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Author Topic: Ghost Recon Mod Math  (Read 1524 times)
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SabreSix
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« on: November 13, 2001, 11:14:29 am »

Ok let me see if I got this straight:

GR RSB<>BMP converter + GR .qob files backwards compatible with RS 3ds max plugins = TAC MOD FOR GR!

Right? Grin

(Honestly, I don't know why smart guys like you leave this to dummies like me to figure out.)
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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« Reply #1 on: November 13, 2001, 12:05:09 pm »

Hmmm I dunno, the gun models look like the same weak models from RS, If they are qob's then of course it'd be easy to at least do a mod replacing those weps with some decent ones... I don't know about the file structure cuz I haven't even bothered to get the demo...lol
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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chekist
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« Reply #2 on: November 13, 2001, 12:40:22 pm »

Hey, Sabre, that is an awesome idea!  Wink
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged
Suicide_Commando
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« Reply #3 on: November 13, 2001, 02:58:00 pm »

I think Ghost Recon warrants an entirely different type of mod. It's got a very different style of gameplay and any mod made should reflect this. I'd like to see different types of assault rifles and LMGs..etc , weapons that are infantry oriented.
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SabreSix
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Relax. Breathe. Focus on the reticle, not the target. Don't make the shot happen. Let the shot happen.


« Reply #4 on: November 13, 2001, 04:36:12 pm »

I downloaded GR the first day, even though I can't play it on my current system.  I tore into the files just to get a feel for the game's structure.

1. There is a Mod file.Cheesy  Just as train tracks suggest the occasional presence of trains, inclusion of a dedicated mod file in the game's file structure implies a tendency toward modability.Wink

2. GR uses .qob files that appear to be backwards compatible with the current 3ds max plugins like RS but just a little different.  It's a matter of scale.  The muzzle flash is different and the point where the brass casings eject will have to be adjusted.

3. GR .rsb files are a different format from RS, however there is already a GR rsb<>bmp converter available.

4. Kit file structure appears pretty straight forward.  The weapons ammunition performance characteristics also seem to be a part of the weapon file itself, so, no more ammo files. Apparently it's gonna be FMJ only.

4. Suicide has a point, the game play will be different.  GR is meant to simulate infantry combat.  However, my point is that Tac Mod is my favorite weapon mod and if I wanted anybody doing GR weapons mods it's these guys.Grin
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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« Reply #5 on: November 13, 2001, 05:58:37 pm »

Well I definately agree with you on your last point Grin Grin
« Last Edit: January 01, 1970, 01:00:00 am by 1029654000 » Logged

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