Title: Close Combat Post by: BTs_hooks on March 13, 2005, 12:57:30 am hey whats up have u guys heard anything about this games mulitplayer like wether or not it will be mulit-platform or GR, stuff like that im quite curious
hooks Title: Re: Close Combat Post by: Civrock on March 13, 2005, 01:12:59 am it's coming out for Mac very soon and will most probably have GameRanger support also. :)
www.firsttofight.com (http://www.firsttofight.com) www.macsoftgames.com (http://www.macsoftgames.com) Title: Re: Close Combat Post by: Archon MkIV on April 02, 2005, 09:23:49 pm That sounds quite nice indeed.
Title: Re: Close Combat Post by: .vooDoo. on April 02, 2005, 10:18:17 pm The only down side of this game is that it only supports 8 players in multi. The game itself will be released with the PC, mac and xbox version.
I pre ordered mine about a month ago and is due to ship mid aplril. Title: Re: Close Combat Post by: bloodanguts on April 03, 2005, 10:41:37 pm Does anyone know the min req's? Will I be able to play it on my 800mhz machine, or will I have to use my dads...?
Title: Re: Close Combat Post by: Civrock on April 03, 2005, 11:01:46 pm Preliminary System Requirements:
• Macintosh OSX v10.2.8 or higher • 1 GHz or faster processor • 256MB RAM • 32MB or higher (NVIDIA GeForce 2 MX/ATI Radeon 7500 recommended) video card • 3 GB free hard drive space Title: Re: Close Combat Post by: c| Lone-Wolf on April 04, 2005, 05:17:59 am It will be interesting to see how Multiplayer tactics turn out. If it's like AA where it's every man for himself, but everybody is working semi-together, just going the same direction, or if total strangers will be able to work cooperatively on the fly, like they are supposed to (in AA, RvS, GhR, etc.)
Im just as curious as voo, if this will have GR support, or if they will have their own system. Title: Re: Close Combat Post by: Civrock on April 04, 2005, 05:32:34 am when we were testing Rise Of Nations with one of the Aspyr developers on GameRanger he told us that they're working on First to Fight at the moment and also that "it might have GameRanger support" (with a ";)" smiley behind it). so i'm very confident about that point.
besides, the first two parts of Close Combat series had GameRanger support already. Title: Close Comabt : First to Fight - Out in 3 days!! Post by: |MP|Nomad on April 04, 2005, 04:16:19 pm Hey all, just wanted to remind everyone that CCFTF is out in 3 days according to the store I buy my mac games from. Actually, it showed that its out in 3 days for Mac and 15 days for PC & Xbox. Tee Hee!! Just wanted to know who here will be getting it?
Title: Re: Close Comabt : First to Fight - Out in 3 days!! Post by: BTs_GhostSniper on April 04, 2005, 04:27:56 pm I don't know, will it be any good? Right now I only play Ghost Recon and America's Army. I bought Raven Shield, Command & Conquer Generals, Call of Duty, BattleField 1942, and a few others...and I never play them, at all. In fact, I gave some of those games away cause I didn't like them much at all (I really thought I would like BF1942 and CoD because they are WWII based). So, this Close Combat game, what's it all about?
Title: Re: Close Comabt : First to Fight - Out in 3 days!! Post by: |MP|Nomad on April 04, 2005, 07:50:58 pm Its more up-to-date warfare type fps game. It about Marines in the middle east setting, urban warfare, where you get to give tactical commands to your troops and order them around to do different things to complete your objective. For example, you can give orders to clear a room, flank an enemy by odering fire team to suppress enemy with fire, etc etc.
I don't know how good its going to be, but I am looking forward to it simply b/c its not a port, so Macs should expect to get fps in the 100's, assuming yer packin a G5. Title: Re: Close Comabt : First to Fight - Out in 3 days!! Post by: BTs_GhostSniper on April 04, 2005, 07:59:50 pm Yep, I'm packin' a G5 so should not be a problem. Is it on the same engine as America's Army?
Title: Re: Close Comabt : First to Fight - Out in 3 days!! Post by: c| Lone-Wolf on April 04, 2005, 08:47:47 pm This belongs in the Mac Games section of the forums. I believe there is a thread already there about this subject.
Moderators please merge the two together, thanks. -Lone done. - Civic Title: Re: Close Combat Post by: th.Sentinel on April 04, 2005, 09:39:24 pm First to fight is build on its own engine. AA uses the unreal engine.
Here's (http://www.macgamer.com/features/?id=1874) a good preview from MacGamer.com And here (http://www.firsttokill.com) is a special community for First to Fight gamers with the latest news on the development and reviews of the game. My copy is allrdy preordered and the release date should be around 19 april according to official sources. Title: Re: Close Combat Post by: .vooDoo. on April 05, 2005, 07:11:33 am I just got an eamil from EB Sports today and my copy ships on April 14th. wOOt.
Title: Re: Close Combat Post by: KGB on April 05, 2005, 08:22:13 am from the community page
Quote MacSoft also let us know that the game's system requirements have actually been lowered on the Mac from 1 GHz G4 to 867 MHz, thanks to some extra optimizations done by the team. That is great, now I can at least play this game with everything xtremely low.Title: Re: Close Combat Post by: ghost.fr on April 05, 2005, 10:56:15 pm guys problem is : like for BF42 it needs 4k/s per player (for memory GHR is 2,5) so who is able to send 8 X 4k/s in upload (32 for the braindeads)!!
i hope this game is less tha 4k/s per Player and has punkbuster implemented Title: Re: Close Combat Post by: Civrock on April 05, 2005, 11:02:53 pm according to that you'd need a 256kb upload connection to host 8 people. that's not bad since the MP playerlimit in First to Fight is going to be only 8, compared to possible 64 players in BF1942.
Title: Re: Close Combat Post by: bloodanguts on April 06, 2005, 03:56:25 am 867! thats awsome! I can probably manage that fine!
Title: Re: Close Combat Post by: (SiX)Sheixhundt on April 06, 2005, 08:16:14 pm My Understanding is that it will be modeled directly on Open GL so that should help the sys reqs. And since its on it's own engine, perhaps it will run well for lower machines.
