Title: AA 2.5 Post by: BTs_hooks on May 14, 2005, 11:28:09 pm i dont know if any of u guys have noticed but the number of officall servers in AA has dropped alot. this is because they have gone to beta testing version 2.4 which is based off a different engine. the unreal 3 engine the same one used to make Ut04. what does this mean, it means that we will be able to drive tanks and shit. now i know this engine is compatible with the mac, but i dont know if they will release these together? anyone have any insite on this
hooks Changed title to AA 2.5. - Civic Title: Re: AA 2.4 Post by: BTs_Mysterio on May 14, 2005, 11:31:30 pm This is UE2(004)not UE3(2006/7). Besides that, I would expect IMG to have a report once it gets close to release, they have good connections with the AA porting guys.
Title: Re: AA 2.4 Post by: .vooDoo. on May 15, 2005, 04:03:36 am This link will tell you everything you need to know about 2.4, 2.5, 2.6 and beyond...and much much more. ::applause::
http://forum.americasarmy.com/viewtopic.php?t=79389 I especially like this quote from one of the devs. Quote Hacking & Cheating [Dev]skyhuntr wrote: To the Player Community: Devs at AAPA & AAGA are currently working this issue. I am privy to the efforts going on behind the scenes and they are extensive. We expect that you will see the results of these efforts soon. In the meantime, please follow the procedures described in this forum to report known or suspected problems. They will be dealt with accordingly. Hang in there, please be patient for a little while longer...the CAV is on the way. Title: Re: AA 2.4 Post by: BTs_Mysterio on May 15, 2005, 04:58:07 am Excellent. A shame they are taking so long to use the UE2.5 engine.
Title: Re: AA 2.4 Post by: .vooDoo. on May 16, 2005, 04:11:26 pm An email I just recieved from aaotracker.de
Quote Dear -a2-voodoo, As you may already know, the release of version 2.4.0 of America's Army: Special Forces (Q-Course) is imminent. The moment the U.S. Army gives the word to make it available to the public, you will be able to download it from this link at http://xxxxxxxxx.xxxxxxxx.xxx. There will be no waiting line or speed limits! Other downloadmirrors can be found on http://americasarmy.com. We will post it in our news on http://aaotracker.com after it got officially released by the U.S. Army and make the download available for the public. Probably release date could be 1200 PST on Monday, May 16, 2005. But this was not confirmed by the army or devs! Just rumors !!! This time there will be only a new full-version with a filesize of ~855 Megabytes because the game got upgraded to the Unreal 2.5 Engine. This updated engine code base provides several enhancements to the game engine in several areas, including efficiency (optimizations), security, stability, bug fixes, new gameplay feature infrastructure, etc. Also four new Maps, new weapons and some other interesting stuff was added to the newest Version of the America's Army Game. With the new 2.4.0 version of America's Army there will also be a change on our Stats-Tracking service, which you are probably using as an registered Member of our website. With the new version it will be required that you add the "PunkBuster GUID Number" in your Tracker Account Settings. This GUID inside PunkBuster is used to identify players on gameservers with something more solid than their playing name or IP address. As already said this PunkBuster GUID will be required in the near future to get your statistics tracked on our website. Q: How to add it to my tracker settings? A: After logging in on our website (http://aaotracker.com) you have to click on the User-CP Button and then on the Tracker-Control Panel button. Under the username there is a field where you can enter the PB GUID Number. We will also add a link there in the near future with a detailed tutorial how to find your PB GUID. You can get your PB GUID Number by entering "pb_myguid" into the console on a PB enabled Server, but as already said: we will create a tutorial and post it in our website news on a more detailed way so that everyone knows what to do! But we have time for this! The next 4 weeks it will not be required and you will also get tracked without this GUID. Now we will wait for the 2.4.0 release and see what happens ;) Have a great time and happy downloading! - The ArmyOps Tracker Team I cant wait for this update. I also think they implemented the new anti-cheat software. Hooah!!! Title: Re: AA 2.4 Post by: BTs_GhostSniper on May 16, 2005, 04:26:55 pm I wonder what kind of delay the Macintosh Gaming community will see in getting this release.
Title: Re: AA 2.4 Post by: BTs_Mysterio on May 16, 2005, 09:19:41 pm They say shortly.
Title: Re: AA 2.4 Post by: BFG on May 17, 2005, 12:01:34 am Quote IMG contacted Epic's Ryan Gordon, who maintains the Mac version of America's Army, about the Mac version of 2.4. Gordon says that he is currently working on the new update and should be available shortly. Title: Re: AA 2.4 Post by: .vooDoo. on May 17, 2005, 04:52:56 am Just downloaded 2.4. Ill let you all know how it is. I hear good and bad.
Title: Re: AA 2.4 Post by: DarK. on May 17, 2005, 07:02:42 pm so this means we cant play AA at the moment ehh?
Title: Re: AA 2.4 Post by: .vooDoo. on May 17, 2005, 08:35:16 pm so this means we cant play AA at the moment ehh? No, Mac users can still play 2.3 just not on official servers so you wont gain honor. I read that the Mac version will be out very shortly and wont encounter the same problems you guys saw with the previous versioin releases. As far as the new engine and Maps. Played only 30 minutes last night. 1). Mac users will probably get a huge hit in the FPS area unless using 2.0+ G5's. I know Typhy has a 1.6ghz G4 powerbook and gets leet pwnage fps like 200 or something with all settings on highest and detailed shadows. ::) If your like myself and live in reality I play on a 2.4ghz P4 with all settings maxed out and went from 50fps solid to 20fps on the new maps. Be prepared to throdle back some of those settings. I assure you that playing on normal settings really wont afect the look of the game.(wub ya T) 2). Get ready for a completly new interface with the game settings and etc...For me it is a welcomed change. Also you get more stats availible after a round ends. 3). Old maps look the same but the gameplay is a little different and you have to learn to shoot again with more sensitive recoils. 4). Ill post more later once I play a little more, but I can say I really dont have any complaints at all about the new maps and engine. Title: Re: AA 2.4 Post by: BTs_Mysterio on May 17, 2005, 09:18:24 pm The CPU (Not that a 2.4 P4 is saying much) is hardly relevant, what graphics card are you using.
Title: Re: AA 2.4 Post by: BFG on May 17, 2005, 09:42:48 pm Quote I know Typhy has a 1.6ghz G4 powerbook and gets leet pwnage fps like 200 or something with all settings on highest and detailed shadows. Should that have been 200 or was it a typo with a missing . that should have been 2.00 fps?!! Title: Re: AA 2.4 Post by: .vooDoo. on May 18, 2005, 12:45:37 am It was sarcasim...just me poking fun at typhy for always saying he gets like 100 fps in AA on his little G4 powerbook. Just a private joke, and I like calling him on it all the time. No harm.
Title: Re: AA 2.4 Post by: BFG on May 18, 2005, 12:51:20 am ah lol, allrighty i was just panicing given my DP G4 struggles like hell with AA (or so it feels sometimes) despite bin loads of ram and a top notch graphics card... i was going to ask what the secret was ;)
Title: Re: AA 2.4 Post by: Typhy on May 18, 2005, 01:26:19 am It was sarcasim...just me poking fun at typhy for always saying he gets like 100 fps in AA on his little G4 powerbook. Just a private joke, and I like calling him on it all the time. No harm. : Cruel smile :, I love the fact that my little mac gets better framerates than Vood's PC. I hate AA, but it runs phenominal. I can knock down 60 FPS just about everywhere with max settings. My graphics settings have absolutely no effect on performance, I can crank them way down and get the same framerates. Maybe it's just luck - Apple cheated me out of 3,000 bucks, they'd better at least have given me a decent computer. Or possibly it has to do with the fact that I've got more RAM, a faster processor and an equally powerful graphics card? ;) Wub ya, Voods Title: Re: AA 2.4 Post by: BFG on May 18, 2005, 11:10:13 am What the hell!??! OK typhy gimme the full specs of your set up and what settings and res your playing AA at mate, because sure as hell it sounds like that laptop is spanking my tower! >:(
Title: Re: AA 2.4 Post by: BTs_Mysterio on May 18, 2005, 01:24:07 pm Your 500 tower?
