Title: Doom 3 Ships. Post by: BTs_Mysterio on March 14, 2005, 05:23:51 pm The mac version has begun shipping to stores near you. Or in typhy's case, stores far away from you. Expect it "everywhere" by march 19.
Based on report by MacNN. Title: Re: Doom 3 Ships. Post by: Typhy on March 18, 2005, 07:12:59 am Just finished playing about 90 minutes of Doom 3.
The graphics are phenominal, as are the physics. The game play can get a tad tedious, since it seems to be the same things over and over, but can also be very intense. Several times it made me jump back. I'm running a 1.5GHZ Powerbook G4, 1.25GB RAM, 128MB ATI Radeon 9700. 800x600, no shadows, graphics on low. For the most part, it was playable, I had some issues when I'd get into firefights ( with the Marine zombies ). Probably a high of about 35 FPS, a low of around 10, average of maybe 20. Definently a good game to play if you've got a high end system. Sound is a must. If you've got a good sound system, grab a copy of Doom 3, turn all the lights off, crank your sounds up, and prepare for some heart attacks! One last note: I would NOT recommend playing this on a machine any LESS powerful than mine. This is really a game for G5 owners. Even with low settings, there were some points where it was right on the edge of being playable. Title: Re: Doom 3 Ships. Post by: BTs_Mysterio on March 18, 2005, 07:14:40 am <rolls on ground> I think that last guy jumping out of the shadows from the floor may have shaken me a tad. I love this game... just not right now.
Title: Re: Doom 3 Ships. Post by: NiKLoT on March 18, 2005, 12:54:30 pm i running a g5 powermac 1.8 ghz, 1.25 gb ram and a geforce 6800 GT (258 Vram) and im playin doom 3 on ultra high resolution. Only one comment ITS FUCKING GREAT!!! This game is a must for every egoshooter freak. A little typ of my part play it when its dark and play it in a dark room at home if possible while no one is in ur house cuz then u will flipp out for sure!
PS: i got banned for 2 days damn Evill i think its one of his favourite sports: Ban NiKLoT ::wall:: Title: Re: Doom 3 Ships. Post by: BFG on March 18, 2005, 01:57:40 pm I wanna see i wanna see - ive spent so much damn time reading about the graphics engine etc etc all i want to bloody do is see it for myself... just one little problem: 500Mhz
Doom wants: 1.5Ghz G4 minimum I have: 1.0Ghz x2 Now ive got more ram, and ive got a hell of a lot more interms of GPU .... but question is do u guys think i can get it running or is this a no hoper? .5 sounds tiny... but when i think back to when we had top of the range 500mhz G4's... well its actually qutie a lot! Title: Re: Doom 3 Ships. Post by: Civrock on March 18, 2005, 04:35:34 pm Doom 3 Mac Edition Performance Tuning:
http://www.barefeats.com/doom3.html Title: Re: Doom 3 Ships. Post by: BFG on March 18, 2005, 05:10:49 pm ta civic.
Quote More robust and modern OpenGL implementation on OS X. The fact that OpenGL is engineered from the ground up on OS X to be accessible from many applications at once is wonderful for the rest of the world, but does have a performance hit for games. Sharing GL with the rest of the system invokes a small overhead that Windows doesn't have, since Windows can basically assume GL is just in use for one application. A touch ironic isn't it - we are using a more robust and modern implementation of openGL on a more advanced system, and because of it games suffer! ... but to be honest i couldnt give a damn, i'll trade in Game performance for a better System ANY day of the week :D Title: Re: Doom 3 Ships. Post by: NiKLoT on March 18, 2005, 05:13:24 pm woha im just back of 2h doom 3 playing. damn that game scares!! if i wouldnt have a G5 yet i would buy one, just to play this game!!