However, If the preview movies are actual gameplay, then the engine looks a little funny..running animations looked awkward and not as smooth as RVS, but I'm sure I'll buy it just to try something new. You mention FTF is approx 4k/s per, for hosting 8, and yes, i know this isnt RVS board, but anyone know what the upload is for Raven/Athena? I can host a max of six with 304 up. see you on the field....in my scope. ::sniper:: Title: Re: Close Combat Post by: Civrock on April 18, 2005, 08:12:49 pm just got a reply to an email i wrote to MacSoft support a few days ago... here it is:
Quote Hello *****, First to Fight uses Gamespy so it does not and will not have support in Gameranger. It is however cross-platform compatible between Macs and PC's. -- Dustin Schwartz MacSoft Technical Support cross-platform... nice... but NO GameRanger support and it's not even planned! fuckin' bullshit! >:( ::wall::[/color] Title: Re: Close Combat Post by: (SiX)Sheixhundt on April 18, 2005, 09:41:50 pm So...anyone know who gets to decide that crap?
Scott? macsoft? FTF Devs? Gamespy? Im fucking sick of being shit on for preferring to run a superior OS...FUCKING FURIOUS about it!!!!! FUCK EM ALL if they want to keep cutting the pie into pieces,they can reap what they sow..sorry to say, you and I get to pay for it...at the cash register and in the vacuum or offereings.... They have their conferences and whine about market share, and mac gaming taking a back seat to consoles....well OMFG REALLY? with treatment like this its no wonder that a bunch of twelve year olds get to push the market. Well guess what you fucking morons..its most certainly and assuredly NOT THIS consumers fault. It makes me ILL to keep reading gamepy and gamer mag articles from these guys complainging about the situation that THEy put themselves in. THANKS CIVIC for following up btw..apreciate the info... ..and what the FUCK with Gamespy..did they NOT decide to Drop mac suport, so NOW they get to decide that GR cant support it? what in the holy fucking fuckfuck....geaaaaaghhhhhh <-----read as Deans campaign scream- OK..im better now..but damn...seriously...{{{sigh}}} ok i need a nap now...and a flintstones sippy cup full of cold apple juice, please. Any feedback to the whos, hows and whys would be greatly appreciated. ps. as per the other article on FTF..beware 10.3.9; posts are accumulating that the prob may be with the installer/sys combo..so if you are having the game delivered...dont upgrade just yet..and OMGWTFBBQ with all the probs with 10.3.9....Safari...DVD burners...more....(ok another topic).. Tiger can wait.no more $$ from me for now. im done..for now. ::wall:: Title: Re: Close Combat Post by: BFG on April 18, 2005, 10:12:00 pm gamespy ... i hoped never to hear about them ever agiain ;) No support, support, partial support, maybe support.. wtf
Ps. Sheix your damn sexy when your angry ;) ::lol:: Title: Re: Close Combat Post by: |MP|Nomad on April 19, 2005, 12:04:01 am Sorry guys, I'm a little slow, I recall reading from Macgamer that gamespy is no longer supporting Mac gaming, so why the f*** or how the f*** can they have a word in this game since the developers is MacSoft? Throw me a bone here....
Title: Re: Close Combat Post by: l ! l Ross on April 19, 2005, 01:09:30 am Sorry guys, I'm a little slow, I recall reading from Macgamer that gamespy is no longer supporting Mac gaming, so why the f*** or how the f*** can they have a word in this game since the developers is MacSoft? Throw me a bone here.... They do support the Mac but they put the price up. Title: Re: Close Combat Post by: .vooDoo. on April 19, 2005, 02:41:35 am Honestly, what the hell is the big deal if crapranger supports FTF or not. Its to funny how upset you guys are getting about that. Will you guys only play games that are supported by gameranger? If so you wont be playing to many game in the future. And please dont tell me its for the in-game chat, because that is some crappy shizzal.
Title: Re: Close Combat Post by: (SiX)Sheixhundt on April 19, 2005, 03:58:15 am One reason...
Ease of organizing games with guys you know and get along with...Having a somewhat regular crowd, although my team is nowhere to be found these days..{{{{SIGHHH}}}} No Scheduling probs, no hunting common servers in a list of 92388234 half of which are empty, and, and easy to chat...person to person...not nec ingame, but out as well.. As far as I know other systems dont offer the chat environment. and easy to connect to guys that are already ingame if you dont know which server..and...and....the cookies and cake...and having Civic and inaru call me asshole for abso-fuckin-lutely NO reason at all (Having the captive audience to insult me randomly during the day is nice.)..and having kids who..>STILL LIVE AT HOME WITH THEIR PARENTS call me a noob, becuase my 'number' is over 100,000 (I can't help it that im enjoying a second childhood while most are still wandering lost and ignorant though their first)...the shit you cant put a price on.. Ok..i like it for more than one reason... Simple, or as complicated as that. OMG....duck time ::duck:: Title: Re: Close Combat Post by: .vooDoo. on April 19, 2005, 05:42:52 am lmao, nice.
Title: Re: Close Combat Post by: KGB on April 19, 2005, 09:28:54 am Take a look at Battlefield (the full version), when it came out you could find enough ppl who would host and put their ip up in GR. After a couple of months it gradualy died. If you look at the demo version, which is supported by GR, there are lots of BF demo rooms being hosted.
If this game is really worth playing we need GR support or at least have some kind of league supporting it. Maybe we should start up a petition to get Gameranger support ? Title: Re: Close Combat Post by: KGB on April 19, 2005, 09:41:14 pm Quote > Dear madam/sir, > > I have just been informed that "First to Fight, Close Combat" will not be supported by Gameranger. > We will only be able to play multiplayer through Gamespy. > May I inquire why this decision was made ? > Many macgamers were appalled when gamespy decided to drop AA for mac. > What is to say that this cannot happen again. > > > > yours *********************** > I think I should clear that up as I was misinformed when I had last mentioned that. Gameranger is run by Scott Kevill, I'm guessing he will add First to Fight to gameranger at some point, but I do not have any further info at the moment. -- Dustin Schwartz MacSoft Technical Support Good news I guess. So It's up to Evil then. Title: Re: Close Combat Post by: Civrock on April 19, 2005, 10:20:00 pm hahaha, this is what i got when i wrote a second email:
Quote Oops, that was misinformation on my part. Scott Kevill runs Gameranger, and I'm sure he'll add support for First to Fight at some point. I do not know when that will be. Gamespy is what's supported out of the box by the game engine so that is what we have support for currently. -- Dustin Schwartz MacSoft Technical Support to be honest... WHAT A MORON! ::lol:: but good news, yeah. ;) :)[/color] Title: Re: Close Combat Post by: (SiX)Sheixhundt on April 19, 2005, 10:47:21 pm Civic, KGB;
Thanks for following up.. You got much more of a civilized response than I would have, given my state of mind. Youre damn right we were apalled... Glad the cooler heads prevailed. thx.. ::applause:: Title: Re: Close Combat Post by: theweakspot on April 19, 2005, 10:52:29 pm guys, this game rocks.