Title: Re: AA 2.4 Post by: BFG on May 18, 2005, 03:11:00 pm My Quicksilver 1Ghz DP G4 with Gig ram and a Radeon 9800Pro 128mb card... :(
Title: Re: AA 2.4 Post by: th.Sentinel on May 18, 2005, 05:43:02 pm Heh how the *** do you get 60 fps avarage, I get an avarage of 45 fps on almost all the maps except on hospital and insurgent camp there it sometimes drops to 15...
And I got a 2x 2ghz G5 with an ATI Radeon 9600 64 Mb and 1,5 Gb of RAM. The only thing affecting my fps is my screen resolution which is on 1280x1024 cause I like it that way. (I know my graphics card isn't that fast either but it should be able to beat a pb graphicscard.) Title: Re: AA 2.4 Post by: BTs_Mysterio on May 18, 2005, 09:53:50 pm Any change with the 10.4.1 drivers? (from anyone who plays AA)
Title: Re: AA 2.4 Post by: Typhy on May 19, 2005, 09:51:13 pm OK, Hospital is the exception - it runs like shit.
1.5GHZ Powerbook G4, 2GB RAM, 128MB ATI Radeon 9700 ( Overclocked about 10% ). AA doesn't support wide screen resolutions, so I'm running at 1024x768, max graphics and decals. Actually runs slightly nicer on my laptop than it does downstairs on my parent's Dual 2.5. Best performance is probably at Insurgent Camp, I get right around 50 outside, but constant 80 inside. There's just one problem - I hate AA. Title: Re: AA 2.4 Post by: BTs_Mysterio on May 20, 2005, 12:09:13 am (typhy has this weird thing about insisting his Powerbook is faster than any G5)
Title: Re: AA 2.4 Post by: Typhy on May 20, 2005, 12:17:55 am OK. . . The G5 smokes it on everything else, just to dismiss that illinformed and stupid attempt to start something.
Title: Re: AA 2.4 Post by: BTs_Mysterio on May 20, 2005, 04:02:15 am You must have downgraded the G5 graphics card to the NVIDIA shit-end.
Title: Re: AA 2.4 Post by: BFG on September 20, 2005, 03:05:54 pm Good news for mac AA players..... sounds like the mac version of 2.4 is on its way soon:
Quote ArmyOps: Mac version just went out to the MacNinjas for beta testing. Title: Re: AA 2.4 Post by: Civrock on September 20, 2005, 08:59:53 pm lol, that message has been on Icculus' blog since at least a month. ;)
Title: Re: AA 2.4 Post by: BFG on September 21, 2005, 12:46:55 pm quick question, a while ago when i updated to 2.3 i suddenly lost the ability to be a advanced marksman (sniper) ... i had done all my training and was able to select the kit before, then suddenly its all greyed out... So i went back and re-did my training just incase that was the problem, and it clearly says ive passed all the training... the damn kit is still greyed out though, can anyone shed some light?
Title: Re: AA 2.4 Post by: BFG on September 21, 2005, 01:13:38 pm barrrgh, found it finally, just incase anyone ever has the same problem (sab this ones for u):
Quote Are you a qualified sniper but you simply cant seem to be able to select the adv. marksman class in game? The system now checks both marksman score AND sniper training. If you redid rifle range for practising purpose while scoring less than 36 while at the same time uploading the result, the system will keep your less than 36 score instead of your best score... You will have to REDO rifle range and score at least 36 in that case in order to be able to select sniper in game. Please be also aware of the fact, that there has to be a minimum number of players on the server in order to open the adv marksman slot. Plus: there are several maps that simply don't have a sniper, eg pipeline, HQ Raid do i make myself clear? Rohr out Title: Re: AA 2.4 Post by: th.Sentinel on September 21, 2005, 09:02:28 pm Also there is a bug in the new maps (Urban assault and Woodland Outpost) where you loose the sniper after a few rounds.
ie. you join a server you take the sniper spot, as soon as you get a few kills with the sniper you'll loose it in the next or second round following the one where you killed someone. Its a bug, cause afterwards you'll get like 4 or 5 nades and the m4, while you normally only have one nade. If you don't take the sniper spot from the moment you join the server, you'll only have a limited amount of rounds to still take it. I think its around 2 rounds, afterwards you won't be able to take the spot either. Title: Re: AA 2.4 Post by: BFG on September 21, 2005, 10:25:50 pm heh, well i went and re-did my training (again) 38 should do the trick...
Title: Re: AA 2.4 Post by: Supernatural Pie on September 22, 2005, 12:16:22 am blah. I want 2.4
Title: Re: AA 2.4 Post by: BFG on September 28, 2005, 05:26:36 pm Aarrgh, to late, apparetnly (even though it was in last testing) 2.4 for mac has been skipped - and we have to wait for 2.5 with everyone else.
that said, the servers are so much nicer now without everyone else! :D Title: Re: AA 2.4 Post by: Civrock on September 28, 2005, 11:36:38 pm Maybe even a release for Mac and PC at or at least around the same time, that'd be a first. :)
Title: Re: AA 2.4 Post by: l33t_Guest on September 30, 2005, 10:11:55 pm blah. I want 2.4 Well, I guess youll just have to deal with 2.5 snipe. ;D Straight from the Dev's If you aren't playing v2.5.0 within the next few weeks, then something came up that delayed the release a bit. Don't worry, we'll fix it and get it out as soon as possible. Some other good news is that the v2.5 Mac & Linux ports are in full testing right now, and will also be released 'soon'.. Title: Re: AA 2.4 Post by: BFG on October 01, 2005, 03:36:52 am Indeed Voodoo, sorry sorry, i mean 'leet guest'
The infamous "soon" however... soon next month, soon next year, soon next time your flying on a blue pig that is singing the Belgium national anthem backwards. Title: Re: AA 2.4 Post by: BTs_GhostSniper on October 01, 2005, 05:09:59 pm The infamous "soon" however... soon next month, soon next year, soon next time your flying on a blue pig that is singing the Belgium national anthem backwards. How does the Belgium National Anthem go again? I'll have to start practicing so I can play it backwards for you when v2.5 comes out. ;) Title: Re: AA 2.4 Post by: KGB on October 02, 2005, 01:04:13 am Quote Arise, you prisoners of starvation! Arise, you wretched of the earth! For justice thunders condemnation: A better world's in birth! No more tradition's chains shall bind us, Arise, you slaves, no more in thrall! The earth shall rise on new foundations: We have been naught, we shall be all! 'Tis the final conflict; Let each stand in their place! The international working class Shall be the human race. We want no condescending saviors To rule us from their judgment hall, We workers ask not for their favors Let us consult for all: To make the thief disgorge his booty, To free the spirit from its cell, We must ourselves decide our duty, We must decide and do it well. 'Tis the final conflict; Let each stand in their place! The international working class Shall be the human race. Ooooops, That is The Internationale. Sorry you had to read that socialist propaganda ;) http://homepages.vub.ac.be/~best/Publications/anthem.pdf Start practicing BFG Title: Re: AA 2.4 Post by: BFG on October 02, 2005, 03:46:55 am Thanks mate, appreciate it. Now then, anyone got a blue flying pig i can borrow?
