Title: Raven Shield bullet types Post by: Bob M on June 25, 2005, 06:40:38 am Out of curiousity, why don't the JHP bullets seem to be more effective than FMJ in RvS ? Also, does modding the Karma file have anything to do with bullet damage ? Additionally, I've actually sat down and tested statistically what bullets tend to have better stopping effects. It seems the high-powered pistol rounds aren't really all that effective. For instance, 2 hits from the 9mm MP5A4 gets more kills than single shots from the 10mm MP5/10A2. Rifles seem to be an exception to this, they seem to be just as lethal as any of the SMG's. And during the same testing, I noticed the JHP ammo was less effective than FMJ. It seems the damage values only affect the ability to shoot through doors and the like, as far as tangos, it appears that lower-powered weapons work better, even when controllability is not a factor.
Title: Re: Raven Shield bullet types Post by: core.Sinister on June 25, 2005, 11:52:46 am The bullet damage in RVS goes on size only. The higher the caliber the more hitpoints it has. Most of the weapon stats are complete bs.
Title: Re: Raven Shield bullet types Post by: BTs_hooks on June 25, 2005, 10:14:22 pm because FMJ = full metal jacket are armor peirceing and JHP = hallow point (i think)
Title: Re: Raven Shield bullet types Post by: bloodanguts on June 26, 2005, 07:38:40 pm FMJ is good against armored targets (ie good for MP vs)
JPH is does a lot of damage against unarmored targets, so is better against terrorists. Title: Re: Raven Shield bullet types Post by: Bob M on July 17, 2005, 10:20:41 pm FMJ is good against armored targets (ie good for MP vs) JPH is does a lot of damage against unarmored targets, so is better against terrorists. Yeah, JHP is Jacketed Hollow Points, but I've actually sat down and kept track of what kills terrorists better, and it seems that FMJ works much better. That's what doesn't make much sense, JHP should be more effective. Also, JHP should be able to go through windows at close range, but I guess the game designers didn't realize that. FMJ is NOT AP, if it was AP, it would be able to tear through walls, doors, windows, but it wouldn't do much damage to tangos due to overpenetrating, that, and it'd be a huge risk to hostages. It seems JHP is basically "safety" ammo best used in situations where you're concerned about bullets going through tangos and doors and hitting hostages. Anyways, I just thought it was kinda strange compared to what these bullets are supposed to do in real life. |