Title: Vermin's M4 Modification Public Beta Post by: Archon MkIV on September 27, 2005, 11:26:17 am Current version: Beta 0.3
Hey guys After weeks in Alpha, constant testing and many hours of frustration over seemingly unsolvable bugs, I'm proud to present to you the Public Beta of Vermin's M4 Modification. The modification contains a collection of Colt M4s (SOPMODs) in various variants and calibers, just as seen in those very cool movies I trust you've all had a glance at sometime. Fittable modules include ACOG sights, Grenade Launchers, AN PEQ-2 Laser Target Acquisition Systems, Flashlights, Bipods and Iron Sights. Shortly put, pretty much everything you'd ever fancy putting on an M4 is featured. I've done my utmost to deliver the most realistic experience with the modification, and at this point I believe most of the weapons are be fairly well balanced in accordance to how their physical counterparts would handle. The weapons are not the only thing realistic about this modification, however. Several core aspects of Ghost Recon have been changed in order to perfect the level of realism delivered with the modification. - Equipment changes are instant. - Weapons are considerably less harmful than the original Ghost Recon weapons. - Pistols are balanced; they take less time to stabilize and are not as accurate. - A player only carries 4 magazines of ammunition for his primary weapon. - Rifles hold 31 bullets, 30 in the magazine and one in the chamber. Feedback Bug reports, observations, opinions and the like are greatly appreciated and very welcome indeed to archon@forryktindustries.com. Credits I would like to give a great thanks to Primary for bearing with me from Alpha 0.1 and suggesting countless great ideas for further development. Thanks mate, I couldn't have done it without you. Download You can download Beta 0.3 here (http://www.forryktindustries.com/m4mod_beta03.sit) (4.1MB). I will be posting in this thread as new versions become available, along with a changelist and ideas for the next version. Imporant Note When hosting multiplayer games, you need to set the restriction to "M4s Only" to be able to use all of the weapons, and to keep the original weapons from interfering with the modification. Less Important Note, though still fairly important Please take your time to read through the Readme file included with the modification. Title: Re: Vermin's M4 Modification Public Beta Post by: Civrock on September 27, 2005, 11:42:45 am And once it's done we'll put it into the *DAMN Mac Downloads for GhR. :)
Title: Re: Vermin's M4 Modification Public Beta Post by: Archon MkIV on September 27, 2005, 02:38:39 pm Great! Thanks Civic.
Title: Re: Vermin's M4 Modification Public Beta Post by: BFG on September 28, 2005, 11:57:49 am Quote perfect the level of realism delivered with the modification. - Equipment changes are instant. I've never been able to get my thermos and sandwiches out of my backpack instantly, let alone a grenade etc... just out of curiosity why did u make the changes instant? Title: Re: Vermin's M4 Modification Public Beta Post by: Archon MkIV on September 28, 2005, 03:17:38 pm Quote perfect the level of realism delivered with the modification. - Equipment changes are instant. I've never been able to get my thermos and sandwiches out of my backpack instantly, let alone a grenade etc... just out of curiosity why did u make the changes instant? I saw that one coming. ;) I decided it would be realistic because Ghost Recon's back-end does not offer anything more than two otions when it comes to kit changes - a 2 second delay or instantly. In my opinion, none of the two are ideal, but the latter is clearly close to the time that would be realistic (somewhat half a second). Moreover, the time it takes to stabilize whatever secondary one is carrying brings it rather close to realistic. YOu must also consider that your frag grenades and pistol would not be in your backback, but rather in a holster right next to your arm. ;) Title: Re: Vermin's M4 Modification Public Beta Post by: Archon MkIV on September 28, 2005, 03:23:31 pm Beta 0.2 is out!
You can download Beta 0.2 from my server (http://www.forryktindustries.com/m4mod_beta02.sit). The changes are the following... - Polished sounds. - Added M68 variants. - Added restrictions. - Updated readme file to include vital information for game hosts. - Corrected a bug that made some sounds from supressed weapons to be heard as if they were not supressed. Title: Re: Vermin's M4 Modification Public Beta Post by: BFG on September 28, 2005, 08:16:10 pm Allrighty ty :)
ps.. yeah but when on a day out in GhR i'm more concerned about finding a nice spot for a picnic at which point i need access to my thermos and sandwiches asap. Title: Re: Vermin's M4 Modification Public Beta Post by: Archon MkIV on September 28, 2005, 09:10:26 pm Allrighty ty :) ps.. yeah but when on a day out in GhR i'm more concerned about finding a nice spot for a picnic at which point i need access to my thermos and sandwiches asap. :P Title: Re: Vermin's M4 Modification Public Beta Post by: Archon MkIV on September 30, 2005, 10:13:09 am Beta 0.3 is out!
You can download Beta 0.3 from my server (http://www.forryktindustries.com/m4mod_beta03.sit). The changes are the following... - Changed statistics of Carbines (turnband down). - Corrected some bugs. - Corrected some errors in the readme file. - Renamed M4Cs. |