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UO Helmet Problem - Coco HELP!!!
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Topic: UO Helmet Problem - Coco HELP!!! (Read 1172 times)
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CaPtAiNs_StRiPeS
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UO Helmet Problem - Coco HELP!!!
«
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April 20, 2003, 08:55:41 pm »
Coco, im doing a skin of a Delta Operative for UO, similar looking to yours in US Ops but using my skins instead. Ive run into a problem in the helmet. Im doing a skin for it where there is an NVG clip at the front and a tightener at the back with a strap runnin over the top of the helmet, down the middle linking the two. However everytime i try to make the two bits join i just end up with a circle around the top of the head. Any chance you could make either a template or just let me know how to do this. Thanx
CaPtAiNs_StRiPeS
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Re:UO Helmet Problem - Coco HELP!!!
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April 22, 2003, 06:22:06 pm »
It depends on how the texture was applied to the helmet by RSE. Not all are neat and clean like in GR, some have like a swirl effect up top, for some reason. Also, different skins are done different ways. Let me see the texture, if possible, can you post it in the thread as a .jpg?
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