I just got it andhave been playing for about an hour.... the graphics are good even on my dual 867 G4. the maps are small and have tons of places o find cover. there are only a few amount of weapons, but they all seem to be about equal. little things that stand out to me... you can hold down shift to sprint across an area, but you can shoot as you sprint.... you can pick up dropped weapons..... there will be no sk'ing because the spawn points rotate and there is sort of a mini kill-cam, like in CoD. Title: Re: Close Combat Post by: spike on April 20, 2005, 06:33:48 am I need some help with this game, I can't figure out how to bring up the radio menu. I don't seem to have a pistol either. Plus, the fucking tangos just dont seem to drop, or maybe I just keep missing. The game runs nicely, although with a few random lag moments. It was a bitch to install though (I saw your posts in that forum civic and bfg ;)) I think I can't find the menu because of my one button mouse and laptop keyboard. Someone help?
And as of right now, I don't give a shit about multiplayer, because until a smart person out there works out a solution, I can't play it;) Title: Re: Close Combat Post by: Typhy on April 20, 2005, 07:01:14 am I've just played through most of the first part ( lost trying to return to base right now, heh ).
Graphics are good, absolutely no performance issues, framerates haven't dropped even the slightest bit yet. I'm running a 1.5GHZ G4 with 1.5GBs of RAM and a 128MB ATI Radeon 9700. Seems pretty good so far, I'll post more after I'm done. Title: Re: Close Combat Post by: spike on April 20, 2005, 07:17:11 am So I figured out how to bring up the radio menu, and it makes the game a lot more interesting. I'm still working on utlilizing it correctly though. I'm also kinda confused as to how to change r.o.f. I've been able to change it, but I can never figure out how I did it.
Being able to call in airstrikes and sniper support is pretty sick, and the A.I that the game claims your fire team has seems pretty cool also. It's nice not to have to rush into a room alone. Title: Re: Close Combat Post by: (SiX)Sheixhundt on April 20, 2005, 08:14:36 am I read in a FAQ that you toggle the #1 key to change rof...but it was a while back and may have changed.
Cannot wait to get it, even if its nominal..I need a hange of pace, and it will take at least a few weeks before the denizens get into the code and start the hack cycle.. Ive noticed one of the posters in the FTF forum who is notorius for the worst pc hacks out there so im sure hes already hard at work. He claims not to be too impressed...we'll see. Proprietary engines are alwys iffy. Looks like next week before i get a taste...see you in Beirut. :( Title: Re: Close Combat Post by: Typhy on April 20, 2005, 08:17:21 am Press your weapon key ( 1 for M16, 3 for AK, etc. ) to change your ROF. 3 round and single on the M16, single, 3 round and auto on the AK.
Title: Re: Close Combat Post by: 0 Kilz:M: on April 20, 2005, 11:21:32 pm Well after the devs just released the 1.01 patch, I can finally play. I have played both MP 4v4, and the coop games. Both seem pretty fun. Im running mine on an emac and the graphics don't suffer at all givin my 32 mb vid card.
The gunshots ( noises ) are weak, sounds like popcorn, some minor bugs while going around corners, while playing 4v4, your team always looks like marines, while opfor is always terrs, so no complaining about unis is nice. Lack of weapon selection kinda blows, not enough blood for my tastes. Connecting through Gamespy is easy, just go to mp>internet>connect and a room lobby pops up, click and join. Maps are nice and tight, lots of nooks and crannies. Over all it's a decent game, I'd rate it like this: 1. RS ( who could argue that )! 2. RvS 3. FTF 4. GhR Anyways, hopefully peeps will play, it's a nice change of pace. Title: Re: Close Combat Post by: bloodanguts on April 20, 2005, 11:50:42 pm finally got my hands on the game, and amazingly, it runs fine on my crappy 800mhz iMac!!!
Title: Re: Close Combat Post by: l ! l Ross on April 21, 2005, 12:55:27 am Managed to get playing today and it runs great and looks good. It looks better than RvS but I would say it doesn't look as good as AA but its almost there.
Haven't played any team games yet but I did play some coop and I though it was very impressive and the gameplay was faster and much more enjoyable than the single player offline. Also there didn't seem to be any lagg and playing through the actual missions was great rather than playing terrorist hunt in RvS or GhR. Title: Re: Close Combat Post by: BTs_Mysterio on April 21, 2005, 01:35:17 am I don't see what people find so impressive about AA graphics. I am gonna buy this game soon. Out of curiosity, who with min specs has tried the game?
Title: Re: Close Combat Post by: 0 Kilz:M: on April 21, 2005, 02:07:22 am Bloodanguts ran it on a 800mhz imac....the min specs are 867...it runs smooth as glass on my 1.25 emac, with minor corner bugs.
Title: Re: Close Combat Post by: BTs_Mysterio on April 21, 2005, 02:52:58 am Graphics levels....
Title: Re: Close Combat Post by: cO.twist on April 21, 2005, 06:35:16 am Just got the game today, and i LOVE it! I haven't even tried the single player though..went straight to the multiplayer..(up to 8 ppl). Basically how all of the servers are set up are: each TEAM has 10 respawns..and its basically deathmatch...its the only option w/ 8 ppl, co-op has a max of 4 ppl.
I have a 1.8g single g5 w/ a gig of ram and an ATI x800 xt....and i dont have any performance problems ;D ;D I only hope that gameranger gets support for this game...its a ton of fun. EDIT: hey..has anyone figured out how to change the mouse sensitivity yet? The only way i figured out how to make it slower is to make my system mouse prefs alot slower...is there an in-game option? Title: Re: Close Combat Post by: (SiX)Sheixhundt on April 21, 2005, 09:33:31 am Nope..no ingame option..which is rather silly...and a pain..also you cannot lean and move at the same time, which makes leaning pointless, if you have to move your whole body to get a better angle before leaning again...exposed.