Title: Re: AA 2.5 Post by: Civrock on October 02, 2005, 03:51:13 am lol, in Germany we have a drink (like Red Bull, but much cheaper) with a picture of a flying blue pig (actually wearing a blue superman costume) on the can, called "Flying Pig". Nice coincidence. ::lol::
Edit: Changed title to AA 2.5. Title: Re: AA 2.5 Post by: Civrock on October 15, 2005, 04:27:13 pm Quote ArmyOps: 2.5.0 is probably going to stay in beta through the weekend. Hopefully there will be a Linux and Mac OS X client release next week. We were aiming for a simultanous release, but it just didn't work out that way. Soon. AA 2.5 got released for PC two days ago. Title: Re: AA 2.5 Post by: magnetic on October 18, 2005, 01:41:37 pm 2.5 is very nice. The 2 new cqb maps are well designed, so people dont camp like on some of the bigger maps. The weapon realism have been altered slightly, and I think the naderange have been decreased, maybe to stop the spawnnading on some maps.
Looking forward to seing some mac users on version 2.5 soon. Title: Re: AA 2.5 Post by: BFG on October 18, 2005, 03:21:24 pm There's a full list of the changes and fixes made in 2.5 (for us its going to be a much bigger jump from 2.3 to 2.5 than all those PC guy on 2.4) You can see the whole list here (http://www.americasarmy.com/intel/fullstory.php?i=1457) (towards the bottom of the page)
Title: Re: AA 2.5 Post by: Croosch on October 23, 2005, 05:21:31 pm has anything been said on the Mac release date? been waiting for this for a while.
Title: Re: AA 2.5 Post by: Civrock on October 23, 2005, 06:55:40 pm Nope, it's supposed to get released this week... maybe short before midnight, heh.
Title: Re: AA 2.5 Post by: DarK. on October 23, 2005, 10:03:24 pm it doesnt have long then...
Title: Re: AA 2.5 Post by: l ! l Ross on October 23, 2005, 10:11:42 pm Beta is on what should be the final build. Release probably in a few days or so.
Title: Re: AA 2.5 Post by: BFG on October 24, 2005, 12:02:06 pm Looks like there are a few bugs still need fixing however, your a tester aren't you ross? looking at bugzilla.icculus there are several Mac specific bugs....
Title: Re: AA 2.5 Post by: DarK. on October 24, 2005, 04:51:51 pm but this week... hopefully... !!!!!!
Title: Re: AA 2.5 Post by: BFG on October 24, 2005, 05:20:57 pm your really going for the 4 word posts arn't you dark ;)
well there are 8 bugs/problems listed at the mo but many seem to be wrong/irrelevant. Quote 2.5.0 is shipping next week, and should fix this issue. (in ref to a 2.3 crashing issue) Well Ryan said it.... can't get more definate than that! Title: Re: AA 2.5 Post by: DarK. on October 24, 2005, 06:29:41 pm So BFG what were the bugs... do you have a link to them?
BTW BFG this post word count = 19 Title: Re: AA 2.5 Post by: BFG on October 25, 2005, 04:25:09 pm • Both the shadow options Blob and Detailed don't work in latest build
• Walk sound repeting in latest build • [2.5] Shell ejection wrong when crouched and scoped. those seem to be the mac specific bugs, other PC bugs are listed also. Title: Re: AA 2.5 Post by: DarK. on October 25, 2005, 06:15:30 pm So when I dl the new AA, I will be able to just toss the last one right?
Title: Re: AA 2.5 Post by: BFG on October 25, 2005, 06:48:29 pm Yep i believe so... i heard there was a patch but personally id go with the full dl monty.
Title: Re: AA 2.5 Post by: l ! l Ross on October 25, 2005, 07:59:40 pm Ryan's aiming for a Wed release, at the latest Friday.
Title: Re: AA 2.5 Post by: DarK. on October 25, 2005, 08:53:25 pm Ross, could you enlighten us to whether or not there will be a patch?
Title: Re: AA 2.5 Post by: l ! l Ross on October 25, 2005, 09:08:56 pm Ross, could you enlighten us to whether or not there will be a patch? Full install no patch. 2.4 moved to the new unreal engine so everything changed. Title: Re: AA 2.5 Post by: DarK. on October 25, 2005, 09:54:16 pm thats what I thought... just couldnt help to hope that a smaller file was avaliable.
Title: Re: AA 2.5 Post by: BTs_GhostSniper on October 25, 2005, 10:00:06 pm thats what I thought... just couldnt help to hope that a smaller file was avaliable. Personally, I've never used the patch that was available to upgrade AA...always seemed to be too many problems going that route. So I've always deleted the old version and done a completely new install with the full new version and have never had any problems. Title: Re: AA 2.5 Post by: l ! l Ross on October 25, 2005, 11:34:28 pm Beta is done. With luck it will be out tomorrow.
Title: Re: AA 2.5 Post by: Toxic::Joka on October 26, 2005, 11:16:32 am Expect some lag on the new maps, something went wrong with the 2.5 update and the new maps have been lagging for weeks, regardless of server. Atleast on the PC side.
Title: Re: AA 2.5 Post by: l ! l Ross on October 26, 2005, 02:01:47 pm Expect some lag on the new maps, something went wrong with the 2.5 update and the new maps have been lagging for weeks, regardless of server. Atleast on the PC side. I haven't seen much lagg. But I have seen alot of empty servers for the new maps I guess that could be the reason. Title: Re: AA 2.5 Post by: BTs_GhostSniper on October 29, 2005, 05:41:33 am W00t! I'm right in the middle of downloading AA 2.5 for the mac...all 797MB of it! It still isn't showing up for download on the AA website, but it is on the 3dgamers.com website.[/size] ;)
Title: Re: AA 2.5 Post by: cO.twist on October 29, 2005, 10:19:21 am http://icculus.org/news/news.php?id=2518
macgamefiles was the fastest, the torrent will prob be the fastest w/in a day. thx for the link sent :) Title: Re: AA 2.5 Post by: BTs_GhostSniper on October 29, 2005, 02:29:59 pm I downloaded mine in under an hour from 3dgamers.com...download speed was 615 KB/sec.[/size]
Title: Re: AA 2.5 Post by: BFG on October 29, 2005, 02:43:48 pm Quote Download speed was 615 KB/sec. lol. Current DL speed from Bitttorrent - average 60kb ... :( Ah well can't wait to try it out... see you guys in there, somewhere, hopefully! Title: Re: AA 2.5 Post by: (SiX)Sheixhundt on October 29, 2005, 03:23:24 pm yeah wtfwtf...
