*DAMN R6 Forum

*DAMN R6 Community => *DAMN Mod Section => Topic started by: C4RN4G3 on January 09, 2005, 11:18:00 pm



Title: Weapon modding
Post by: C4RN4G3 on January 09, 2005, 11:18:00 pm
Hi, I'm new to this forum, and i have a question about modding.
I recently discovered that I can alter some ghr files (missions, weapons, kits etc),
and I tried to modify some weapons (in a new mod folder, so it doesn't overwrite).

I tried to change the claymore to a beercan, first few tries resulted in ghr quitting, after a while I saw what I did wrong and corrected it.
But whenever I select the kit with the beercan claymore, the name says something like "!find key", and ingame it acts like a binocular.
Can you guys guide me a bit, how I change the claymore model to a beercan, but so that it still acts like claymore.

This is just for practising, so maybe I can get a little experienced at this.

And maybe I'll get the ghr pc version later, so that I can modify these things with Igor, but in the mean time I want to try doing it with textediting.


Title: Re: Weapon modding
Post by: *DAMN Mauti on January 09, 2005, 11:47:21 pm
Just open your Equipment folder, search the claymore.gun file, open it and replace the .qob file with the one of the beercan. That's it to see a beercan. (Now the kit images are still the same of course, but if you only want the can to appear in the game that's what you have to do)

Bye,

Mauti



Title: Re: Weapon modding
Post by: C4RN4G3 on January 10, 2005, 12:28:05 am
Thx, that kinda worked.

Only thing is, he's only holding it in his hands, when it's on the ground it's just the claymore model.
Tried changing "<SimModelFileName>" to <SimModelFileName>beercan.qob</SimModelFileName>.
But now whenever I put claymore on the ground it crashes, so it only recognises the model if it's held.

So I guess a different model type is needed to show it laying on the ground.
But of course I don't have any modeling programs, should I just copy the beercan.qob, and change the copy to beercan.pob?
Or do I need a modeling program of some sort (which of course isn't available for mac).

*EDIT*
Oh and btw, are there any good modding sites for ghr out there? Where they work with text-editing instead of Igor?


Title: Re: Weapon modding
Post by: *DAMN Mauti on January 10, 2005, 12:35:44 am
Unfortunaly I only know sites that have IGOR tutorials and I would have to try it our myself what's the fault. However whenever you crash open your lke.log file located in your GR folder. It could give you some information what's going wrong.

Good night,

Mauti


Title: Re: Weapon modding
Post by: C4RN4G3 on January 10, 2005, 05:43:42 pm
I opened up the log file and it said something about the beercan.qob not being a valid .pob file.
So I guess it's impossible, unless you edit the model or something.


Title: Re: Weapon modding
Post by: *DAMN Mauti on January 10, 2005, 05:49:06 pm
Oh well then you only have to change the following line:

Code:
<SimModelFileName>iw_mine_claymore.pob</SimModelFileName>

to
Code:
<SimModelFileName/>

This should help.

Bye,

Mauti


Title: Re: Weapon modding
Post by: C4RN4G3 on January 11, 2005, 12:19:16 am
Didn't help, still crashes.
I give up, I think the only way to do this is to edit the model file.

I'll continue practicing with modding this way (until I get the pc version), thx for the help Mauti  :)