SOme button issues..(button mapping) crouch bound to mouse key will not retain behavior...if i proned the crouch would work next time around, then stop working again..and this was not a toggle behavior, just quit working...had to restart several times to remap keys....ugh... PLayed for an hour on a clients workstation today over lunch..and its cool, I expect to play plenty for a change of pace...and..Im hoping that the lower system req's will bring more people out. Also in that short time, i figured that you cant change to be any other member as in RVS, not cover guy, or saw gunner, and if you get killed, start over... Sounds are good, and gun may prevent run and gun, but we'll see...Sounds and gun behavior are more similar to GHR than rvs tho..and sounded somewhat wimpy...but ambient sounds were awesome..great atmosphere...oh yeah ..and the ak 47 unrealistically kicks about ten times the amount as an m16, and thats ridiculous...The tangos are crack shots with em although...i couldnt hit my own teammates with the damn thing. :) Shows me that i dont wanna clear streets in beirut...no thx. It makes a passing grade, although im still in favor of RVS due to all the extra options... Very fun to play however... My buddy said he didnt find hardly anyone online yet, but im sure more will come in the weeks to come. Killing you soon-hopefully.. Title: Re: Close Combat Post by: Civrock on April 21, 2005, 12:45:07 pm i tried it fo a few hours in SP tonight and i gotta say that i love it. great game, great engine (which one does it use again?). it's like GhR and RvS got a child with a few more genes from the GhR daddy... long story short, it's just my taste! :)
since you can only play online MP with an original serial (cause of online server serial check... clever clever devs, i hate you! ::)) i decided to order it at my local mac game importer. can't wait for it to get here! :D edit: just got a status email that it'll probably get here from america on wednesday next week already. (http://www.zero-t-clan.com/forum/images/smiles/hooray.gif) Title: Re: Close Combat Post by: BTs_Mysterio on April 21, 2005, 01:12:22 pm Sounds most like RS. There is no brand engine. As far as I know they made it. The port was not even a port, but a simultaneous work... and the PC one seems to be the one slipping behind.
Title: Re: Close Combat Post by: BFG on April 21, 2005, 01:30:41 pm One of my mates is already addicted - turned up to the shoot late after sleeping in.. why? ... because he stayed up all night playing First to Fight!!
the leaning thing is annoying, and the gun balance seems a little... well unbalanced. Environmental audio is fantastic - sure as hell takes a lot of practice (and careful key-binding) to get your team moving effectively and Title: Re: Close Combat Post by: *DAMN Mauti on April 21, 2005, 03:22:00 pm First impressions seem to be quite good. However I wonder why Inside Mac Games or MacGamer haven't posted a review about it already!? Do they get orders from MacSoft not to post a review that might be bad!? However I really hope that this game gets GameRanger support soon as well as finally Battlefield 1942.
Bye, Mauti Title: Re: Close Combat Post by: BFG on April 22, 2005, 10:34:40 am thoughts:
• nice graphics but great sounds - not so much the guns, but the "Atmos" sound is fantastic :) • Annoyances with leaning - if your reloading you are stuck leaning while you reload, you can't move while you are leaning .. and thats just annoying! • would have been nice to be able to switch team roles - ie be the SAW gunner :) (although you can if your SAW gunner goes down, just pick up his gun!!) and whats with the unrealistic recoil?? • Graphics arn't blow away stunning, but in terms of performance you can tell this isn't just a Port! :D • SP missions felt rather easy and straightforward - there really isn't much mission wise that is very tricky. Title: Re: Close Combat Post by: .vooDoo. on April 22, 2005, 04:50:44 pm Shiex...not being able to lean and run is "realistic". Most games you cant do it. So Get use to it. ;D
As far as the gameplay...I played a little last night and saw some of my mac brothers like Assgoblin and another, may brutha, not really sure. That was fun. Im still up in the air about the game. I dont like the reloading of weapons. I always get stuck on lean and I would like to be able to reload on my own terms. When the gun is empty and you continue to fire the weapon will auto reload and you get stuck...BAH. I am also having problem running with everythin on high like full shadows and realistic Relm and reflections which is sort of strange since I have a higher end PC with a decent card. Hopefully there needs to be some optimizations made and a patch will come soon. Other then that it was fun and I will be playing tonight. I think i will start a dedicated server on linux box and will post the IP later. voo **Update: Ok I guess i wont be hosting a dedicated server as there is no such animal....eep** Title: Re: Close Combat Post by: BFG on April 22, 2005, 05:59:16 pm I maxed all settings out - no noticeable difference in performance
(specs DP 1Ghz G4 1Gig Ram Radeon 9800pro ) Title: Re: Close Combat Post by: Typhy on April 22, 2005, 07:57:38 pm What unrealistic recoil are you talking about? The M16A4 shoots .223rem, it hardly kicks at all.
Thank god there's no leanwalking, that's the thing I hate most in RVS. I hate games where I have to think. I've been playing on the hardest difficulty, and it's definently challenging, it's just straight forward, not a lot of searching for the way to go, which is what makes it fun. Title: Re: Close Combat Post by: 0 Kilz:M: on April 22, 2005, 09:00:49 pm For some odd reason, the coop online is pretty damn fun. I usually hate coop games but this game makes it fun. Being able to call in airstrikes and sniper teams when the tangos get thick is fun to watch.
As far as Adv games go, I just wish someone would host with NO respawns, respawns on those lil ass maps are kinda pointless. Title: Re: Close Combat Post by: cO.twist on April 22, 2005, 09:07:34 pm I tried hosting some games w/o spawns...the options for spawns are something like: Team: 10, Team: 5, Individual: 5, Indvidual: 2, and Individual: 1. There is no option for no respawns (which is gay). I tried hosting a room w/ the least amt of spawns (individual 1) with 7 rounds per map. No one joined though...
Title: Re: Close Combat Post by: .vooDoo. on April 22, 2005, 11:20:00 pm I maxed all settings out - no noticeable difference in performance (specs DP 1Ghz G4 1Gig Ram Radeon 9800pro ) SP 2.2ghz PC with 1gig ram, 9600pro w/128vram....I dont understand how you can run at full graphics and not notice a performance drop. Title: Re: Close Combat Post by: Typhy on April 22, 2005, 11:48:35 pm 1.5GHZ, 1.5GB RAM, 128MB ATI Radeon 9700.
