Title: Changes to FFA Ladder... Post by: BTs_GhostSniper on September 19, 2004, 09:52:00 pm I propose that a few changes be made to the Ghost Recon FFA Ladder for Season X.
1. Limit the maps that can be used for FFA. It is getting rediculous when people pick a map like Red Square on a 4-man FFA, with spawns on opposite ends of the world, and you don't even see another person in 5 minutes. Maybe listing maps which CAN NOT be played would be easier, as there will be fewer. Maps that come to mind which should not be on the FFA Ladder include Red Square, Embassy, Wilderness, Beach, Caves, Vilnius, POW Camp, Refinery, Roadblock, and the Dam. Just the overly large maps with spawns far apart should be looked at to be removed from this ladder. 2. OICW/GL was banned for this season because of nade spaming, but the MMI is getting almost as bad. It really lags the game when someone sits there and spams with it all game. I propose that the MMI also be banned from Season X. It really doesn't bother me, personally, because I am usually the host....but it makes the game almost unplayable for others. 3. I propose that players in the FFA Ladders be able to earn sheep for their clan in Season X. I don't know what the best way to implement this would be, but something like giving 1 sheep for every 2 FFA's played, or maybe 1 sheep for a 1st Place finish on an FFA would work. That way it gives players that might not always be able to play CB's for their clan a way to help their clan out. So the GhR FFA Ladder would give the sheep to their clan's GhR Team Ladder, and the RvS FFA Ladder would give the sheep to their clan's RvS Team Ladder. I think this would also increase the participation in the FFA Ladders. If an FFA Player is not in a clan, then he simply doesn't get any sheep to play with. Okay, those are just some thoughts I had about how the FFA Ladder might be improved in the coming season. Peace. -GhostSniper Out.[/size] Title: Re:Changes to FFA Ladder... Post by: crypt on September 19, 2004, 10:11:13 pm Well, I agree with all but 3. I don't think a Fun ladder should be taken seriously, and this would be a blatant example of the opposite of "fun ladder." You might as well say GO at the start of the season and then the clan that plays the most wins.
Title: Re:Changes to FFA Ladder... Post by: Aramarth on September 19, 2004, 10:41:38 pm Quote 1. Limit the maps that can be used for FFA. It is getting rediculous when people pick a map like Red Square on a 4-man FFA, with spawns on opposite ends of the world, and you don't even see another person in 5 minutes. Maybe listing maps which CAN NOT be played would be easier, as there will be fewer. Maps that come to mind which should not be on the FFA Ladder include Red Square, Embassy, Wilderness, Beach, Caves, Vilnius, POW Camp, Refinery, Roadblock, and the Dam. Just the overly large maps with spawns far apart should be looked at to be removed from this ladder. I would have limited the map list to cqb maps myself, however there was a great deal of outcry. The difference between 4 and 8 players on a map like docks is night and day. I don't know how reasonable everyone will be with a refined list of maps. Quote 2. OICW/GL was banned for this season because of nade spaming, but the MMI is getting almost as bad. It really lags the game when someone sits there and spams with it all game. I propose that the MMI also be banned from Season X. It really doesn't bother me, personally, because I am usually the host....but it makes the game almost unplayable for others. Noted and logged. Most are in favor of removing the mmi from the list for next season. Quote 3. I propose that players in the FFA Ladders be able to earn sheep for their clan in Season X. I don't know what the best way to implement this would be, but something like giving 1 sheep for every 2 FFA's played, or maybe 1 sheep for a 1st Place finish on an FFA would work. That way it gives players that might not always be able to play CB's for their clan a way to help their clan out. So the GhR FFA Ladder would give the sheep to their clan's GhR Team Ladder, and the RvS FFA Ladder would give the sheep to their clan's RvS Team Ladder. I think this would also increase the participation in the FFA Ladders. If an FFA Player is not in a clan, then he simply doesn't get any sheep to play with. While this is an intriguing idea, I don't think I could support it. The best team is supposed to win the team ladders, not the most active or even the best individuals. It doesn't mean anything if, for example, BFG is the best GhR ffa player on all of gameranger, if he can't play as a member of a team on the team ladder. We see this all over in professional sports. Individuals have their chance to help their team, but individual efforts alone cannot change the fate of a team. Anyways, your suggestions are officially noted by the Development Department for discussion previous to season X. Title: Re:Changes to FFA Ladder... Post by: Po)| Plo Koon on September 20, 2004, 04:21:41 am hi everybody about the request about the 3 points i have to agree in #1 and #3 But #2, no way. I dare all people thats talk BS about nade spaming to use a mmi. I personally use one, and its my favorite in some maps, u want to know why ? Cause mmi its anti spot campers, lot of camp killers get angry when they get blowed away. I dare them or anybody to use one. u will find its one of the weakest kits to use, u have to use a pistol and pray to kill someone with b4 he kill u, y i use it, cause i learned to take advantage of it. and i dont mean i'm indestructible, got killed a lot. well i just wonder all those kids that cry every day , day after day about nade spaming if US or any other country will stop use mmi's mgl's or any think like that when enemy crys about. I think the game has 4 types of soldier, and its intended to be fair for all. dont cry please, even some BT's used it. Be mans. Title: Re:Changes to FFA Ladder... Post by: BTs_Lee.Harvey on September 20, 2004, 05:19:26 am not posting as a BL admin
I use the MMI is games to try to have some way against peeps spammin g with it.. I'm all for taking the mmi out of FFA games Title: Re:Changes to FFA Ladder... Post by: <82ndAB>Tigah on September 20, 2004, 06:48:28 am Well I agree about the big maps ?sometimes it can be frustrating when you run a marathon trying to find someone and you only find someone too late when they put a bullet though your head. ::) Also FFA is about fun But some people (not to mention any names of course *cough* GS *cough*) like to get really competitive and serious about it all. Usually I find if I choose a map that I know people never play or seldom play, and then they have to change their usual camp spots. For example ?I know one guy that really likes creek bed, because it has lots of bushes and trees that he can sit in, and then when he kills one or two, he moves to the next camp bush. You change the map on this guy, to something without bushes or very few and it totally throws him off his game (from personal experience). Anyway I agree the big ass maps like what GS mentioned (-Embassy and Refinery) should be banned from FFA games. I still think medium sized maps, like Embassy are fine with 6-8 people anyway.