Title: Re: Doom 3 Ships. Post by: Typhy on March 19, 2005, 02:07:43 am A few statistics from Time Demo's:
1.5GHZ Powerbook G4, 1.25GB RAM, 128MB ATI Radeon 9700. Medium graphics, all advanced options on, inclulding shadows, no FSAA: 18 FPS. Ultra High graphics, all advanced options, no FSAA: 9.8 FPS. Ultra High graphics, all advanced options, 16x FSAA: 6.8 FPS. Title: Re: Doom 3 Ships. Post by: BTs_Mysterio on March 19, 2005, 02:48:19 pm If this is any sign how UE3 will run, I suppose I should get a new graphics card. 9600 can manage around 20 in that time demo (med graphics all advanced on except FSAA and some other sync thing).
Title: Re: Doom 3 Ships. Post by: Typhy on March 19, 2005, 07:59:36 pm I wanna see i wanna see - ive spent so much damn time reading about the graphics engine etc etc all i want to bloody do is see it for myself... just one little problem: 500Mhz Doom wants: 1.5Ghz G4 minimum I have: 1.0Ghz x2 Now ive got more ram, and ive got a hell of a lot more interms of GPU .... but question is do u guys think i can get it running or is this a no hoper? .5 sounds tiny... but when i think back to when we had top of the range 500mhz G4's... well its actually qutie a lot! Decompress your .pk4 files, put everything on low, and take a shot at it. Title: Re: Doom 3 Ships. Post by: Civrock on March 19, 2005, 08:07:37 pm if you decompress the .pk files you won't be able to join servers anymore that still have these compressed. you get a "files are not sync" error or so...
Title: Re: Doom 3 Ships. Post by: Typhy on March 19, 2005, 08:12:58 pm So what? Doom 3 multiplayer is horrible.
Besides, given the "slightly similarity" in all of our CD keys. . . Multiplayer is out of the question anyway. Title: Re: Doom 3 Ships. Post by: Civrock on March 19, 2005, 08:32:15 pm So what? Doom 3 multiplayer is horrible. true... only 5 MP maps where you can play with 4 players only. you can't even call that MP yet... Title: Re: Doom 3 Ships. Post by: BTs_Mysterio on March 19, 2005, 10:17:23 pm Doom3 demonstrates how limited Quake 4 will be. Hopefully they will implement even slightly damageable environments or else Unreal Engine 3 will blow them out of this game generation.
Oh yea I forgot UE3 also owns it in having: more detailed environments, nearly 100 player MP, Multi-processor support, PPU support for future advances, and of course vehicles. Title: Re: Doom 3 Ships. Post by: c| Lone-Wolf on March 22, 2005, 10:41:15 am The game is quite playable on a 1Ghz, 64 MB graphics card, 1GB RAM 15" Powerbook, OS 10.3.8 You just have to turn -EVERYTHING- off. And i mean everything. There are some places where you get hammered real hard because you get .25 FPS and cant hit crap except by luck, but for the most part you should be alright. The biggest slowdown causers for me are when you get into a firefight with marines, Imps (going from their name in Doom 1) take a flying leap at, and hitting you, or those monstrous dog-things back you into a corner and start wailing on you. I will agree with the whole 'tedious gameplay' thing, but just remember what the original Doom was like. So now it is wildly better graphics (if you have a Dual 2+ G5) and some semblance of a storyline, however thin it may be. I would call that a step up from Doom 1, wouldnt you?