I haven't even tried lowering my settings. I'm running 1152x768 with my graphics maxed out ( including shadows ), and I'm yet to see my framerates drop at all, in any situation. It pays to have a Mac, voods, darling. ;) Title: Re: Close Combat Post by: (SiX)Sheixhundt on April 23, 2005, 03:28:10 am Well I've noticed over time that there are some do that lean-small-strafe thing an awful lot when they're hiding in the boxroom of Streets...funny, ive found some players there everytime ive ever played them on that map...every time for the last year and a half, and sometimes they are hiding behind those boxes leaned out, and moving back and forth while leaned...and sometimes they do it in other corners, but ive noticed it in this spot alot. And no, i'm not saying Theyre leaned the whole time, but that for sure is how they stay in the dark behind the boxes without exposing their entire body while moving in and out of cover.... Yes, yes, im anticipating how they might reply that im full of shit, followed by some insults, and I really dont give a shit..im merely pointing out a style point that ive for SURE seen some people do it consistently the entire time ive played them in a variety of situations..Also, pointing this fact out shouldnt warrant the flame thats surely coming, becuase im not knocking it, im just observing it, and how its used...frequently. I dont mean walking around the whole time leaned, i mean leaning and strafing in super small incremements..EVERY SINGLE game i own has this capacity..>RVS, AS, GHR, FragOPs, Red Orchestra, and COD, Spearhead demo...ALL of em...and the only reason its useful is to be able to take a step out if you have leaned a foot or two too early at a corner and cover without having to move your entire body out into the open to take another shot. Yes, i know everyone claims to hate leanwalking, totally unsure why, but everyone, yes EVERYONE utilizes the lean every now and then, and to have to do it in two steps in this game just is retarded. And ok, on the recoil, perhaps Im wrong,...been a while since ive fired either, but i seem to remember the AK being extremely heavy,and certainly did not kick 10 times harder than the m16 i fired as it does in this game (on full auto they all do to a degree of course, im mainly referring to singles)...perhaps ive been influenced by the comparison in RVS, which ill grant may be misleading... Im just talking about things IVe noticedd about this game in comparison to others Ive played. Forums being a place to post opinions; those are mine. Title: Re: Close Combat Post by: spike on April 23, 2005, 10:49:33 pm OMGWTFROFLBBQ YOU ARE SO FULL OF SHIT SHEIX!!!1!!!111!!!!
the recoil does seem kind of low, definatly not even close to the recoil of the aug in rvs. Title: Re: Close Combat Post by: (SiX)Sheixhundt on April 24, 2005, 01:51:24 am Hey Spike...reading is good...try it.
"""And ok, on the recoil, perhaps Im WRONG, <<read that part first, please. ...been a while since ive fired either, but i seem to remember the AK being extremely heavy,and certainly did not kick 10 times harder than the m16 i fired as it does in this game (on full auto they all do to a degree of course, im mainly referring to singles)...perhaps ive been influenced by the comparison in RVS, which ill grant may be misleading...""" Whoa!!!...holy shit Sheix, you admitted you may have misjudged the gun in the previous post?? what?? omg!..never mind, no one will pay attention to that part. And further, i wasnt comparing these to RVS guns...i was comparing them to each other in FTF in the context of my experience. um...yeah. Title: Re: Close Combat Post by: BFG on April 24, 2005, 11:20:29 am Shiex i think spike was winding you up bud ::bussi::
ps... Simulation mode - ouch, definatly not easy! Title: Re: Close Combat Post by: (SiX)Sheixhundt on April 24, 2005, 12:17:51 pm ok...sheix steps in something once again..
ty for reigning me in BFG..and that is why you are beloved by all. ok spike...got me. Please pretend i didnt take a tone... ::stupid:: I played some more, and i guess ill eat my words..The recoil is probably similar in gun to gun comaprison... EXCEPT FOR the saw ...which however is good for me. Its acutally usable as a main weapon I dont mind spamming an alley with 800 bullets...matter of fact..DADDY LIKE... Im diggin the game bugs and all...You guys join me on the SIX server anytime you see it up.. Will be on KDX in the MP server..(for now in the COD room) and will be happy to kick unknowns for any GR person...friend OR foe... BFG---cover me. Typh, bring it. ::shocked:: holy shit... that calls for a buncha ducks in a pseudo-erotic chorus line type of thing. ::duck:: ::duck:: ::duck:: Title: Re: Close Combat Post by: BFG on April 24, 2005, 03:29:44 pm Next week im going to be shakin ma stuff for some MP style Shiexy action! SAW rocks, i love suppressive fire hehe. and it will be good to play with some slightly more intelligent players (the A.I. has some funny quirks)
Shiex!! I've got your Title: Re: Close Combat Post by: 0 Kilz:M: on April 24, 2005, 05:26:10 pm The Saw is definately the way to go, or the RPK....not only can you spam alleys like a Sheixy beast,
raping ppl with them is alot of fun also, basically like an aug with hi-caps ;) I was'nt really into the mp mode at first, but just played about an hour, and Im almost a believer. Just gotta be a bit more methodical... Sheix, I'll drop in later today...or tonight, I'll jump on KDX as well before I join up, keep a spot open for me, and lets drop the hammer on some pc sluts! 0 and Kilzo was his name 0 Title: Re: Close Combat Post by: Lupus on April 24, 2005, 11:54:27 pm Just jumped on a copy at my local Apple store. It is different and I think I am going to like it. Seems like the tangos do kinda sit there at times but it seems to me to kinda balance because they are very hard to sight in on & hit. So far my sights are not magnifying the targets, but then I have only used the M16 and AK74. GR & RsV always seemed to almost assume each shot would be a hit whereas this AI does not even assume a hit with the target in easy range in the middle of the sight picture. I think this could be a great game once they work out a few rough spots.
Is there going to be any way to make mods for this? Title: Re: Close Combat Post by: spike on April 25, 2005, 12:45:49 am i wub you shiex
Title: Re: Close Combat Post by: Typhy on April 25, 2005, 02:49:31 am Just beat SP.
Title: Re: Close Combat Post by: BFG on April 25, 2005, 08:22:00 am Almost there... but its much harder on Simulation and i am meant to be working!!
Title: Re: Close Combat Post by: Typhy on April 25, 2005, 08:46:32 am I was on Marine, I believe.
