*DAMN R6 Forum

*DAMN R6 Community => *DAMN Battle League(*DBL) => Topic started by: WeedWacker on November 24, 2005, 05:24:17 pm



Title: Mod suggestions
Post by: WeedWacker on November 24, 2005, 05:24:17 pm
I've been wanting this mod for a long time but not sure if it's even possible:  a random kit selector mod where the player has no idea what kit they'll have until the game starts.  One game you'll be running around as a demo guy with a bizon and the next you'll be sniping with an m82.

That could make things interesting.  Of course, there could also be kit restrictions built-in (server side) so there can be no support, or force everyone to a rifleman type of kit.



Title: Re: Mod suggestions
Post by: DarK. on November 24, 2005, 08:06:31 pm
What happens to the guy who gets the crappy kit, and one guy gets an amazing one?  I think the kit restriction would have to be for everyone.


Title: Re: Mod suggestions
Post by: *DAMN Hazard on November 24, 2005, 10:55:32 pm
Unless you make it like Halo 2's fiesta mode where every time you re-spawn you get a new random kit.


Title: Re: Mod suggestions
Post by: WeedWacker on November 25, 2005, 06:54:22 pm
A crappy kit?  I've seen guys with an M9 kill a dude with OICW.  It could be changed on respawn I suppose but I think the randomness would make it interesting.


Title: Re: Mod suggestions
Post by: DarK. on November 26, 2005, 06:55:15 am
A crappy kit?  I've seen guys with an M9 kill a dude with OICW.  It could be changed on respawn I suppose but I think the randomness would make it interesting.
And how many guys have you seen molest a moron with an M9 from halfway across the map, whenever the fool who has the m9 cant even see him?[/size]


Title: Re: Mod suggestions
Post by: Hunter on November 26, 2005, 11:12:37 am
spawns? ew.


Title: Re: Mod suggestions
Post by: WeedWacker on November 26, 2005, 05:10:23 pm
A crappy kit?  I've seen guys with an M9 kill a dude with OICW.  It could be changed on respawn I suppose but I think the randomness would make it interesting.
And how many guys have you seen molest a moron with an M9 from halfway across the map, whenever the fool who has the m9 cant even see him?[/size]

If you were to get the M9 I'm sure you'd try a different tactic other than "snipe."  Sure, the M9 would place you at a disadvantage, but that's exactly why it would be fun. 


Title: Re: Mod suggestions
Post by: Monoman on November 27, 2005, 12:40:30 am
A long time ago I created a gametype that would randomly change everyone's kit. I hosted with it for while but, it seemed only a few people were really in to it so I stopped working it.


Title: Re: Mod suggestions
Post by: WeedWacker on November 27, 2005, 01:19:49 am
A long time ago I created a gametype that would randomly change everyone's kit. I hosted with it for while but, it seemed only a few people were really in to it so I stopped working it.

Hmmm...that's good to know...ok, how about a "limited ammo" gametype where people get two clips of ammo and 1/3 of the explosives (GL rounds, nades, or rockets)? 


Title: Re: Mod suggestions
Post by: theweakspot on November 27, 2005, 02:54:18 am
i like the one clip of ammo idea...


Title: Re: Mod suggestions
Post by: DarK. on November 27, 2005, 06:11:35 am
If I can whack the mofo who dont shoot me with my gun after I blaze all the bullets with my l337 Full Auto Spam.[/size]


Title: Re: Mod suggestions
Post by: WeedWacker on November 27, 2005, 05:42:29 pm
If I can whack the mofo who dont shoot me with my gun after I blaze all the bullets with my l337 Full Auto Spam.[/size]

Maybe the solution would be to have one clip of ammo in the primary weapon (e.g. SA80, OICW, or whatever) and an M-9 with full ammo instead of nades, GL, or rockets. 


Title: Re: Mod suggestions
Post by: gsr on November 27, 2005, 09:33:20 pm
I like the idea of random weapon selection Weedwacker.  It might be more fun in a game with spawns though.  Cutting down the ammo is OK too, especially the GL although I have run out of ammo with the regular weps, full auto is such a waste.  I always kinda liked that changing weather mod.  I guess everything might be random - weapons, spawns, weather - for total chaos.  How about random God Mode for 10 secs? or invisibility? or all walls become transparent?

You got some creative thinking going on here WW, keep it up.


