*DAMN R6
.:Navigation:| Home | Battle League | Forum | Mac Downloads | PC Downloads | Cocobolo Mods |:.

Welcome, Guest. Please login or register.
November 24, 2024, 10:50:45 pm

Login with username, password and session length
Search:     Advanced search
One Worldwide Gaming Community since 13th June 2000
132955 Posts in 8693 Topics by 2294 Members
Latest Member: xoclipse2020
* Home Help Search Login Register
 Ads
+  *DAMN R6 Forum
|-+  *DAMN R6 Community
| |-+  Gaming (All your Gaming needs are here!) (Moderator: *DAMN Hazard)
| | |-+  Possibly a new gameplay MOD?
Pages: [1]   Go Down
Print
Author Topic: Possibly a new gameplay MOD?  (Read 2289 times)
0 Members and 1 Guest are viewing this topic.
PandabeaR
Member
*
Offline Offline

Posts: 49



« on: February 16, 2006, 10:50:05 pm »

We were playing RvS the other day and thought it would be interesting to add a bit of splinter cell to RvS. So we came up with these rules for Spies Versus Mercenaries. Its a very rough draft, but it gets the basic idea across. The main thing right now is finding someway to lock the gamma and the kit restrictions for each team. But besides that, who thinks its an interesting idea?

http://www.corporatefallout.net/AP/Rulesforspiesversusmercs.txt
« Last Edit: April 04, 2006, 08:21:33 pm by PandabeaR » Logged
*DAMN Mauti
Webmaster
God save the Royal Whorealots
*****
Offline Offline

Gender: Male
Posts: 4879



WWW
« Reply #1 on: February 17, 2006, 03:57:06 pm »

Sounds interesting but what would be the goal of this game setup? What's different to a normal adversial game, etc...

You just have explained the settings but not the purpose of it ;-)
Logged

*DAMN: One Worldwide Gaming Community
since 13th June 2000
www.damnr6.com | army.damnr6.com
10 last played songs - CLICK ME!
DarK.
God bless the freaks
*****
Offline Offline

Gender: Male
Posts: 1081


Forum's Evil Side


WWW
« Reply #2 on: February 17, 2006, 04:53:42 pm »

The gameplay would be mocking the play of Splinter Cell 3, only without all the neet gadgets for the spies, or the crawlspaces upon which the mercs cannot get to.  It would be interesting to see in play.
Logged

Arguing on the internet is like running in the special olympics... Even if you win, you are still retarded.
PandabeaR
Member
*
Offline Offline

Posts: 49



« Reply #3 on: February 17, 2006, 08:18:30 pm »

The gameplay would be mocking the play of Splinter Cell 3, only without all the neet gadgets for the spies, or the crawlspaces upon which the mercs cannot get to.  It would be interesting to see in play.

EXACTLY. Not as well put together. But a nice change in pace from regular adv. Perhaps .7 gamma is to high, i tried .6 and it seems to be more like it. Basically, its just for a change in pace and a fun game where tactics are taken into more consideration because of the imparements of each team.
Logged
PandabeaR
Member
*
Offline Offline

Posts: 49



« Reply #4 on: March 21, 2006, 06:16:43 pm »

Confronting what somone mentioned about monitor settings and diff. screens presenting diff default gamma settings-
 Whats the difference between different peoples screens and different peoples computer speeds? I play on a 1GHz eMac against all these fools with G5's and that gives them the upper hand. So whats the difference between playing somone with a higher gamma display and playing somone in regular adv with a faster computer? That doesnt stop us from playing RvS - why should it stop us from playing  this?
Logged
theweakspot
BL Staff
Forum Whore
****
Offline Offline

Gender: Male
Posts: 575


the first mexican-american idol


« Reply #5 on: April 02, 2006, 08:13:12 pm »

id love to see warzone in rvs
Logged

Croosch
God bless the freaks
*****
Offline Offline

Gender: Male
Posts: 1327


Absolute Lunacy


WWW
« Reply #6 on: April 02, 2006, 11:24:29 pm »

id love to see warzone in rvs


hell yes, I want to see a warzone on top of the middle on streets

btw, it's a petty cool idea panda
Logged

Unit iX • America's Army • [iX^]tox!c^1
• *nRg • Ghost Recon • *cO.krush •
Pages: [1]   Go Up
Print
Jump to:  



 Ads
Powered by SMF 1.1.7 | SMF © 2006-2007, Simple Machines LLC
Page created in 0.055 seconds with 19 queries.