I just got into the Delta Labs and re-started the reactor core, and now, after clicking 'post', i intend to go back into the game and share some of my chainsaw lovin' with the zombies. Title: Re: Doom 3 Ships. Post by: Typhy on March 22, 2005, 11:07:20 am The game is quite playable on a 1Ghz, 64 MB graphics card, 1GB RAM 15" Powerbook, OS 10.3.8 You just have to turn -EVERYTHING- off. And i mean everything. There are some places where you get hammered real hard because you get .25 FPS and cant hit crap except by luck, but for the most part you should be alright. The biggest slowdown causers for me are when you get into a firefight with marines, Imps (going from their name in Doom 1) take a flying leap at, and hitting you, or those monstrous dog-things back you into a corner and start wailing on you. I will agree with the whole 'tedious gameplay' thing, but just remember what the original Doom was like. So now it is wildly better graphics (if you have a Dual 2+ G5) and some semblance of a storyline, however thin it may be. I would call that a step up from Doom 1, wouldnt you? I just got into the Delta Labs and re-started the reactor core, and now, after clicking 'post', i intend to go back into the game and share some of my chainsaw lovin' with the zombies. You need shadows on to really experience Doom 3. I dunno, it seems to me that it's a bit of a watse of time if you can't at least have your graphics up to medium and have shadows on. Then again, I'd be saying the exact same thing as you, Lone, if I still had my old Powerbook. Title: Re: Doom 3 Ships. Post by: c| Lone-Wolf on March 22, 2005, 02:39:41 pm Well, I fully intend to re-play the game with everything turned up to the max once spring break is over, and i return to my Dual 2.5 G5, which faithfully awaits me back at my room at college. Though I may skip some of the more boring levels (alpha labs, anybody?)
For now though, it's just something to keep me busy during the break, and to give my PB one last huzzah, before it is no longer useful for much else but Folding @ Home and IM programs. Title: Re: Doom 3 Ships. Post by: BTs_Mysterio on March 22, 2005, 09:43:39 pm The dual 2.5 with anything less than a X800Xt or NV6800U wouldn't handle it. Even those are not recommended not being 512 MB.
Title: Re: Doom 3 Ships. Post by: c| Lone-Wolf on March 24, 2005, 10:21:22 am ***WARNING*** - Very minor spoiler ahead. (Not that there is much plot to spoil in the first place...)
So, after completing the game I hoped there would not be a sequel or expansion to Doom 3, because that would be seriously stretching the plot further than I thought it could possibly go (considering the way the game ended, which to me screamed no sequel, period). I mean, you sealed up the gate, killed everything, and thoroughly vanquished all the nastieness that wanted to eat your brain. However, to my dismay there apparently will be an expansion pack, with the premise that two years later the UAC goes back to Mars to investigate a 'beacon' buried underneath the surface of the planet. And of course, things will get opened up again, and all kinds of pissed off demons come out of the gate and kick some human ass. If iD wanted to persue the title, and continue making money off of a game they probably knew would be very successful, why not just follow the original Doom storyline? The general plot went, if I remember correctly, something like this: Doom 1, all hell breaks loose (pun intended) on Phobos and Deimos, the two Martian moons. You kick some serious demon ass, but the invasion of Earth commences anyway. All that work for nothing, bummer. So then Doom II is you going on to kick even more ass on Earth. If Doom 3 followed this general idea, I think it leaves a whole lot of room for expansion of the storyline in almost every direction they could possibly want or imagine. Not only storyline development, but advancement in the aspects of the game, like actually interacting with people, a friendly AI that helps you in the game, plentiful vehicles to ride in and shoot up, and very engaging environments, both indoor, outdoor, and underground. But no, we're going back to the same place we already blew to high heaven and back again, to do it...again. Bah I say. I will still get it though, because I feel, as a gamer, compelled to do so (like everybody feels compelled to see the new Star Wars movies, even though they suck). -Lone Title: Re: Doom 3 Ships. Post by: Typhy on March 24, 2005, 10:26:18 am Question for you all. . .
Back near the start, when you're supposed to transmit the message to earth for reinforcements. . . Did you do it? Title: Re: Doom 3 Ships. Post by: c| Lone-Wolf on March 24, 2005, 10:35:29 am Yes. Though when I go back through on my G5 i dont intend to. Though from what ive read it does not change the storyline at all.
Title: Re: Doom 3 Ships. Post by: BTs_Mysterio on March 24, 2005, 01:28:33 pm I really do find a lot was destroyed by them not including destructible environments.... even in a minor way.