I used 3d gamers, i have 1 meg down, and couldnt get more than 40k...wtf? it only ever showed one mainline seed... ANYHOOSAL...HAD TO LET IT RUN ALL NIGHT, AND (oo sry caps) and so now its installing and i will kill you all very soon. PLEASE! drop Ryan an appreciative email, so he knows that not ALL mac gamers are helpless and hopeless whining babyshits.. The forums were brutal, and we're lucky we got this game at all considering there are only about a hundred of us that play with any regularity. I will put up my kdx server if we all happen to get together..becuase I think the group of you guys would be great to whip ass with. See U soon. Title: Re: AA 2.5 Post by: BFG on October 29, 2005, 03:35:29 pm hehehe, well my internet just farted and im now struggling to get a consistant 10k DL speed from the bitttorrent.... i have a 1mb dl connection this is not right!!
anyway if you guys haven't grown beards, got arthritis and died by the time my DL has finned i't would be great to hook up shiex and co, AA is so much fun when you have a team of guys you know on comms whooping ass :D Title: Re: AA 2.5 Post by: (SiX)Sheixhundt on October 29, 2005, 05:31:48 pm Just played all morning, and heres my review:
the only thing that has changed, that I can tell.... New Maps. more realistic damage when hit and bleedouts. LOTS MORE HONOR SERVERS!! woof Im not sure what i expected..and considering the feel is almost exactly the same, im not entirely sure why they took the time to report it to another engine. All in all, fine with me..we got it, new maps and im happy. Drop your feedback whether you players would rather try the teemxpeex route, or the KDX route? And does the GR server finder work for you guys? I cant join from it for some reason, and i would like to use that method so we can join each other, and perhaps field a team...?? mb?? AGAIN..PLEASE...drop Ryan a sincere thanks for his time and putting up with all the complaining. Porting a two gig game without major bugs cannot be easy for one guy working all alone. Title: Re: AA 2.5 Post by: BFG on October 29, 2005, 05:41:12 pm I sent Ryan a email on behalf of *DAMN thanking him for his support of the mac gaming community and for all his hard work in keeping AA alive for the mac... hope it dosn't just drop into his spam filter! ;)
Shiex a few questions for you mate. i keep hearing screaming noises from guys who have just got 2.5 saying it will hardly run, that the fps is about 5-10 on most maps, and totally unplayable. what set up are you playing AA on, and what settings did u run it at? and did it play ok? not the teemspeex route - we don't have a server - kdx sounds good :D Title: Re: AA 2.5 Post by: (SiX)Sheixhundt on October 29, 2005, 06:47:23 pm I notices some extra lag on certain servers, but i think its more of a server issue.
I havent tested on my 1 gig PB, Im playing on a daul 2.5 with 2 gigs ram, and a 9800 pro, so i wouldnt be able to asses middle machine performace. Runs to perfection for me, and as long as im on a server thats good, no lag...i have noticed some lag on all the blizzard maps i played,and poly count might be larger, so mb a heavier load. I just couldnt tell ya. Title: Re: AA 2.5 Post by: BTs_hooks on October 29, 2005, 11:56:26 pm im fricken pissed off, the old AA ran like a dream, now with 2.5 im not breaking 15fps, im on a 1.8 G5 with 2 gigs of ram with a 64mb. even with the settings turned all the way down its still choppy
Title: Re: AA 2.5 Post by: (SiX)Sheixhundt on October 29, 2005, 11:58:51 pm Hey Hooks,
make sure you test a bunch of servers,... pings arent real indicative of performance.. ive found some really choppy servers with good pings (and im sure it was the server) keep trying and report back.. i will look for legal .ini tweaks like we used on RVS to get better frames, and let you know. Title: Re: AA 2.5 Post by: DarK. on October 30, 2005, 12:03:43 am Hooks, Pc'ers have been complaining since the second they finished their 2.5 Install, they say its really laggy, so the AA people are pissed and tired of hearing about it/trying to fix it. Maybe there will be a 2.5.1 something to fix the lag problems.
btw my college hates downloads, so Im getting 20 k a second with a collge speed... wtf I hate my college. Title: Re: AA 2.5 Post by: (SiX)Sheixhundt on October 30, 2005, 12:42:55 am Ah yeah, the forums were FILLEd with this problem..so i posted this
Some sections may not be the same (ieEditor.Engine) etc..but these setting are common to all UT games..and this is one now...you may have to look thru several .ini files to find them...start with ArmyOps.ini (in application suppport- in user library) This link is sorta long, but ask anyone that applied these tweaks to Ravenshield and ask them if they worked. It was almost magic. Try this before you give up. Most important settings are the Cache size (make it match your card) and texture Max/Min lod (number of textures mapped onto each object. (default is 12, try 8-6) ALSO: BACK UP ANY INI YOU CHANGE!!!!!! the tactical gamer link contains the entire tweakable list. READ CAREFULLYYYY!!! http://forum.americasarmy.com/viewtopic.php?p=2047522#2047522 http://www.tacticalgamer.com/showthread.php?t=5666&highlight=frame+rates good luck and report back. Title: Re: AA 2.5 Post by: th.Sentinel on October 30, 2005, 02:27:24 am What I notices so far with the new AA is the horrible lag!
Extraction is the worst so far, I get 15 fps avarage and 30 fps max outside. (2x2Ghz G5 with ATI x800XT) For the first time in a cqb fight I actually lagged out, getting 5 fps or so. It was impossible to kill the other guy when he was rushing in. They maybe made it look more realistic when getting hit, but it doesn't make the game more enjoyable that way. Combined with the lag it makes it almost impossible to recover. I don't really like the new update, maybe in a few weeks I'll get used to it, but for the moment I'm just getting frustrated every time I'm getting shot out of nowhere. 2.5 actually feels like a completely new game, and I don't mean it in a good way. Title: Re: AA 2.5 Post by: (SiX)Sheixhundt on October 30, 2005, 02:10:33 am I believe you but that makes no sense, I have a dual 2.5 and everything on ultra, and im staying in the 40-50 range, even in mad fights on extraction...
did you install into ROOT users application folder? Thats one thing i TOTLALY forgot about when dealing with UT games..all of em..they dont like digging around the folder hierarchy looking for games. Title: Re: AA 2.5 Post by: th.Sentinel on October 30, 2005, 09:35:19 am I installed my AA where I installed the other one, in a games folder in my application folder.
Indoors I still manage to get 80+ fps on certain parts of the new maps. But outdoors its just unplayable. I'm gonna test it and put AA in my app folder to see what difference it makes. If it doesn't help i'm gonna tweak my settings... btw do you guys like the new interface? I think its ugly, its not as sleak as the previous one was. A lot of typographic errors! :-X Edit: I forgot about this AA specific tweakguide http://www.tweakguides.com/AASF_1.html Title: Re: AA 2.5 Post by: BFG on October 30, 2005, 12:24:34 pm I didn't run 2.3 from my root applications folder... heck i didn't even run it from the main Harddrive (used my secondry internal one instead)... ive installed 2.5 in the root apps folder and to be honest... well 2.5 runs for me like a great big pile of steaming shite.
all settings as low as they will go: SF extraction: between 6 and 8 fps SF docks: between 5 and 8 fps all of the nomal maps from 2.3... anything between 10 and 15 fps - a firefight normally = about 6 fps hardware lag, internet lag, totally unplayable game. I have spent more time this afternoon trying to find a decent server than i have actually been playing. they seriously need to update their 'minimum specs' for playing AA on a mac, because sure as hell my setup can't handle it anymore. all in all... feeling pretty peeved of! >:( Title: Re: AA 2.5 Post by: DarK. on October 30, 2005, 10:01:49 pm BFG its not your computer, my iMac G5 2ghz sounds like a mirror image of what you are experiencing.[/size]
Title: Re: AA 2.5 Post by: BFG on October 30, 2005, 10:29:29 pm well it sucks ass. sorry but if this is a good representation of the UT engine then it can go blow my ass-hole. Shit loads of money, a massive development team and this is what they come up with? its a joke. I can understand the really pissed off comments in the forums now, i wish i had 2.3 ... 2.5 is a lump of junk in its current form
Title: Re: AA 2.5 Post by: th.Sentinel on October 30, 2005, 11:06:34 pm I totally agree with you, the difference between 2.3 and 2.5 is HUGE. 2.3 was an older engine but at least it played decent... Now it plays like crap and when in cqb a pc player has a to big fps and network advantage.