Title: Re: Close Combat Post by: (SiX)Sheixhundt on April 25, 2005, 09:31:49 am Tuff Tuff, escpecially with non-Gr noobs on the team...poor kid. Taking all the lives ....silly tard.
passed marine with modified coop with ass and Kilzo and what's his face, stuck on Sim at the Ballroom thing.....they flood the place,and im out of nades permanently for some reason..im thinking new bug/ WAYYY more tangos than RVS. Saw spam is good, but will annoy the shit out of people in MP...will most likely restrict RPGs but not m203 or whatever its called... Liking the game immensely despite bugs...again i think the Ghr's will LOVE it. anyone know if you can make more than one round per map in adv? I can see this making it into the cb schedule...No lag as far as i can tell..no complaints on my 304 up host with 8, smoke, saw spam, rpg spam and all.. Get Scott to get his shit hooked up, so we can keep the games organized, and asshole free...or at least GR peeps, assholes welcome. As I said, offer stands, WILL KICK unkowns for any known GR player... Voice PM me in GR (although i cant respond ingame,Ill open a spot) or come to macclans server, generally we are in CoD room until bucc sets us up. oh, and fucking fear the assgoblin...for the love of god. They REALLy will need more maps or it will die, and larger ones too. They have a great sniper rifle, but needs larger map. There are about three Keepers for decent outdoor stuff, and the rest are cqb, which is fine too, but not as cool. And RVS is a great trainer for skills needed here...the pc noobs are like shooting puppies in a burlap sack. the guys who are actually enlisted are a tad tougher. Funny to hear em claim cheating three days after the release. Oh and some rude little fuckers too, naggin the noob HOST to quit tk'ing(pfffft!)..who the FUCK he think he is...Boots are on..bitch. Again, those that know him, know to fear the Assgoblin here too... :) god love him. Yes, he throws lots of nade. And...also...these are a tad small for any really well planned tactics...action is a bit fast for that..but can be done to a degree..Teamwok yes, slow and steady fireteam shit? mb not. Random spawns suck. Come get sum. u 2 BFG.. Title: Re: Close Combat Post by: 0 Kilz:M: on April 25, 2005, 03:01:15 pm Hahahaha, fuggin ass with his RPG, not too shabby with a ak47 either, slut.
Gotta say though, the best is the melee attack ;D, sneak up behind someone and bust there ass with yer rifle..LMAO! Too funny ::lol:: Lookin forward to many good games..kinda nice with pc players though, at least there is always a full game to jump into..not this 3 person RvS shizznit. But, once the hackers come out, Im sure I'll change my mind...hopefully Evill will get support soon so we can choose where we wanna play. Sheix, mb we come up with a symbol in gr to let ppl know when yer hostin? Or just post a chat room, yea, that's the ticket. Anyhows, it's a nice rainy day, gonna go spam some tangos. Kilz Title: Re: Close Combat Post by: cO.twist on April 25, 2005, 03:17:46 pm anyone know if you can make more than one round per map in adv? <---Yea, when you set up the server, click the options tab on the right, and theres an option for rounds per map. the only thing is, i think the lowest # of spawns for multiplayer is individual 1.
Title: Re: Close Combat Post by: (SiX)Sheixhundt on April 25, 2005, 05:16:48 pm O Dear God, how could i have forgot the melee...Assgoblin gave me a very instructive demo in the most proper use for it yesterday.
I was on my way to killing poor teamate VanHeusen for the 10th time, and issuing, in type, my standard..OMFG IM RETARDED apology when MR. GOBLIN comes up behind me and melees me with a very disturbing...""""!!!!UUUNGHHHhH!!!!!!"""""not once, NAY...twice....yes the apology never showed up upon my death. so of course i HAD to retype it.. .O, and did i mention that Assgoblin has the most evil maniacal laugh i have ever heard on a human when he has successfully pulled off whatever nefarious business he's up to??? Lovely, humiliating, haunting... ::...:: Title: Re: Close Combat Post by: c| Spetsnaz. on April 26, 2005, 12:13:54 am So what the deal with multiplayer? Would like to play this game with some real folks.
Title: Re: Close Combat Post by: (SiX)Sheixhundt on April 27, 2005, 03:36:25 pm Hey Spetzer!
Not a whole lot of servers as of yet, but imsure theyre on their way. So in the meantime, Keep an eye out for the (SiX) room. MAke sure in your options you can see even full servers.. I keep GR up so you can do one of two things.... either spam me with 15 pms in a row...type "." + return, 15x and i will come out to let you in..or log into macclans KDX..generally Call of Duty Room and again, Ill let you in. Pc players seem to be assholes, so Ill restate my offer...Any gr member gets preferential entry.. Ill put the bitch boot on for ya anytime. Been playing plenty with Goblin, Kilzo and BlackStallion... Title: Re: Close Combat Post by: 0 Kilz:M: on April 27, 2005, 05:29:44 pm PC'ers eat MacSpam 8)
Title: Re: Close Combat Post by: spike on April 28, 2005, 09:58:22 pm Once I get the cash together I'm going to buy the real version of the game so I can play online, hope to see yall out there.
Title: Re: Close Combat Post by: th.Sentinel on April 29, 2005, 02:18:32 pm For the moment there are 4 Toxic's with the game so if you want to play with/against us just pm one of us tonight around 8 GMT.
I will prolly be hosting with my crap connection ;D Cya soon. Title: Re: Close Combat Post by: theweakspot on April 30, 2005, 07:00:21 pm cb'ing in ftf.... what do you guys think? Please leave check out this thread.... http://s7.invisionfree.com/Special_Forces_Clan/index.php?showtopic=131 and add your input as to how a ftf cb might be set up.
The sooner we get the general idea set up, the sooner we can begin. Title: Re: Close Combat Post by: (SiX)Sheixhundt on May 02, 2005, 10:34:57 am HEY WEAK..
Well Bro, I tried.. With such warm responses to your request for suggestions, I hope mr T isnt representative of the type of responses forum visitors are gonna get on your site, becuase it will die a lonely death if he is. To his credit (hah) he does point out that im unable to communicate in two-sentence paragraphs..but having complex thoughts and the ability to communicate them isnt something i consider a defecit. Not much fun to think out a solution for your benefit, share the results, then get sniped on from the sidelines....from a non contributor...maybe he's pissy cuz hes not worth a shit at rvs. ::shocked:: anyhow...the thought's what counts...I think the game would make a good addition to the cbs, and im still open still to hearing from YOU, what you guys come up with as a solution, becuase as i said, ive tried several setups only to get complaints all round, regardless... Hope to game with you soon, bro. Title: Re: Close Combat Post by: theweakspot on May 02, 2005, 06:30:13 pm I think the setup I mentioned in the post has been the most agreeable. Both sides have agreed that there should be no spwaning.
