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[A] Issue
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Topic: [A] Issue (Read 5050 times)
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BTs_STuRM
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Re:[A] Issue
«
Reply #20 on:
June 21, 2003, 02:33:57 am »
Can someone send me this mod that everyone is talkin about? I gotta see this.....
BTs_STuRM
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*DAMN Mauti
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Re:[A] Issue
«
Reply #21 on:
June 21, 2003, 11:23:50 am »
He doesn't need an alien radar Flies. Look at the attached screenshot I sent you with the replay: it isn't only the fog who was removed he also has increased the render distance so he can see over the whole map!
Bye,
Mauti
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[a] wolf
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Re:[A] Issue
«
Reply #22 on:
June 21, 2003, 06:45:57 pm »
Hi Mauti and the rest here.
As the most senior member of [a] Clan currently notified about what happened in the cb between [a] and [EUR], let me just express my regrets over this incident.
[a] moley lynx was well aware of our clan's opinion on the use of mods and glitches in CB. In actual fact, [a] clan has always emphasised that we play for the fun of playing, not for the points or presitge of climbing the Battle Ladder, which is why we are not regular CB'ers.
As [a] Human has stated, moley lynx is no longer a member of the [a] clan, and I fully agree and endorse the steps he has taken on this matter.
I will contact the other senior clan members as soon as possible to inform them about this incident.
Best Regards,
[a] wolf
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Saberian 3000
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Re:[A] Issue
«
Reply #23 on:
June 22, 2003, 05:59:18 am »
Again i seem to put my foot in my mouth and apologize to [a] clan for making it sound like they cheat which I am sure they dont except for moley. In either aspect, when i wrote that from before I was just stating what I would have thought if I was in [EUR]'s position. I am a hardass when it comes to that kinda stuff and sometimes I dont realise when i post something that it might offend the other members of [a] that dont cheat. So my bad for saying that. That was literally not my intention. Thanks [a] H U M A N for pointing that important aspect out to me. Much appreciated. that was a very honerable thing you did by confronting me about it.
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BTs_Lee.Harvey
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Re:[A] Issue
«
Reply #24 on:
June 22, 2003, 02:18:06 pm »
I just have one thing to ask Mauti
according to the rules that you have posted
"18 # Cheating/glitching is not allowed, that is why it is called cheating. If you accidentally do so by stacking in barrels, walls, etc. You must tell others and commit suicide. If you cheat and gain an advantage (blue dooring on city street or disappearing on Road hill, etc.) your team loses the clanbattle at a score of 6 - 0. If multiple violations occur, you and your clan may be reprimanded. If you aren't sure what glitching is read this thread! Furthers you have the possibility to make cheat tests(see below)."
The cb's that he participated in should be counted as a 6-0 loss for [A]. Am I right or are we ignoring the BL rules? I respect [A] for the actions they have taken to resolve this problem, but rules are rules.
The CB's were done and I don't want [A] to think that I feel that they are all cheeting b/c I have never had a problem w/ any of the guys, but the cb's were done and now instead of saying they just didn't happen we should follow the rules that the BL has in effect and let it be a warning to any player that cheats in any clan that this will happen to them too.
«
Last Edit: June 22, 2003, 02:38:05 pm by LeeHarveyOzwald
»
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Re:[A] Issue
«
Reply #25 on:
June 22, 2003, 02:41:06 pm »
Well since we don't know for 100% if Moley already used the cheats in the previous games I only have nullified the games. This "hurts" [a] enough, if I would give them forfeit loses it would only change their stats but not skillpoints because you can't come below 10, if they would have other wins without Moley my decision would maybe different. I could give EUR a win because there it is proved but we solved this issue this way.
Bye,
Mauti
«
Last Edit: June 22, 2003, 02:44:02 pm by *DAMN Mauti
»
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core.C o k e
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Re:[A] Issue
«
Reply #26 on:
June 25, 2003, 12:45:27 am »
If moley cheated, then he's a bastard
you dont need 2 cheat to beat Flies!
only kidding, max respect, u know it
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GiaN
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Re: How can be cheated on server side settings?
«
Reply #27 on:
September 07, 2003, 04:35:38 pm »
Quote from: Flies on June 21, 2003, 10:17:18 am
Hi Guys
But just go-go-go: Fetch the replay. I would love to hear your opinion after u watched the first two kills, lookiing through Moleys eyes. I spent hours trying in diff screen-resolutions, with and without nightvision, to see if it was possible to spot enemy.
Plz also check the way Moley seems to be powered with some alien radar-system, that tells him exactly where to look for next kill.
Best regards
[EUR] Flies
Ok, here is my (late) but public question related to this issue, based on the question posted on the e?e Clan forum.