The new physics engine makes my aimpoint go bezerk whenever I get hit, when you get hit by a nade your gun drops and it takes several seconds to get it back due to lag... They maybe made it more realistic, but not more enjoyable. I don't want a frickin slow simulator, I want a game where I have fun. Its really frustrating to see the game I loved for 2 years end up like this crap. BTW on UT2004 I get an avarage of 60 fps everywhere, even in combat with all the effects you want on max... Its crazy to see a game with so much potential, such a big development staff and well funded produce something incomplete like this. And we need at least one more developer for Mac so they could split up the tasks. And finally fix those network problems. Title: Re: AA 2.5 Post by: BFG on October 30, 2005, 11:10:55 pm Yep absolutly.
- now i do like some of the realism changes - i don't mind the gun dropping when your stunned or the 'knock-out' effect of falling or being hit etc etc... what i do mind is the appalling fps and networking... to be honest id be pretty embarrassed if i was one of the AA developers right now. - on the G4 i don't get anything like what sents fps were, but the inportant thing it was definatly playable. and yet even now talking to some of the guys im playing with - they have fps on maps like extraction of anything between 40 and 80 ... consistently! how the hell can u play against a guy who has a FPS like that? u cant! Title: Re: AA 2.5 Post by: DarK. on October 30, 2005, 11:31:33 pm I m so glad I kept my old copy of 2.3[/size]
Title: Re: AA 2.5 Post by: BFG on October 31, 2005, 12:04:59 am Quote I m so glad I kept my old copy of 2.3 ... but you won't be when all the servers and/or players go. and you won't ever see another honor server running 2.3 problem is, there are lots of good things about 2.5 - u just cant appreciate them because of the bs Title: Re: AA 2.5 Post by: *DAMN Mauti on October 31, 2005, 12:28:32 am I downloaded version 2.5 as well and I can only double the statements about the crapy fps here. Further I don't see a change in the engine quality, may it has more features but the price is too high...
Good night, Mauti Title: Re: AA 2.5 Post by: DarK. on October 31, 2005, 12:59:46 am Quote I m so glad I kept my old copy of 2.3 ... but you won't be when all the servers and/or players go. and you won't ever see another honor server running 2.3 problem is, there are lots of good things about 2.5 - u just cant appreciate them because of the bs Im not saying that I am going to just drop 2.5... but when I get frustrated and stuff I wanna fall back on 2.3[/size] Title: Re: AA 2.5 Post by: BFG on October 31, 2005, 09:22:57 am Quote Im not saying that I am going to just drop 2.5... but when I get frustrated and stuff I wanna fall back on 2.3 me to mate, me to..rgr mauti - I dont see any graphical inprovement at all then again i guess the daft thing is i wouldn't becasue i have to have all the settings as low as i can get them - but i don't see any 'major inprovments' - and if the engine upgrade came in the form of better networking and less cpu intensive running then thats a laugh! Title: Re: AA 2.5 Post by: z][t-Magnetic on October 31, 2005, 10:38:59 am Damn sorry to hear that guys. I can only say it runs smoothly with high settings on my mediocre PC. Dunno what they fucked up in the Mac version to make it so system demanding.
Now I’m wondering whether or not to dl it for my Mac laptop i use at work ;) If you still decide to play, look me up for some games. http://aaotracker.4players.de/usertracker.php?userid=153019 Title: Re: AA 2.5 Post by: th.Sentinel on October 31, 2005, 07:58:38 pm 2.5 is starting to get playable for me. I'm getting around 10 fps more with some tweaks.
It went from 10-15 fps to 20-25 fps around the bus on Extraction. Which is a big difference. Main changes I did were: [Engine.GameEngine] CacheSizeMegs=256 (it was 64) I read somewhere its best when you set this upto a 3rd of your RAM, I have 1,5 GB for 2 processors so I think 256 is best for me. [OpenGLDrv.OpenGLRenderDevice] VARSize=96 (it was 32) I'm gonna test it with 128 to see if it makes a difference, but after all i've read I doubt it. The best thing to do for this setting is testing different ones; 64, 96, 128 and see what's giving you the best framerate. All my ingame graphics settings are on High cause they don't change much to the framerate, my graphics card can handle it. I also noticed that when you turn of your hud it gives you a huge fps boost. On PCR when running up the stairs I get 45-60 fps when on and when I switch it off I get 120+ fps. I've put the hud on/off on my mousewheel now so I can switch it on to see the objective and switch it off when I'm running or shooting. command to do this: bind mousewheelup agphud 1 bind mousewheeldown agphud 0 Now I just scroll the wheel to put it on or off. Pretty simple :) If I find some more settings to tweak i'll let you know. Edit: without the HUD on Extraction I get 30+ fps around the bus and 40+ fps anywhere else outside. I tested this together with [TGD]_atFault (he has the same machine, same card only a bit more RAM) and he got the exact same results. ::applause:: Title: Re: AA 2.5 Post by: l ! l Ross on October 31, 2005, 11:31:32 pm Interesting Sent. I did report a bug with the HUD but it was nothing to do with performance. I will let Ryan know.
Title: Re: AA 2.5 Post by: BFG on November 01, 2005, 12:28:37 am Tried it on SCAR ... removing the HUD raised my FPS from 15/20 to 35/40 at times - massive difference sometimes... other times very little - hard to play with out it though when u don't have the cross hairs!!
all in all though, i quit. AA is now totally unplayable on this G4 and i can't upgrade until i earn some seriouse money... and its hard to get the work until i can upgrade and be able to take it on. Anyone smell a double bind situation? It needs to be fixed or i see a lot of Mac AA players throwing the towel in. then again i doubt they could give a flying f*ck if mac players didn't play, so i guess that dosn't help! :( Title: Re: AA 2.5 Post by: BTs_hooks on November 01, 2005, 03:33:12 am hey has anyone else experienced the Black Flash from the flash bang its quite fun since it doesnt fade in it just stays black all the way untill ur completely fine
Title: Re: AA 2.5 Post by: DarK. on November 01, 2005, 04:56:36 am Yes hooks thats all flashes ever are for me[/size]
Title: Re: AA 2.5 Post by: BFG on November 01, 2005, 11:29:28 pm rgr same here - another bug i really would have thought that testers would have picked up on.... apparently little things like that and the totaly un-playability of the game past a lot of folk by...
Title: Re: AA 2.5 Post by: l ! l Ross on November 01, 2005, 11:46:01 pm rgr same here - another bug i really would have thought that testers would have picked up on.... apparently little things like that and the totaly un-playability of the game past a lot of folk by... are u talking about the flash bang? The black is no bug it has been like that on the PC before 2.3. Title: Re: AA 2.5 Post by: DarK. on November 02, 2005, 12:51:00 am No Ross, In 2.3 it was white for us Mac people (should be the same for pc'ers) and I dont think its a bug, because it doesnt make it unplayable at all for me.