Title: Re: Mod suggestions
Post by: [a] kitkat on November 28, 2005, 08:19:55 pm
It has all been done...  I don't think that any type of mod is going to perk more interest in this game.  We have over-played it out with every hack and every mod imaginable.  We just need GhR3..  Thats the only solution.  Everything else is just stretching the rubberband a little further


Title: Re: Mod suggestions
Post by: Civrock on November 28, 2005, 08:35:36 pm
Everybody should get new hardware and start playing AA. Elements of GhR, CS, RvS, CoD, BF1942 (except vehicles)... All-In-One. Further development for many years to come and a great tracker system for stats, etc -> motivation. And it's free. :)


Title: Re: Mod suggestions
Post by: [:] Mr. T on November 28, 2005, 11:55:19 pm
Everybody should get new hardware and start playing AA. Elements of GhR, CS, RvS, CoD, BF1942 (except vehicles)... All-In-One. Further development for many years to come and a great tracker system for stats, etc -> motivation. And it's free. :)

Word.

By the way... if you wanna try out AA, the Special Forces Clan server is now an HONOR server. It's also open to everyone... no password. You can also use our TeamSpeex server to chat on too. Check out our forums for more info ---> http://s7.invisionfree.com/Special_Forces_Clan/index.php?showtopic=379


Title: Re: Mod suggestions
Post by: WeedWacker on November 29, 2005, 12:36:01 am
Everybody should get new hardware and start playing AA. Elements of GhR, CS, RvS, CoD, BF1942 (except vehicles)... All-In-One. Further development for many years to come and a great tracker system for stats, etc -> motivation. And it's free. :)

Word.

By the way... if you wanna try out AA, the Special Forces Clan server is now an HONOR server. It's also open to everyone... no password. You can also use our TeamSpeex server to chat on too. Check out our forums for more info ---> http://s7.invisionfree.com/Special_Forces_Clan/index.php?showtopic=379

Funny, if you go look at http://www.gameranger.com/topgames/ you'll see the (dead) Ghost Recon at #2 with roughly 20 times more users/games/whatever that thing tracks than America's Army.  What am I missing?  AA may be a superior game, but until it picks up a bit I prefer to stay with a "dead" game with many more people playing it. 


Title: Re: Mod suggestions
Post by: [:] Mr. T on November 29, 2005, 01:42:22 am
Funny, if you go look at http://www.gameranger.com/topgames/ you'll see the (dead) Ghost Recon at #2 with roughly 20 times more users/games/whatever that thing tracks than America's Army.  What am I missing?  AA may be a superior game, but until it picks up a bit I prefer to stay with a "dead" game with many more people playing it.

What you're missing is the fact that searching for AA ames via GR isn't the best way to find them. The in-game server browser gives you far more info about each server than GR does. That's why it ranks so low.

On average there are 1600 to 1900 listings when you go to "deployment" in the game to look for a server. That's more hosts than GhR sees in 6 months.

And, according to http://www.americasarmy.com there are over 6.2 MILLION register AA players with 150,000+ just this month. With those numbers I'd wager that there are probably many more people playing AA than GhR.

Try it out. You'll realize just how cute GhR is after you play a more advanced game.


Title: Re: Mod suggestions
Post by: Civrock on November 29, 2005, 02:18:18 am
What you're missing is the fact that searching for AA ames via GR isn't the best way to find them. The in-game server browser gives you far more info about each server than GR does. That's why it ranks so low.

In fact, GR has a far superior server browser for AA than the one in-game. Way faster, way more accurate and the filters actually work. I always join AA servers via GR.

And WeedWacker... you're funny. The low number on the Top Games list on GR of AA is because AA can't be hosted via GR, only joined via its serverlist. That's what it counts. All the dozens of thousands of people who join through the in-game browser, particularly PC people, are not included in the calculation.

AA is more active than GhR has ever been, and will be at this or an even higher level for many years to come. At this very moment there are over 7000 people playing AA, and it's even far more on weekends.


Title: Re: Mod suggestions
Post by: WeedWacker on November 29, 2005, 04:17:54 am
Ok, well I saw GR had option for hosting AA.  I tried AA and much too slow for my comp...gonna be some lag in me replacing comp - gonna wait til Intel Macs are out.  While GhR may be "cute," I wasn't overly impressed with AA.  I may wait until GhR3 is released, or whatever next tactical combat game comes out to get involved...until then, it's GhR.