The fact: Ghost Recon's server, game, weapons and environment settings are all downloaded from the host in a muliplayer game before the games start. That's why "waiting for other players" can take long sometimes. The fog and render distance are stored in a ".env" text file, located inside the Maps folder of a Mission pack. These values can be altered to eliminate fog display, but if these ".env" settings and also the radar (Thread Indicator) settings are sent to all players from the host computer before the game starts, how can one joined player alone have different settings in a muliplayer game?
Now the question is, how did a person cheat on these "server side" settings? And how can it be quickly proven in a solid way if a player is suspected of cheating? It is the question of proof that keeps me bussy. Because i have been once falsly accused of using this cheat by an observer.
In a chat with Flies about one of his replays involving "Moley Lynx" he said: "yeah - he modded some stuff on his pc - then he was able to lift-off fog". This means:
A. it was alterd post download
B. not downloaded from the host correctly
C. the fog was skipped on Open-GL (3D engine) level.
Is it technically possible for a programmer to alter the Open-GL instructions? I would geuss it is hard but possible.
Why do I question this: Well if I look at the "Moley Lynx" sniper action on the earlier posted replay: "A-4 Paused" (Battlefield) using a local "NO FOG" and "FULL RENDER DISTANCE" version of the Battlefield map I do see the first two enemies that were killed from Moley's point of view. I see even more enemies in the crosshairs that he didn't shoot. Maybe he faked not seeing them to avoid any suspects, or he still must have had some kind of fog.
This is just a question. I'm not implicating Moley did not cheat (it is obious something is not right there), but I am searching for a way to identify the true reasons why he was able to over-rule server side (pre-game downloaded) settings, if that is not the case, how the hell did he get a different visual result than we get back from that replay. The test with the replay is not a solid proof of cheating, asking the accused for mid-game screenshots might help.
If you want to test my test yourself use the fogless battlefield and run the replay again. The "NO FOG" version of the battlefield.env file is now also posted on the e?e forum:
http://eoe-playground.net/blabla/viewforum.php?f=5
Cheers,
GiaN
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GiaN
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Re:[A] Issue
«
Reply #28 on:
September 07, 2003, 05:09:15 pm »
Quote from: *DAMN Mauti on June 19, 2003, 08:30:10 pm
...the player in question is currently suspended and Human speaks with him about this issue.
He will contact me later tonight about the outcome...
Mauti
It is me again, digging in old dirt.
We know from this forum the accused player was banned as a result, so we also know for sure it was a case of using a severe cheat beyond early detection. Why was there never any official statement posted by the cheating player?
Fill me in on the technical weaknesses in the game that allowed this to happen. I think many other players (after reading this topic) might think this is now a common used cheat, I personaly think it is not as common as suspected. Still more info would allow us (e?e) to identify any future cases quicker.
Contact me on the e?e forum with any helping details.
http://eoe-playground.net/blabla/viewtopic.php?t=74
GiaN
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GiaN
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Fogless maps.
«
Reply #29 on:
September 07, 2003, 05:24:51 pm »
Our last two posts crossed.
>I suggest you ask him yourself.
We are trying.
>Equally simple is to test the replay.
We agree on that... but still hope for more solid ways to investigate it:)
>I think some ppl on GR have the chats with Moley stored.
I wish to get response from those people, even if it is an old case.
>Shouldnt we stop making links to more manipulated maps now ?
>No matter how honourable the idea behind giving links may be
We disagree on this. If a host uses a "NO FOG" map and normally all players get to see it like that it is NOT a cheat. Games on some altered maps are just good a reason to develop new strategies and allow us to enjoy the game even longer. I must say I am amazed how nice the Battlefield is with a bit less fog. Also the Airbase map in daylight is a new experience. Team play on such maps is not spoiling the fun at all.
(this was my last comment here)
GiaN
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Jeb
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Re:[A] Issue
«
Reply #30 on:
September 07, 2003, 09:31:16 pm »
gain, its entirely possible to do, and not by touching the openGL. But just by replacing a few characters in another file. Since ghr uses a document based system, its possible to edit a few lines, and point it to a different file, which then works in multiplayer.
I'm not gonna give instructions, simply because the people who want to cheat, don't need to know.
Ghost recon is an incredibly flawed game as far as programer errors, and a general lack of effort put into the game.
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Narauko
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Re:[A] Issue
«
Reply #31 on:
September 12, 2003, 07:13:01 pm »
I'm not a programming wiz kid but from your last explantion I now understand how. I've played about with the .env files on creekbed trying to increase the fog so u litterally knock into your enemy.
Maybe the less said about how and what the better.
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