Yes he is talking about the flashbang btw. Btw, I have found some nice tweaks that took me from 8-15 fps to 20-50 FPS!!! Contact me on GR or something.[/size] Title: Re: AA 2.5 Post by: BFG on November 02, 2005, 09:35:00 am Sorry ross, didn't mean to sound quite so bitchy in that last post.
Yes the Flash bangs now send the comp screen completely black - it dosn't 'wear' off - it just goes from black back to normal (eventually) ... which basically looks totally crap after the effective white stunning of the Flash in 2.3 (on mac) which slowly wore off Title: Re: AA 2.5 Post by: l ! l Ross on November 02, 2005, 02:07:36 pm No Ross, In 2.3 it was white for us Mac people (should be the same for pc'ers) and I dont think its a bug, because it doesnt make it unplayable at all for me.[/size] Thats my point. The white flash effect in Mac 2.3 was a bug it should have been black like the PC 2.3 was. It was reported but not fixed. For 2.5 it was fixed and now appears as it should. Its is no bug. Title: Re: AA 2.5 Post by: BFG on November 02, 2005, 02:56:39 pm lol brilliant, a pity thought i thought the bugged version felt far more realistic and inkeeping with the game than the black out... then again i've not had direct experience of being flashed ... just v bright flashes, fireworks, home made bombs etc ;)
Title: Re: AA 2.5 Post by: cottonmouth on November 02, 2005, 03:19:12 pm Quote I have found some nice tweaks that took me from 8-15 fps to 20-50 FPS!!! Contact me on GR or something. Can you post them here Dark?? I have been trying everything to get 2.5 playable but nothing works. Honestly, I have more fun playing the DopeWars widget than 2.5. ::wall:: Title: Re: AA 2.5 Post by: (SiX)Sheixhundt on November 02, 2005, 03:27:41 pm OK Guys...bear with me.
I want you guys that are struggling with frames to try this. Yes, it sounds nutty, and im not sure how it can help, but as claimed in this thread, http://forum.americasarmy.com/viewtopic.php?t=193288 SUPPOSEDLY there is some code that is tking over the cpu for AUTOMATIC LOGIN. Please please try this, and report back. Edit: inexperienced player-proof instructions: 1. open AA 2. go to personnel jacket 3. ensure that username and password are entered 4. ensure that "save login/profile info" is checked (I think that's what it's called) TOP BUTTON 5. ensure that "auto login" is UNCHECKED (again, paraphrasing actual button name) BOTTOM BUTTON 6. quit AA 7. open AA 8. go to deployment 9. join a server 10. check your fps, verify that it is indeed higher Now, if at first, it doest seem to work, visit that link i posted, and check how to do it thru the ini. Sounds somewhat promising, although i dont understand the mecahnics. Hope to see you there?? i hope?? mb? **crosses fingers And Cotton mouth, they are posted here. please scroll back to my thread. Well hell...here they are again. -------------ArmyOps.ini>Library application support [OpenGLDrv.OpenGLRenderDevice] UsePrecaching=True UseCompressedLightmaps=True MultisampleBuffers=0 MultisampleSamples=0 MultisampleHint=0 ForceCompression=True UsePixelShaders=False ------------ http://o3b.org/phpBB2/viewtopic.php?t=188 http://www.tacticalgamer.com/showthread.php?t=5666&highlight=frame+rates Title: Re: AA 2.5 Post by: BTs_GhostSniper on November 02, 2005, 03:29:02 pm lol brilliant, a pity thought i thought the bugged version felt far more realistic and inkeeping with the game than the black out... then again i've not had direct experience of being flashed ... just v bright flashes, fireworks, home made bombs etc ;) I have. The reason it is black is because when you are flashed you involuntarily close your eyes and pretty much can't even make yourself reopen them for a bit because it hurts so bad. Plus the "bang" part of the flashbang grenade puts you pretty much in a state of shock. When I was a Ranger we had to go through a course where they actually used a "toned-down" version of a flashbang on us so that we could see what the effects of it really are on the human body. All-in-all, not a fun experience. I liked the gas chamber better than that shit. Title: Re: AA 2.5 Post by: cottonmouth on November 02, 2005, 06:57:27 pm Quote Cotton mouth, they are posted here. please scroll back to my thread I had tried those tweaks already, I thought Dark had some other solutions.Judging by the thread on AA, about the AUTOMATIC LOGIN, it seems people are having success. Thanks Sheix, cant wait to get home to give it a go. There is still hope. ::applause:: Title: Re: AA 2.5 Post by: DarK. on November 02, 2005, 08:12:26 pm Cotton, I found a few other things... like turning off
HighDetailActors and AdvancedHighDetailActors change your VARSize to 96, make your "CacheSizeMegs" = the size of the memory on your video card... many others but I dont remember them off the top of my head.[/size] Title: Re: AA 2.5 Post by: z][t-Rampage on November 03, 2005, 09:43:41 am Hey Peeps.
got some noob questions for you veterans. i finished training yesterday(hate that parachute!) and i was all fired up to do some single player training. really never liked jumping online and taking the chance of tk's...well i did go online and i did ok for the first time. 3 kills in a couple of games and one tk(shit) but i want to play some single player missions. how do i play singleplayer missions or get battlefield training without others? i have looked at my trainings and every time i end up online. am i just ond AND blind? Hosting - how does hosting work with AA? can i at some point host? i was thinking it was points and when i have enough, hosting is an option. so far i like what i see. it feels like a combination of ghr and battlefield. i like that its hard because it usually makes it more fun when i figure it out. fun stuff and i know that i'll get in trouble with my girfriend...... advice is greatly apreciatet Title: Re: AA 2.5 Post by: BFG on November 03, 2005, 09:51:18 am load up AA - then type "Start *mapnam*e" that loads the map in SP for you.
THen you need to give yourself a class ie Rifleman, SF, Sniper etc. sooo.... Type "Class *code* " and replace code with one of the following R - Rifleman (M16A2) SF - Special Forces G - Grenadier (M203) S - Sniper (M82) B - Shotgun (M870) D - Door Breacher S24 - Sniper (M24) AR - Automatic Rifleman (M249) M - Rifleman (M4A1) M4M - Rifleman (Modified M4A1) BDM - Bunker Defeat Munitions (M141) AT4 - AT4 Rocket Launcher (M136) RPK - Opfor Automatic Rifleman (RPK) SVD - Opfor Sniper (Dragunov) RPG - Indigenous Forces Rocket Launcher (RPG-7) thre are loads more than that howevre! then to add some guys to shoot at you need to type "summonNPCSoldier" The guy will stand like a scarecrow - great target practise, but if you wnat him to move/shoot back at you just type "Walk" You can summon shit loads of enemy soldiers to shoot at - they normally just stand still and shoot at me (be carful they can be pretty damn accurate hehehe!) but they do walk sometimes!! oh shit, i just typed all this out and you can find it here: http://www.tweakguides.com/AASF_5.html U can set up a linux unofficial host.. u have to pay a company for a AA Honor server dunno the details! Title: Re: AA 2.5 Post by: z][t-Rampage on November 03, 2005, 11:19:36 am Thanx BFG
then i'll go get familiar with some maps. work? whats that? who needs to work?? pffs Title: Re: AA 2.5 Post by: cottonmouth on November 03, 2005, 02:19:47 pm So... did the Autologin effect anybody elses FPS??? Mine went from 5-8 with autologin on to 20-35 with it off on SF_Extraction. ;D
Thanks for all the tips and tewaks fellars!!!! ::applause:: Title: Re: AA 2.5 Post by: (SiX)Sheixhundt on November 03, 2005, 05:04:23 pm Although i was the FIRST to post a thorough ini tweak on the AA forum (breaks arm patting own back) I gotta say...