Title: Re: Mod suggestions
Post by: Macuber on November 29, 2005, 04:57:35 am
I agree with you Weed.. AA is way too pokey..so frigging slow just opening the game. For a "Dead" game.. GHR still draws the gamers. Besides..interesting how it takes someone to make a GHR Room titled "AA Server"  ::lol::


Title: Re: Mod suggestions
Post by: Civrock on November 29, 2005, 07:18:20 am
I agree with you Weed.. AA is way too pokey..so frigging slow just opening the game. For a "Dead" game.. GHR still draws the gamers. Besides..interesting how it takes someone to make a GHR Room titled "AA Server"  ::lol::

Get a new Mac, yours is obviously too old and weak. "GhR still draws the gamers" because its requirements are very low... and the GhR community on GR is nowhere near where it was 2-3 years ago. Actually, GhR doesn't really draw anyone anymore, people are just stuck with it because of their old Macs. "AA is way too pokey"... yeah, because your computer can't run it, always a good argument.

And it takes someone to make a GhR room titles "AA server" because you can't host AA via GR. But I'm not gonna get into that... ::)


Title: Re: Mod suggestions
Post by: [:] Mr. T on November 29, 2005, 04:40:53 pm
I agree with you Weed.. AA is way too pokey..so frigging slow just opening the game. For a "Dead" game.. GHR still draws the gamers. Besides..interesting how it takes someone to make a GHR Room titled "AA Server"  ::lol::

Cuber... don't you run a Mac store of some sort up there in Seattle? For crying out loud... upgrade, ma brutha.

And I only make GhR rooms with AA titles to tell you peeps that I'm running an AA server. I was hoping that some of you would come over to help me bump my honor up a few points.

My favorite game can beat up your favorite game


Title: Re: Mod suggestions
Post by: cottonmouth on November 29, 2005, 05:44:58 pm
If you think AA is laggy or too sluggish, make the tweaks to your ini file as well as updating AA to 2.5a and see how it runs.  I played a  AA a while back and swore I would never play that laggy POS game. Well... after tinkering around with all my settings (and being completely bored with GhR), the game runs great, and I play it with the same enthusiasm as when GhR first came on the scene.  It really is worth spending some time to get the game running, it has contains aspects of almost all the FPS games, and I am sure the US Army is gonna continue to develop and support their most powerful recruiting tool.
Give it a try fellas... it's worth it.


Title: Re: Mod suggestions
Post by: BFG on November 29, 2005, 06:03:22 pm
i tweaked that bugger till my fingers bled - it still rungs like a POS though - and there is nothing more annoying than being toasted alive cos guys see you before your comp even registers their existance... it does my freaking nut in.


Title: Re: Mod suggestions
Post by: Civrock on November 29, 2005, 06:46:45 pm
No wonder. You need a new Mac, it doesn't even fulfill the requirements.


Title: Re: Mod suggestions
Post by: BFG on November 29, 2005, 09:16:28 pm
Dosn't fill the requirements?! since when did a DP 1Ghz G4 with 1.5GB ram and an ATI9800 128MB GPU not meet the AA requirements?


Title: Re: Mod suggestions
Post by: Civrock on November 29, 2005, 09:26:24 pm
1.25Ghz was recommended since 2.3 already, and for 2.5 it's even a bit more.


Title: Re: Mod suggestions
Post by: Macuber on November 30, 2005, 06:17:52 am
I agree with you Weed.. AA is way too pokey..so frigging slow just opening the game. For a "Dead" game.. GHR still draws the gamers. Besides..interesting how it takes someone to make a GHR Room titled "AA Server"  ::lol::

Get a new Mac, yours is obviously too old and weak. "GhR still draws the gamers" because its requirements are very low... and the GhR community on GR is nowhere near where it was 2-3 years ago. Actually, GhR doesn't really draw anyone anymore, people are just stuck with it because of their old Macs. "AA is way too pokey"... yeah, because your computer can't run it, always a good argument.

And it takes someone to make a GhR room titles "AA server" because you can't host AA via GR. But I'm not gonna get into that... ::)


I run FCP HD,DVD Studio with Motion on my PBK 15" just fine Civic. Why do I need a faster Mac for a "Free" game?


Title: Re: Mod suggestions
Post by: [:] Mr. T on November 30, 2005, 02:40:37 pm
I run FCP HD,DVD Studio with Motion on my PBK 15" just fine Civic. Why do I need a faster Mac for a "Free" game?

This is getting far, far off topic, but... why are you guys equating "free" with a bad? AA is NOT some freeware pong game. Plus, revenue is not the primary goal with this game -- it's advertsing and marketing. AA is one of the first true "advergames".

I interviewed for the Creative Director's position at the ad agency that does all of the Army's branding and marketing work (TV ads, magazine ads, websites, recuiting materials, etc.). During the series of discussions I had with them I learned that this game is one of the major components in the Army's new marketing campaign. Everyone should read this analysis of AA's role as a recruiting and brand messaging tool for the Army. It's freakishly fascinating...

http://www.gamespace.nl/content/NieborgVanderGraaf_TogetherWeBrand_2003.pdf .