My only queston remains how kits should be restricted. some said to do unrestricted kits, but that would just a game filled with saws and m203s. I think leaving it at standard gear would rock, as it forces a four man team not only to be strategic with who takes what, but also who goes were on the map. i'll be hosting some 4v4 in the afternoon and running some mock cbs.... i'll post the room and pass in GR. Title: Re: Close Combat Post by: [:] Mr. T on May 02, 2005, 06:40:44 pm Sheix... chill out. I gave my 2˘ to your post and then later I thanked you for your efforts and wished you well. Why you gotta be hatin' on me and my team's board? If you don't like our show, change the channel... or send me a PM. Don't flame me publicly.
And you're right... I do suck at RvS. Title: Re: Close Combat Post by: th.Sentinel on May 03, 2005, 09:20:35 am I know the game was just released, but we need some expansions pretty quick!
I allrdy beated coop in mp twice on simulation level... and there are not enough maps in fire team arena so I think ppl will get bored pretty quick if we won't have more maps soon... btw. I think the reticule sucks and I find the graphics and gameplay of AA still better then FTF. Title: Re: Close Combat Post by: BFG on May 03, 2005, 11:41:36 am There hasn't been any noise about any kind of expansion pack or Moding utility has there? even a map editor?
Title: Re: Close Combat Post by: .vooDoo. on May 04, 2005, 03:10:42 pm When do you guys play? I have only seen a handfull of you on in recent weeks like Assgoblin, Shiex, kilzo and weak.
I do like FTF and love the MCOOP but I agree with Sent. AAO still owns FTF. I find myself pretty board fairly quickly playing FTF and have to move over to AAO. Sent: I look for you toxic guys all the time on the tracker but never find you. Did you change your tracker names or something? Visit my server sometime: 69.25.18.75. We have 2 euro whores on our team too. ;) voo Title: Re: Close Combat Post by: th.Sentinel on May 04, 2005, 06:16:42 pm Well I haven't played AA since 1st april cause I'm working on a website in my spare time. But its almost finished and I will start playing AA very soon. I'll lookup your server in the list and bookmark it in the program jjoo made.
Hope to see you soon in either AA or FTF. btw. our clan tag is =Toxic= in AA. Title: Re: Close Combat Post by: Civrock on May 04, 2005, 10:12:47 pm InsideMacGames.com has finally released a review of FtF:
http://www.insidemacgames.com/reviews/view.php?ID=576 Title: Re: Close Combat Post by: (SiX)Sheixhundt on May 05, 2005, 03:34:38 am I read that, and they tiptoed alll over the real issues...
And didnt even touch the ones that the boards are SCREAMING about... Not just minor taste issues, but REAL flaws...And that to me is the test of an objective review..that was more like an advertisement. And to make things worse, the devs have all left town and no longer respond to the more serious problems. At least a 'we cannot fix these issues immedaitely, but will look into it etcetc..." Major issues: Field of view...more like narrow angle photo lens....claustrobic. Aim down site 100% useless. No collision detection...tangos (even ADV) run thru you and shoot you in teh back. Cannot tell next map unless youre host, so no way to judge correct weapon for it...thats retarded. Maps are small mostly, and snipers are mostly pointless... No word on maps, or mod tools...Now granted, new release...but there are some great, and i mean GREAT maps in the single player campaign..they could release those, and satisfy most people. These would allow the snipers some action, and cut the run and gun...(I dont mind that so much, i just want to see more players from ghr in there too) And can take TONS of hits to take down an enemy.....TONS. PROS: Best bot AI on the market today.. Still tons of fun, although turning into much more of run and gun with saw/rpg spam than intended im sure. SP action is beatable, although way more interactive than say RVS sp bots...more lifelike. Server list is growing wth majority being coop...Adversarial will grow if they add the sp maps... Any of you who are familiar with the protocol...how to you get the devs to listen and or respond if they ignore the forums? A couple small tweaks, and the game willl stick..i think. decent CB candidate..mb...? Title: Re: Close Combat Post by: Lupus on May 06, 2005, 03:25:59 pm Have been playing CC for a week or two now. This forum has the most pertinent commentary regarding the issues in games IMHO, thanks for all the good thoughts.
I like the feel of this game. Although the "fire team" still does some unwarranted, irritating things at times, it seems to me to be a much more "realistic" team that we as leader can count on to participate in a logical supportive manner without having to manage everything. The tangos can be pretty cagey, moving around, ducking in & out of sight. There is the promise of much more realistic strategy in this game that only a few flaws tend to reek havoc on. My major issues are: The point mentioned above concerning collision detection can be very irritating. Walking threw and being walked threw is just way to weird. Unless they want to change the name to Ghost battle this needs repair fast. Aiming and making hits- Whatever AI logic is applied here does not seem to me to make in game sense in some situations. I may make a one shot kill at very long distance with the reticule off center one time and the next fail to drop a tango with multiple hits at point blank range with a centered sight. I find this to be true even against enemies who have no body armor. Whatever is going on here seems to be situational. I had a clear close head shot on one stationary Tango, but never could get him to drop. When I moved to flank him he came around the corner and dropped like a sack of potatoes. My current strategy is to try firing from a different location or wait for the target to move. There seem to be invisible "obstacles" in the line of fire at times. Maps are also a big issue for me. The promise of strategic flanking is unrealized on the offered maps. Only the doors and allys in the most direct route to the objective tend to work. When I find an alternate route it usually circles me back to where I started, grrrrr. This game deserves more open areas, more like Ghost Recon, with many possible routes. Crashing doors can be fun, but one after another, after another, after another just becomes redundant, redundant, repetitive....and... Grenades apparently expand to the size of large Pumpkins after being thrown, causing them to hit any obstacle close to the thrower, rebounding into his lap. The M203 is not quite as bad, but still is frightening to use in tight situations. Ok I'm greedy but I would like to have weapon choices. I can understand why everyone should not get a SAW but.... All the potential is there, I hope that this gets some more programing attention. Title: Re: Close Combat Post by: bloodanguts on May 06, 2005, 09:44:53 pm I don't see what people find so impressive about AA graphics. I am gonna buy this game soon. Out of curiosity, who with min specs has tried the game? I'm running it on 800Mhz, 768 Ram, (graphics Min), and if I'm playing it with nothing else running, I might as well be playing a game that need's half that. Smooth as hell. Title: Re: Close Combat Post by: Toxic::Arch on May 07, 2005, 11:13:26 am Looks like CC:FTF will get Gameranger support after all.