Im DAMN impressed that someone (Edidie) figured out that crap with the login screen. Im ecstatic that it wasnt merely the placebo effect. Hope to see you all soon. If you see my green light, you know where to find me. We need to scrounge a regular team. With KDx and some teamwork, we can fucking dominate these lonewolf noobxx... woof. Title: Re: AA 2.5 Post by: BFG on November 03, 2005, 08:23:31 pm Quote We need to scrounge a regular team. With KDx and some teamwork, we can fucking dominate these lonewolf noobxx... Hell Yeah Cowboy (cowboy wtf? sorry) - played with Dark on NF last night, - Voice comms make one hell of a daddy of a difference - only problem is everyone all getting in the same servers etc... Any changes to GR and AA support or whats the deal - i havn't booted GR up for months now!! Title: Re: AA 2.5 Post by: BFG on November 03, 2005, 11:22:58 pm http://www.gamespot.com/news/6137060.html
Don't get too close to the recently released version of America's Army, if all goes well, there should be a new one coming along wih substantial enhancements in the next few months. Title: Re: AA 2.5 Post by: l ! l Ross on November 03, 2005, 11:28:15 pm http://www.gamespot.com/news/6137060.html Don't get too close to the recently released version of America's Army, if all goes well, there should be a new one coming along wih substantial enhancements in the next few months. Kind of pointing out the obvious. Title: Re: AA 2.5 Post by: BFG on November 04, 2005, 12:14:24 am they said it not me ;)
- the start of dev with the UT3 engine seems one hell of a long way off though... although then agian i guess we're nearing the end of 2005 now. Title: Re: AA 2.5 Post by: Civrock on November 04, 2005, 12:37:57 am And the version with UE3 will probably be 3.0. ;)
Btw, I just started playing and reached 40/40 in the very first basic training... and then I mastered adv marksmanship. ::applause:: Other than that... the training fuckin' sucks. Title: Re: AA 2.5 Post by: *DAMN Mauti on November 04, 2005, 01:13:24 am Actually I found the basic shoot training more difficult than the adv markmanship which I passed at the first try.
I still didn't have the patience to do the Medical and S.F training, beside that I had the 2 - 4 minutes PunkBuster check when I enter a server, makes me ::wall:: Title: Re: AA 2.5 Post by: BFG on November 04, 2005, 10:32:55 am Quote Actually I found the basic shoot training more difficult than the adv markmanship which I passed at the first try Same here - got 38 for basic training - but there are allways 2 that just don't go down when they should! - found the advanced much much easier Title: Re: AA 2.5 Post by: z][t-Rampage on November 04, 2005, 10:46:43 am parachuting was a bitch for me. nailed the school and took forever jumping out of the plane.
playing with mags yesterday really picked up my game for a while he he he. cool game Title: Re: AA 2.5 Post by: z][t-Magnetic on November 04, 2005, 10:55:29 am I’m very pleased to see more friendly faces in the games now ::applause::
Since I’m playing on the PC, and I want to have you guys on voice, does anyone know a voiceapp that works for both PC and Mac? Title: Re: AA 2.5 Post by: Civrock on November 04, 2005, 03:30:47 pm NetFone. I could send you the PC version if you don't have it, it's compatible with the Mac version.
Title: Re: AA 2.5 Post by: gsr on November 04, 2005, 07:09:34 pm Mauti, you might want to consider completing the medical training as being a medic and healing people during battle is a quick way to get honor points. It's sure slow trying to get to that 25 honor where you can modify the weapons loadout.
Title: Re: AA 2.5 Post by: l ! l Ross on November 04, 2005, 08:24:24 pm Mauti, you might want to consider completing the medical training as being a medic and healing people during battle is a quick way to get honor points. It's sure slow trying to get to that 25 honor where you can modify the weapons loadout. You only need to be 15 honor to play as a SF and mod your weapon. Title: Re: AA 2.5 Post by: Civrock on November 04, 2005, 08:48:14 pm Sheesh... I just finished all the trainings... everything was pretty easy and then the fuckin' POS active SF level... gawd... took way too long getting to that truck, about half an hour. ::wall::
Title: Re: AA 2.5 Post by: Civrock on November 10, 2005, 04:35:49 am Apparently the first BETA server with 2.5.1 is running already (don't know if Mac or PC, or even both) and there's also a new map, called "SF Border".
And btw, the problems with the authentication server should be resolved "hopefully" by this evening, according to a moderator over at the official AA forum. Title: Re: AA 2.5 Post by: theweakspot on November 10, 2005, 04:52:46 am Quote also a new map, called "SF Border" here come the mexicans.... ::applause:: Title: Re: AA 2.5 Post by: Civrock on November 10, 2005, 05:07:35 am Heh, it'd be funny as hell if the Assault team, AKA the Mexicans, would have sombreros instead of black masks. Rather unlikely, though. ;D ;)
Title: Re: AA 2.5 Post by: z][t-Magnetic on November 10, 2005, 09:48:16 am I’m sure it will be Germans trying to get into Denmark, pffff.
Title: Re: AA 2.5 Post by: Civrock on November 10, 2005, 02:26:37 pm Danish Special Forces? What? ::lol::
Title: Re: AA 2.5 Post by: Civrock on November 11, 2005, 01:04:27 am Ryan Gordon released a hotfix for the Mac version of AA 2.5:
http://icculus.org/cgi-bin/finger/finger.pl?user=icculus Quote This is a hotfix to America's Army 2.5.0. The only change is that single-processor systems should no longer suffer a serious and sustained a framerate hit when using auto-login on the Personnel Jacket. The issue was caused by a thread that handles authentication requests that didn't sleep correctly, and appears to only affect the Mac client. There is no 2.5.0a for other platforms, and 2.5.0a is 100% network compatible with all 2.5.0 clients and servers. Dual processor systems will likely not see any significant performance change with this hotfix. Single processor systems should see their framerate return to approximately where it was in 2.3.0. Bug reports can be directed to the bug tracker. Discussion can go to The americasarmy.com forums, where there is a section dedicated to discussion of the Mac version of the game. Please do not report bugs in the forums; if they aren't in the bug tracker, they will not be fixed. Thank you for playing America's Army! Title: Re: AA 2.5 Post by: BFG on November 11, 2005, 01:11:08 am Quote Dual processor systems will likely not see any significant performance change with this hotfix Oh f*ck... so im still gonna get the ass sucking frame rates :( Title: Re: AA 2.5 Post by: Civrock on November 11, 2005, 01:19:41 am Nah, I believe that this "bug" was fixed completely but that single-processor users will see more of an improvement than dual-processor users. I think dual-processor users didn't relaly have that much of a performance drop because of this anyways (unless it's a non-g5 dual-processor). Try it anyways, I installed it already on my Dual 2.3 G5 and am going to try it myself now... :)
Title: Re: AA 2.5 Post by: BFG on November 11, 2005, 01:26:50 am It is indeed a "non G5-duel processor" heh... well perhaps with a combo of the patch, and my new bandwidth things might pick up a touch.. i'll give it a try at the weekend! :D
Title: Re: AA 2.5 Post by: th.Sentinel on November 11, 2005, 02:37:29 pm Altough it says it won't make much difference on a dual processor, I find it a bit more playable then it used to be. It can be my imagination, but for the first time I had 27-11 on Extraction!!
