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Image Swaps??
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Topic: Image Swaps?? (Read 2053 times)
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McDonwald
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Image Swaps??
«
on:
February 17, 2002, 08:20:58 pm »
Can anyone tell me how to get images to swap in UO. ?Im making a map mod and i want to be able to shoot the computer screens and have the image change to a blown up computer screen. ?I read the help in the rommel help file but that is too vague. ?Guess im a dumb ass but would like to get it workin.
Any help would be greatly appreciated
Thx
McDonwald
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
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McDonwald
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Re: Image Swaps??
«
Reply #1 on:
February 21, 2002, 09:26:14 pm »
got it now. if anyone is interested i can post how to do it.
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
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TooTH FaiRy
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Re: Image Swaps??
«
Reply #2 on:
February 22, 2002, 05:06:46 am »
Hey Hey HEY, could yua tell me, i know exactlyy what ur saying, they make they shit to short and not info pure common sense in english, it'd be awesome if yua could gemme the detials on how to do it.................
Thanx m8...
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
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McDonwald
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Re: Image Swaps??
«
Reply #3 on:
February 24, 2002, 11:14:14 pm »
ok i will try to keep this short yet informative...
I will cover computer screens
You need two of em. one with the original good screen texture and one with the destroyed texture on it. Both need to be grouped with their own helper point named O (capital o). The way i did this was made the good screen and grouped it with its helper point and named it "123_dyn _monitor_static01" 123 is my room number sub yours in there. I then went to edit\clone so the "bad" one sat in the exact same position as the first. Now with the bad one selected go to group\open...here you will apply the destroyed texture to the bad monitor. Name this one "123_dyn _monitor_static01#" Again 123 is the room name.
Now you should have a good screen group and a bad screen group. This is where i stopped before because i didnt know where to go next. Heres whats next...
-select the good monitor screen (123_dyn _monitor_static01)
and go to group\open
-select the screen
-Open the rommell editor and go to the general tab.
-Give your screen a model name (I used monitor1).
-Go to the 2d collision type drop down and select box.
-Go to the 3d collision type drop down and select box.
-Now go to the sound tab and select hit sound and use glass
like hit
-Now go to the destruction tab and select catagory, light (you
can also use medium here)
-Penetration type is standard glass
-close the rommell editor and close the "good" monitor group
Now for the destroyed one. It is almost identical except a few details...
-select the bad monitor screen (123_dyn _monitor_static01#)
and go to group\open
-select the screen
-Open the rommell editor and go to the general tab.
-Give your screen a model name (I used monitor2 this time).
-Go to the 2d collision type drop down and select box.
-Go to the 3d collision type drop down and select box.
-Now go to the sound tab and select hit sound and use glass
like hit
-Now go to the destruction tab and select catagory,
indestructable. YOU MUST SELECT INDESTRUCTABLE HERE OR IT WILL DISAPPEAR WHEN SHOT.
Its in the drop down box at the bottom
-Penetration type is standard glass
-close the rommell editor and close the "bad" monitor group
That should do it. Give me some feedback as to how this worked out for ya. And also a big thanks goes out to Ethan McKinnon for showin me how to do this.
«
Last Edit: January 01, 1970, 01:00:00 am by 1029654000
»
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