game I've been in is camp city.  I would have to say about 75% of the LMS game i've played in this season come down to the 10 minute mark.  The warzone rounds are usually done in about 2-3 minutes, with lots of action.

For me personally, if it were LMS only, I doubt I would be competing.  4 hour CBs when you have movement in the first minute of the round then sit there for the next 9 are just not fun anymore.  

But all in all, I do think its good to have both.  Some clans like the LMS, some clans like the warzone.  We've all been playing this game for a while now, and to keep it alive you need a little variety, something to spice it up.  Warzone is that spice, at least for this season. Smiley
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TRIBE_Horda
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« Reply #8 on: October 06, 2003, 05:26:18 pm »

I gotta disagree with you there Rampage.  Any LMS game I've been in is camp city.  I would have to say about 75% of the LMS game i've played in this season come down to the 10 minute mark.  The warzone rounds are usually done in about 2-3 minutes, with lots of action.

For me personally, if it were LMS only, I doubt I would be competing.  4 hour CBs when you have movement in the first minute of the round then sit there for the next 9 are just not fun anymore.  

But all in all, I do think its good to have both.  Some clans like the LMS, some clans like the warzone.  We've all been playing this game for a while now, and to keep it alive you need a little variety, something to spice it up.  Warzone is that spice, at least for this season. Smiley

yea good to have something new
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« Reply #9 on: October 06, 2003, 05:43:52 pm »

Aye, im all up for new and progress. but i still think wz should be on its own ladder.and then have both.  personally i like the "longer" games, ofc not the camp fests that we all know happen. but i like the pace of lms, even when we're under and having to work out a plan to get back up. so ofc this comes down to individual taste of pace and gameplay. but 2-5 minute games are just too much like other games that i left to play ghr. maybe i just have too much time on my hands Grin

now go vote for [one] Ramage FOR PRESIDENT!!!
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TRIBE_Horda
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« Reply #10 on: October 06, 2003, 08:06:26 pm »

now go vote for [one] Ramage FOR PRESIDENT!!!

no way u drunk every saturday  Grin


well if i am not wrong c splinter spotted that in finals every clans camped big time

so mb its cool to have wz
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« Reply #11 on: October 06, 2003, 08:53:35 pm »

I hated WZ but have found to love it against clans that do nothing but sit on the spawns....

Even Eight can see the light.  That was the whole point of WZ in the first place.  =D

I couldn't agree with Splinter more.

One more thing.  I like that Mauti made it both.  I think this is the best way to introduce it as a rule change.  
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« Reply #12 on: October 06, 2003, 10:30:03 pm »

Just my opinion, but I had suggested reducing the amount of time in a clan battle from 10 minutes to 5 minutes.   it seems to me that the majority of the action happens within the first 3-4 minutes, and then people camp out until the clock hits 1 minute remaining so they can make their move.  Has anyone else noticed this?

Example:   CB between Clan A and Clan B : 4v4 : Clan A and Clan B run into each other during the 1st and 2nd minute of game play.  Clan A loses 2 soldiers, while Clan B loses 3.  It is now a 2v1 in favor of Clan A, but there are still 7 minutes remaining.  Clan B knows that their last guy has to at least kill on member of Clan A to tie, and kill 2 to win.  Now I'm sure the guy from Clan B is pretty much going to sit on 7 minutes and think of a way "to even things up" if not to win it all.  Clan B soldier waits for 6.5 minutes to roll off the clock before he makes his move.  

Clan A on the other hand knows they have the game won if they do not lose anyone else.  Clan A's plan is to lay out a sensor grid and camp the last guy if he even dares to come after them.  They know he has to at least try, or they lose the game, and perhaps the entire CB.

The way I see it, many clans do pull this tactic, especially in a 2v1 situation.  Why must we constantly wait 6-7 minutes of doing nothing?  We could go back to playing best of 10 games if the time of the game was reduced.  I mean c'mon.  Is there any reason to play small docks with 10 minutes?  That map is usually over with in 2 minutes anyway.  Unless of course some guy camps on the boat on in the buildings for 8 minutes, which has happened before.

Anyone else think the 10 minutes should be reduced to 5 minutes?  I would rather play 10 games at 5 minutes a piece, rather than 5 games at 10 minutes a piece.  More games = more playing = more fun.

Think about it.

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« Reply #13 on: October 07, 2003, 12:09:12 am »

i think the whole camping thing varies from clan to clan... splinter not to knock you or c| cause i respect you and your team i think your clan might expierence more camping because it is an easier style of gameplay against your team... those clans that have not had the expierence will most likely camp the higher clans and possibley be more active in "hunting out" the enemy in cbs with lower ranked clans.... just me $.02

Prof


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« Reply #14 on: October 07, 2003, 12:18:55 am »

Oh no, Prophet, I definitely agree.  Hell, we do it against tough clans.  When killing is the sole objective, then it makes you way more cautious.  The higher skilled the clan, the more cautious you become.  

It's not so much the less experienced camping clans that I mind, because in most cases, if you move quick enough, you can break through their defenses.  It's the more skilled clans that camp that is tough, because it cause both sides to camp.  And actually, it's not so much that I mind it.  I still like the slow hunt and careful moving to some extent.  I'm just happy that you can throw in warzone sometimes to speed up a round or two.

Either way, it's all good. Smiley

« Last Edit: October 07, 2003, 12:22:31 am by c| Splinter » Logged

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« Reply #15 on: October 07, 2003, 12:46:07 am »

Splinter~
i hear where you are coming from and the occational warzone is fun but how often is it actually played for ladder games??? i wonder how many clans choose lms a majority of the time over warzone?  oh well play on and keep the killing to the max! Grin

Prof
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« Reply #16 on: October 07, 2003, 02:31:24 am »

From what i'm seeing, some clans just love lms and will not do anything else but lms, big map and lms which really should be called last man camping.  Then you have the other clans that will try both, they have practiced a tactic with wz on this or that map, and they know what their going to do with it, so they dont mind to mix it up.  Sometimes that really makes an enemy think.  Then you have the c| clan, that will use wz almost everytime Smiley.  I have to agree with splinter and say that game where both clans love wz, the cb will last 1 hr 2 hrs at most.  Other cb's where we're playing a clan that loves lmc, the cb will last anywhere from 2-4 hrs.  Which is ok sometimes, but most of the time you know the other clan is just waiting behind a sensor in the hopes you'll walk around the corner.  I can also say that if not for wz, i would be thinking of playing another game.
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TRIBE_Horda
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« Reply #17 on: October 07, 2003, 03:01:50 am »

sensors r so boring Embarrassed
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TRIBE_Horda
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« Reply #18 on: October 07, 2003, 07:43:16 pm »

It's a risk you have to take Horda, just dont pick the maps you feel are bad.

Thanks for the help crypt.

what maps u feel good with WZ Doc ?
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« Reply #19 on: October 07, 2003, 10:23:44 pm »

     Castle (night) doesn't work for WZ. Whichever team spawns closer to the WZ automatically wins.
     Stronghold is workable, but pretty weak because of the well-protected WZ location.
     IIRC, POW Camp has the WZ inside the walls, which makes it a game of "whoever spawns closer to the WZ wins".

     That's all I can think of off the top of my head.
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