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Author Topic: A non-controversial, completely legitimate alternative to GameRanger  (Read 2666 times)
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bronto
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« Reply #20 on: December 15, 2003, 08:45:55 pm »

you're a simpleton, mainman.
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westamastaflash
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« Reply #21 on: December 15, 2003, 09:41:31 pm »

Possibly the most interesting thing would be to provide win/loss tracking support and built-in ladder capabilities for all games supported by this system. I have a bit of obj-c programming behind me - are you going to host this on sourceforge and make it open-source? The OS developer community for mac has grown by leaps and bounds with the introduction of X, and do you plan on taking advantage of this - additionally there is a slew of excellent libraries already available in the open source community.

Another idea - what if you operated this system much like a P2P distributed system rather than a central server run system - bandwith costs money, and depending on the number of users connecting to a central server you can run up serious bandwith costs with no business model (adverts, i doubt would be able to support it). This is why Kevill has to offer premium services - we live in a business world like it or not. A P2P system (the file sharing networks are a good example) has no central database, instead people would advertise games to others close, and a distributed query approach would then advertise these games out. Bookmarks could be made for dedicated servers, etc - and a SDK could be created for client implementation.

This could benefit the BL greatly, as scores could be submitted directly by a BL-specific client. There is a lot of opportunity here, and I for one think an open-source alternative is the way to go.

I would be more than happy to assist in development of this - drop me an email ntw3 AT cwru DOT edu.


For a simple description of how the P2P networks work, here's a link
http://computer.howstuffworks.com/file-sharing.htm
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kami
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« Reply #22 on: December 15, 2003, 10:42:22 pm »

I say it's wasted time because from the looks of it, these guys are going to spend a lot of time trying to program this thing, and in the end I don't think they can expect to get a big audience and I don't think they can expect to get as good game support as they may wish, and thus it will all become a big failure, and I will laugh. Damn that's a long sentence.
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ghost.fr
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« Reply #23 on: December 15, 2003, 11:58:32 pm »

They will succeed cause they will have support of most of comunity and u guys that think they wont are loosers, they have a conviction!! I go with u guys, i agree about finding a good way like p2p system so the cost could close to Zero.

And maybe if u want to get more people just open it to PC users 2.

Any way i cant help cause i'm stupid and dont know shit about programming, but like i paid for premium to support evill initiative (see i'm stupid), now I can tell u i'lll pay for ur systeme (no more than 10box/year) if it can be like or better than GR.

GO guys go i can tell u most of comunity is with u!!! and KAMI will play alone some tictactoe on GR next year!!!
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onwig
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geeza!


« Reply #24 on: December 16, 2003, 12:27:03 am »

I am not behind this idea, i also agree with kami, it has taken evill 5 yrs off his hard work (ok i have only been here for one) to get GR to where it is, through all the problems and the fixes, the updates. He might be a pain in the arse, but so are we to him (well i am Cheesy).

Ghost do you speak for most of the comunity? where are their posts.

I would hate a cross platform gaming thing, its bad enough as it is now between the 'vets' and the 'noobs'. If you add PC players can u imagine the arguments. It would turn into a geek fest.

keep things as they are. if it aint broken dont fix it.

and there is nothing wrong with tic tac toe
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kami
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« Reply #25 on: December 16, 2003, 02:34:48 am »

Ghost, you just say that because you're French.
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KGB
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what's going on


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« Reply #26 on: December 16, 2003, 03:02:03 am »

Kami please don't turn this into another french bashing, keep on topic.
This has absolutely nothing to do with this.
Maybe it was a joke, but alot of topics have turned sours after these kinds of threads.
Getting on topic again.
I do not see the harm in ppl trying to make an alternative for GR.
GR turned into a business and good business needs competition.
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keep things as they are. if it aint broken dont fix it.
As a GR premium member you will benefit from this as well, because better
updates with cooler features will come at a faster pace.
I say live and let live
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Noto
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« Reply #27 on: December 16, 2003, 03:15:49 am »

Having Premium does make things a bit more bearable on GR.  It has some nice features, and for $4.17 USD per month, that's not a bad deal.  It's even cheaper for the Euros.

Don't forget Euro kids out there, the exchange rate against the US Dollar is in your favor!

$50.00 USD = ?41,67 = ?41.67(roughly)

That would come out to around ?3,47/?3.47 per month.

I know that there are some not so good features about GR (NF block, KDX block, Multiple users block, anti-modification plug-in, etc.), but until something better comes out, I'll stick to GR.

.::|N| Noto
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Blitz
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« Reply #28 on: December 16, 2003, 06:01:11 am »

I see where everything comes into play.  As a suggestion to the chat interface. Until its fully up and running, try contacting AOL's IM services. (Yes I know it sucks, but it could take away the bandwidth).  Its a thought.  Another thing is to get the game server lists and shit like that up first.  We can hang out on GR, and play on the new program.  I can make the website XO, just email me, and I can get a logical diagram up for you and your buddies to see.  Good luck.

Blitz Cool
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« Reply #29 on: December 18, 2003, 06:42:29 pm »


If you do deside to keep track of peoples scores ingames, maybe you should let the host deside if they want ot host a game that dos, eg: in the hosting settings- Ladder game [?] or Ladder game
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Jeb
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« Reply #30 on: December 18, 2003, 09:19:26 pm »

its entirely possible to keep track of a player's score in game (kill totals, deaths ect). Its all listed in the stats.html file, which can me checked, and recorded easily. Ace and i began work on a tool to do that as well as control all the hidden features in the options.xml file as well as a dedicated server admin tool for map rotations and game types. But we lost interest and never finished it.
Perhaps we will do something along those lines for raven shield once we figure out what can be done with the game's engine.

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