Normally it starts to lag when I'm firing at someone in close range. But now even with the rpk it was still playable. Title: Re: AA 2.5 Post by: BFG on November 11, 2005, 07:32:37 pm Awsome, getting any where near 20 FPS on Extraction would put a smile on my face! Currently with those maps any CQC means im dead!
Title: Re: AA 2.5 Post by: cO.twist on November 11, 2005, 08:22:26 pm wow thanks for that link. im on a single 1.8 g5, and i was getting 5fps on every map until that patch. now i can actually play. ::applause::
Title: Re: AA 2.5 Post by: BTs_GhostSniper on November 11, 2005, 11:42:24 pm wow thanks for that link. im on a single 1.8 g5, and i was getting 5fps on every map until that patch. now i can actually play. ::applause:: Yeah, you and I have the same computer and graphics card...same was happening to me. Everything's back to normal now. Title: Re: AA 2.5 Post by: Civrock on November 13, 2005, 07:20:01 pm Another new map discovered on a beta 2.5.1 server - Dusk.
Title: Re: AA 2.5 Post by: BFG on November 13, 2005, 07:32:21 pm Would be nice if they could stop making new maps and actually let people play on the current ones... ie actually build a game that runs half decent on computers.
Another little seperate joy that i was just telling dark about. Seems AA has decided i havn't done any training - my account says i've done it all.. but try and play a map and i get a "required training has not been completed" message ... i've trashed everything and installed again... same fecking problem Sure hope the AArmy is run tighter with better standards than this pile o crap ;) Title: Re: AA 2.5 Post by: DarK. on November 13, 2005, 07:39:47 pm Ferret has the same problem... I dont think he has figured it out either. Anyone else with a similar problem?[/size]
Title: Re: AA 2.5 Post by: Civrock on November 13, 2005, 08:14:46 pm The Account Manager Server was down yesterday afternoon till the evening but it should be working fine again.
Additionally, there have been problems with the Authentication Server in the last days and although the Network Status says it's fully mission capable at the moment, it's obviously not. Many people posted about it on the official forums already and I'm sure they're going to update the status and start working on it ASAP. This is not related to the Training problems. Edit: Heh, the official AA forum is getting flooded with threads and people. Quite overloaded. Edit 2: Both the Account Manager Server and the Authentication Server are back in MC status. http://www.americasarmy.com/support/status.php Title: Re: AA 2.5 Post by: th.Sentinel on November 14, 2005, 12:11:50 am I had the same prob BFG, did you trash the armyops.ini and the user.ini in your library? I threw them away, and all my problems were solved ::applause::
(well first I copied my keybinds from my user.ini of course) Title: Re: AA 2.5 Post by: Civrock on November 14, 2005, 05:08:53 am There'll be a maintenance downtime of the server(s) from 12AM to 2AM PST. And since they wouldn't take it down completely if they wouldn't have to, I assume that they're replacing hardware or reinstalling software, something like that. But I'm not getting my hopes up just yet that it'll really fix the problems for a very long period of time. Bah... why can't technology be flawless. :P
Title: Re: AA 2.5 Post by: BFG on November 14, 2005, 09:41:31 am Yaaaay Sent :D
I trashed the whole lot... did a complete install and no joy. did the whole thing again 'semi joy' Last night i was able to log on and my training is back... couldn't get authorized to enter a room however heh. but i guess thats just part of the problemo's with the authentication servers etc. Good to know i wasn't going completely cukoo ! :) Title: Re: AA 2.5 Post by: DarK. on November 14, 2005, 06:38:50 pm so will all these evil problems be fixed? Or have they been fixed... any news?
BFG btw you are completely cukoo (I dont think that is the correct spelling of that word btw) Title: Re: AA 2.5 Post by: Civrock on November 14, 2005, 06:42:14 pm http://www.americasarmy.com/support/status.php
But apparently there are still a few people complaining that they can't join servers or their personnel jackets... Title: Re: AA 2.5 Post by: :MoD:Shade on November 14, 2005, 07:35:46 pm AA still runs like shit on my 700MHz G4 iMac with everything tweaked and without sound.
Title: Re: AA 2.5 Post by: Civrock on November 14, 2005, 08:35:28 pm It's just too slow, even with everything tweaked or turned off. The minimum requirements for the last version of the engine were 1Ghz and a 64MB graphics card already, and it's even higher now (although not much). :::-/::
Title: Re: AA 2.5 Post by: :MoD:Shade on November 14, 2005, 10:07:14 pm Damn, so guess you won't be seeing me on the battlefield for a little while - unless it's the RvS or GhR battlefield ;).
Title: Re: AA 2.5 Post by: Civrock on November 14, 2005, 10:16:23 pm Didn't you say that you (respectively your dad or so) are getting a new iMac because your leasing contract is running out in december? And you'll be able to use it? ;)
Title: Re: AA 2.5 Post by: Civrock on November 15, 2005, 12:32:21 am http://forum.americasarmy.com/viewtopic.php?t=195086
Quote Users should be able to access their personal jackets and authorize when joining servers. If you have any issues where your training shows as incomplete, or are unable to advance to your next phase of training, please post your problem here - http://forum.americasarmy.com/viewforum.php?f=81 Please include specific information and your in game account name only. And the Network Status (http://www.americasarmy.com/support/status.php) is all in FMC again. Title: Re: AA 2.5 Post by: Dickie on November 19, 2005, 12:22:50 pm This is sortof an AA 2.5 question, so I'll post it here:
Can PC and Mac players play on the same servers? The reason I ask is that I was trying to meet a PC friend to play AA using TeamSpeak. We both had the server browser open but didn't see the same list - he couldn't see any of the servers I could, and vice versa. Is there anything wrong here, or have we got some settings set which do this? Ta! Title: Re: AA 2.5 Post by: BTs_GhostSniper on November 19, 2005, 02:02:36 pm This is sortof an AA 2.5 question, so I'll post it here: Can PC and Mac players play on the same servers? The reason I ask is that I was trying to meet a PC friend to play AA using TeamSpeak. We both had the server browser open but didn't see the same list - he couldn't see any of the servers I could, and vice versa. Is there anything wrong here, or have we got some settings set which do this? Yes, PC and Mac players are playing on the same servers. I think the problem you might be experiencing is that you can modify the server list to show only a certain map on the PC side, but on the mac side it just lists all of the servers. I've noticed this problem on the last few mac versions of the game. All you have to do is this: one of you go into a server, then tell the other one what the server ip is and then just join that way. I forget the command to do that...if I remember right you just go into the console in game and type in "join 69.112.45.68.8" (putting in whatever the actual ip is). Anybody ip joined a game lately? Is that still how you do it? I'm just going by memory...I havn't joined a server like that in about a year.[/size] Title: Re: AA 2.5 Post by: Civrock on November 19, 2005, 03:07:23 pm The "Missions" filter has never been working in the Mac version... but you can simply use the filter in the Deployment/Internet menu. It's much better anyway and you can filter it to show a certain map also.
And both the Mac version and the PC version have the same serverlists, the guy probably configured his filter differently or even simply ordered different. Title: Re: AA 2.5 Post by: th.Sentinel on November 19, 2005, 05:40:40 pm To join a server in AA you type 'open 123.123.123.123' in the console, where 123 the ip of the server is of course ;)
btw. the filters in the Mac version stopped working after Gamespy dropped Mac support. Simplembs doesn't support filtering yet... it might be fixed once they drop Gamespy support for PC aswell. But I doubt that will happen soon. The only thing you can do is list the servers either by name or by map. Or use gameranger to filter out the maps. |