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Author Topic: CB?s and better hosting - lets be creative  (Read 3007 times)
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c| Dr. NO
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« Reply #20 on: October 29, 2003, 09:02:44 pm »

it would be nice to test this uberhoster before the finals...
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« Reply #21 on: October 30, 2003, 05:01:49 pm »

bucc:  

oh the joys of using 56k... Lol and to remember reading an article by the guys developing Ghost recon for mac - actually saying that it was very playable on a 65k and that you could actually get better performance than cable... lol
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« Reply #22 on: October 31, 2003, 03:10:35 am »

I had 56k for a month or so recently before I moved to LA and I must say the times that it hampered my game were very few and I was surprised that I could maintain my cable-modem level of gameplay.  The main drawback was that I could talk to, at most, one person on netfone. Roll Eyes
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« Reply #23 on: October 31, 2003, 04:24:35 pm »

Honestly? I can think of many many times when a couple of 56k gamers joined a server and lagged the entire game considerably. Perhaps of course there were other factors... perhaps im just damn relieved not to be using 56k anymore Wink
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« Reply #24 on: October 31, 2003, 05:20:12 pm »

Playing on 56k is completely possible in Ghost Recon.  I've looked at the bandwidth used and for smaller games and it was only about 2k-3k per user.  It's not quite a liner progression on the server side (with 36 players it runs from 70k/sec to 115k/sec)  but with 12 players on it's been pretty steady at 25k-38k.

So playing on 56k should be fine without NF clogging up the works, if your latency is still good.  That and remember that just because you are on a 56gay doesn't mean you'll connect that well.  When I dial up I usually get closer to 36.

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« Reply #25 on: November 01, 2003, 12:04:08 pm »

point taken. I think my latency just sucked (yes yes and me as well Wink )
heh i never got anything like 56k ... max download speads were usually about 3.5k! woah slow down baby!
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