It might turn you off from the game all together, but I believe it's the future of big games... especially war simulations. So, if you like this genre of game, you better get use to it. The Marines have First To Fight. The Air Force can't be far off with some sort of flying game.

So don't knock it just because this initial offering is free. Creating AA actually saved the Army money. They generally spend $2 Billion USD per year to attract 120,000 recruits through print and tv ads. Their investment in AA was about $7 Million USD so to break even, they only need to attract 120 recruits. And initial numbers show that it's working. Traffic to recruiting sites is up 28% since AA launched.

Of course, somebody's got to get paid. Civic probably knows more about the behind the scenes stuff, but I'm assuming that they gave AA out for free to hook people before they launched http://www.riseofasoldier.com which cost you $60 a pop.

And, how many of us actually PAID for our copy of GhR??





Title: Re: Mod suggestions
Post by: BFG on November 30, 2005, 04:01:40 pm
Quote
And, how many of us actually PAID for our copy of GhR??

mememe! ;) Hell i had allways dreamed of a 'non urban' version of Rogue Spear - i remember describing the version i wanted to see and then lo and behold GhR was announced. I remember the first time i booted it up on my mac and loaded up the 'caves map' for the first mission... i almost had to change my trousers after watching the trees move in the wind and looking at my squad mates....

"what they did wrong in GHR and where the f*ck is a decent GhR 3 that isn't some urban RvS rip" can we get back on topic. Im as much to blame as everyone yes i know. anyway.

So Back to the topic in hand please, i don't want to have to delete all our posts!! :)


Title: Re: Mod suggestions
Post by: [:] Mr. T on November 30, 2005, 05:39:42 pm
I remember the first time i booted it up on my mac and loaded up the 'caves map' for the first mission... i almost had to change my trousers after watching the trees move in the wind and looking at my squad mates....

Please note that I'm not bashing GhR as a game. I too got wood the first time I loaded up the game (which I initially paid for, but downloaded after a HD crash) and I played it faithfully for 3 years. I'll certainly come back to it in few years when they finally release GhR3 and then port it over to Mac.

To get us back on topic... I don't think there are any mods that would make GhR cool again. It's dead :)


Title: Re: Mod suggestions
Post by: WeedWacker on November 30, 2005, 05:41:39 pm
I play GhR simply because it's easy to play and, although there's a lot of depth, it's not a game that's been hindered by being overly complex.  While T makes claims that GhR is "cute," meaning his game is much more advanced and, therefore, more fun, I'd like to remind him I play Hardwood Solitaire, Snood, Tiger Woods, and a number of other "cute" games for one reason:  THEY'RE FUN.  While GhR may bore you, many of us still enjoy it and would love to improve ir in the short-term until GhR3 is released for the Mac.

That being said, does anyone have any information on a release date for GhR3 for Mac?


Title: Re: Mod suggestions
Post by: Civrock on November 30, 2005, 06:44:18 pm
End of next year at the earliest, if at all. I'm not very confident about it ever coming to the Mac (we'll see which effect the Intel switch will have, though...). Don't rely on it.


Title: Re: Mod suggestions
Post by: theweakspot on November 30, 2005, 08:02:32 pm
the best mod out for GhR right now is AA 2.5.   ::applause::


Title: Re: Mod suggestions
Post by: [:] Mr. T on November 30, 2005, 08:17:35 pm
While GhR may bore you, many of us still enjoy it and would love to improve ir in the short-term until GhR3 is released for the Mac.

That being said, does anyone have any information on a release date for GhR3 for Mac?

Why? Your whimpy computer won't be able to run it any way!   ::lol:: ::lol:: ::lol::



Title: Re: Mod suggestions
Post by: Civrock on November 30, 2005, 08:25:19 pm
And btw, AA is much closer to GhR than GhR3 is going to be.


Title: Re: Mod suggestions
Post by: WeedWacker on November 30, 2005, 10:33:12 pm
While GhR may bore you, many of us still enjoy it and would love to improve ir in the short-term until GhR3 is released for the Mac.

That being said, does anyone have any information on a release date for GhR3 for Mac?

Why? Your whimpy computer won't be able to run it any way!    ::nade:: ::nade:: ::nade::



I want to hold off getting a new Mac until the fabled Intel-based Macs are released so it has a future...and so I can hold onto it forever before complaining about how GhR4 is dead and you can tell me to move on to a real game..."AA3."  Plus I have a camera lens addiction I must feed...