Title: Re: Doom 3 Ships. Post by: c| Lone-Wolf on March 25, 2005, 12:47:40 am That dissapointed me as well, considering how common, almost standard, it is to find such a minor but asthetically pleasing thing in a game.
Title: Re: Doom 3 Ships. Post by: BTs_Mysterio on March 27, 2005, 10:03:13 pm All who haven't google Unreal Engine 3 and watch the newer video clips on some site... err this one:
http://www.1up.com/do/download?cId=3138759 All on a NVIDIA 6600 GT. This came will pwn quake 4 (doom 3). Title: Re: Doom 3 Ships. Post by: c| Lone-Wolf on March 31, 2005, 02:19:24 am Ok, having played through the entire game again on my Dual 2.5, Nvidia 6800 Ultra DDL, i set it to Ultra settings, and the game ran without a hitch. There was the occasional split second of lag when I first loaded a level, but that is about it.
However, this doesnt mean that Doom 3's replay value has gone up at all. I seriously doubt I will ever touch the game again, until I get my own apartment at college and have cable running into my apartment. (instead of the crap they call a connection here in the dorms) So, random question for everobody, what was your favorite weapon in Doom 3? (Excluding the BFG9000 and SoulCube) My pick would be the machine gun, runners up being the pistol and shotgun (the shotgun shot spread -way- too quickly, at point black some of the shot still missed my target...) Title: Re: Doom 3 Ships. Post by: BFG on June 01, 2005, 08:39:14 pm didn't think this needed a whole new thread... but take a look at http://www.quake4game.com/ - Quake4 running of a version of the Doom3 engine, and looking pretty inpressive!
Title: Re: Doom 3 Ships. Post by: BTs_Mysterio on June 01, 2005, 11:45:41 pm Looking impressive, but only running at it's best on the macs with the 2 year life spans.
Title: Re: Doom 3 Ships. Post by: c| Lone-Wolf on June 02, 2005, 08:59:59 am Much sexyness BFG.
I dont have time to explore what Q4 will or will not have, or what has been announced, but here is what I hope it has over Doom 3: -Interaction with friendly AI. One clip looked like you had marines (?) running around with you, so that is heartening. -An actual storyline. Plot, while not known to be iD's strong suit (most recently shown by D3), I think would do this game very well. Those graphics + a few shreds of storyline, would really put it up there. -Destructible environments. I've got my fingers crossed that somehow, someone in iD realizes that the more you can blow up, deface, or generally interact with, the more fun the game is. And here's to hoping that the vehicles you can run around in are good too. The one clip with one running almost face-on to the camera, looked an awfully lot like a MadDog/Timberwolf hybrid from Mechwarrior 2. Oh well, if it was a Timberwolf, it works for me! (That mech kicked serious ass, back in it's day). Title: Re: Doom 3 Ships. Post by: BFG on June 02, 2005, 11:10:10 am Hmmm destructive environments... Now the last game that claimed to have those was "red faction" wasn't it? I must say i looked at the screen shots of that game back in the day and i never went near it... I just really didn't tickle my fancy. I've not heard anything about Destructive Environments in Q4 mate but Your just a low down and dirty psychopathic demolition demon arn't you ;)
Definatly there are other soldiers you team up and work / fight / kill with - i read a review somewhere errr ... yes somewhere anyway there was a lot of reassurance that this was a move right away from Q3 and a return to a plot storyline and some decent play with AI Mechwarrior passed me by as well damnit :( hmm jeeps and all sorts look fun, and im certainly not going to complain about the graphics! :) Title: Re: Doom 3 Ships. Post by: BTs_Mysterio on June 02, 2005, 01:23:34 pm BFG, I think may would be satisfied if bullets even sparked or left a dot when they hit a wall.or loose objects didn't just stay in the way.
UE3 has the AI edge, with voice command systems. Also advanced recognition of unique orders. |