Got confirmation from Evill ::applause:: Title: Re: Close Combat Post by: Civrock on May 07, 2005, 12:19:18 pm ooold news. 8)
Title: Re: Close Combat Post by: Toxic::Arch on May 07, 2005, 12:23:46 pm Well then someone should have posted it. Nag
Title: Re: Close Combat Post by: 0 Kilz:M: on May 08, 2005, 11:03:57 pm Yea, sure, ok...he also said we'd have BF42 and BF42 special weapons support, I'll believe it when I see it.
And IMHO, I think CB's should have standard kits. If each person grabs a saw or rpk, it gets utterly and disgustingly laggy, and pathetic. I played a game last night with every single person having one of the two..it was absolutely horrible, not fun in the least. At least the M16's and AK74's require some skill, not just madspamming in all directions. One life for sure, makes for more of a methodical game, keeps the ubern00bs from run and gun tactics, or punishes them for it. 1. Standard Kits 2. One life 3. 5 rounds per map. 4. 5 maps per match. 5. Best 3 outta 5 maps wins. So if you win the first 3 maps, by getting 3 outta 5 rounds, you win. Just my 2%, I havent read SF's board so mb it's posted over there as well. But then again, that will only work for us gr peeps. If we are cbing pc clans, Im sure there will be a ladder somewhere, let them make the rules and we w00p them either way. Im just looking forward to a cb..I have'nt been in a cb for over 2 years...since RS. So Im not really picky, let's just GITERDUN! 0 Kilzo.? Title: Re: Close Combat Post by: .vooDoo. on May 09, 2005, 02:33:49 am One life for sure, makes for more of a methodical game, keeps the ubern00bs from run and gun tactics, or punishes them for it. 1. Standard Kits 2. One life 3. 5 rounds per map. 4. 5 maps per match. 5. Best 3 outta 5 maps wins. So if you win the first 3 maps, by getting 3 outta 5 rounds, you win. I disagree.(only if there will be one ladder for FTF) It should be a "Deathmatch". I certainly agree with you on the standard kits but one life will cause mad camping and horrible gameplay. My 2 cents 1. Standard weapons 2. At least 10 lives per team 3. 3 rounds per map 4. 5 maps per match 5. Best 3 out of 5 but you see I agree on most of your settings. I feel that you will make the game boaring as all hell if there is only one life per game per player. voo Title: Re: Close Combat Post by: 0 Kilz:M: on May 09, 2005, 03:04:48 am Yea, I can understand that voods...my only basis on one life is because that's what we have always done in the past i.e. RS, RvS...
Although with all the different type settings, alot of configurations can be played. Im open to most, as long as it does'nt involve 8 saws ;) I have played a few matches where the server allows only one life, it's not so much a camp..although some will yea...but for me, it takes away the run and gun...Im not against that by any means, sometimes it's fun. Title: Re: Close Combat Post by: theweakspot on May 09, 2005, 08:13:58 am i have failed to see one camping game in FtF.... especially with standard kits... guys will have nades, smoke, m203's, and rpgs.... it would be very very hard to camp, in my opinion.
Title: Re: Close Combat Post by: (SiX)Sheixhundt on May 09, 2005, 04:37:36 pm Well, Im torn right down the middle.
As for Kits, if you mean free for all death match (which Im against, I prefer teams) then the std. equip list becomes heavily weighted toward those with the m203 and Rpg. In the FFA case, I would advocate light assault only. I can see the argument for the standard kit if it were teams, although here, again, my preference goes to the Light Assault restriction. As for Lives/rounds: Ive played one life rounds...works ok, is the same as standard ladders, slows the game some (have seen some camping from it) , but I kind of feel somewhat of a luck element in the game, and one life may not represent what one team or one player is able to do in a flow situation. PLus your standard sitting around to hurry up and wait..(which yes, i understand happens in other games as standard practice) but the maps are so small that an unlucky first spawn, and boom, its over. Of course theres no FLOW with respawns on the real battlefield, the small maps prevent it completely....multiple team lives may give a team of player to show what they are capable of over an avg. My vote goes to the following: In a team deathmatch- 1. Light assault 2. At least 10 lives per team 3. 3 rounds per map 4. 5 maps per match 5. Best 3 out of 5 Title: Re: Close Combat Post by: 0 Kilz:M: on May 09, 2005, 08:41:55 pm How would you get an unlucky first spawn? Eveyone starts at their base on the first spawn.. ::bussi::
Title: Re: Close Combat Post by: (SiX)Sheixhundt on May 10, 2005, 02:26:17 pm You gonna be a problem arent you?
;D OK, I confused myself....again. The term deathmatch had me thinking of FFA Deathmatch in RVS, but yeah, as teams spawn together, and there is no free for all setting in FTF, you point has some merit.. Tell ya what, lets transfer some blame to our buddy Voo, for his misleading, immoral, and completely unscrupulous misuse of the word deathmatch --""I disagree.(only if there will be one ladder for FTF) It should be a "Deathmatch". (voo)::-- Doesnt mean you're not a pain in the ass, Kilzo...it's just that your point has a point.....this time. I stand corrected....grudgingly. -we will be ftfing tonight (tues-10th) keep an eye out... Title: Re: Close Combat Post by: 0 Kilz:M: on May 10, 2005, 03:56:57 pm Had me all excited to spam you, but NOOOOOOOOO!!!!!
::ass:: Nice seein ya in ftf.....sigh.....oh that's right, you WERE NOT there! Damn man, don't make me go buy another game. Must be hidin from these skills ::morecider:: Enderoo picked it up last night, had him eatin spam too...hehe. O0 Kilzo 0 Title: Re: Close Combat Post by: guest on May 20, 2005, 04:36:43 am So just general opinions how would it run on a computer under the req.s, like say 700MhZ eMac G4 with 768 MB RAM?
Title: Re: Close Combat Post by: Civrock on May 20, 2005, 04:41:43 am on low settings, pretty good. thanks to the great job of the devs that optimized it for Mac and other platforms at the same time, it's not a port as usual.
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