MMI, tends to lag a game, as does constant full-auto. As Koon mentioned, MMI is a magnificent tool for anti-camp pwning. Perhaps that?s another reason why GS wants it banned? Sorry GS, I?m just kidding (sort of). Being from New Zealand ?a country so far away from most, I should be the first to complain about lag, but no- I?m used to lag and most will tell you that I play very well considering the amount of latency that I have to put up with. MMI doesn?t bother me and when someone else uses it, I don?t find it ?unplayable? at all. A LOT of people are using MMI now, I guess as another way to make top players and campers change their game plans, which of course I have seen them do. (as Harvey mentioned he did) Also I think giving FFA player?s sheep to go towards their teams total on the team ladders is a bad, bad, bad, bad idea!!! Have you guys seen how many points the BT?s have on the FFA ladder?? I?m sorry, but that would be a sure win for them on all ladders, especially if it was done the way GS suggested. Tigah ;) Title: Re:Changes to FFA Ladder... Post by: z][t-Magnetic on September 20, 2004, 09:48:46 am The only purpose of the MMI as I see it, is to destroy any chance of the rest of the players to do their thing. 2 guys with MMI on Training makes it unplayable - well for me at least. I?m sure I?m not the only one.
Cause mmi its anti spot campers, lot of camp killers get angry when they get blowed away. I dare them or anybody to use one. u will find its one of the weakest kits to use, u have to use a pistol and pray to kill someone with b4 he kill u It?s very nice of you that you help the rest of us by removing campers with your MMI, but there are other ways of disposing of a camper, than blind nadespamming the entire map. If you get shot by a camper twice, you have a pretty good idea about his position. Then you go to that position and empty your gun in his back...simple. Maybe if you pick an M16 with nades, you could kill the bushcamper and still have a good kit when you run out of nades? BTs_Magnetic aka The Crybaby aka the Girl Title: Re:Changes to FFA Ladder... Post by: Brutha on September 20, 2004, 10:34:59 am Well, the first rule could be written so that there are map limitations with 4 players and not with 8. Though maps for 24 or more players should definatly be written out of the rules.
two: I agree. Three: Not such a good idea, because as someone said before. Active FFA means win. Not all find the FFA amusing, and this should be a "fun for all" ladder.... Title: Re:Changes to FFA Ladder... Post by: [a] LYNX on September 20, 2004, 01:46:52 pm i agree with 1,2,3.
# 4: i would like to see is a rank-supported point-system. it could look like this: 1. it's an additional math to the existing system. 2. it applys only if you finished better than a higher than you ranked player. 3. one full point per round for a 1st-10th ranked player, 0.9 points for 11th-20th ranked player and so on... so in total you can earn 4 points per match by winning over (in this example only one) higher ranked player. i think this would help to let very active players not run away in the ladder like they do now. and the final ladder standings would reflect a bit more whos really the king. *if the "points" are "sheeps" in this ladder too pls forgive me this. Title: Re:Changes to FFA Ladder... Post by: Po)| Plo Koon on September 20, 2004, 05:56:06 pm Lol " If you get shot by a camper twice, you have a pretty good idea about his position. Then you go to that position and empty your gun in his back...simple " LoL, as others will know your position too, usually u get shot again cause is not a 1 vs 1, u run tryng to kill the sk'er then u got killed for the same or another going the same spot. DBL removed oicw cause "nade spaming",that gun has very good aim, fast nading gun(u can fire the 6 nades in the oicw in the time u fire only 2 using mmi) Now some of u ask for remove mmi. i think is lame by u. I'm pretty sure if i practice that m16 i will kick your F#$%^ button as i do with any other explosive kit in GhR. Then some ghei will say "BAN M16 cause nade spaming" Some PPl in GR is a joke Title: Re:Changes to FFA Ladder... Post by: BTs_GhostSniper on September 20, 2004, 06:57:12 pm DBL removed oicw cause "nade spaming",that gun has very good aim, fast nading gun(u can fire the 6 nades in the oicw in the time u fire only 2 using mmi) Now some of u ask for remove mmi. i think is lame by u. I'm pretty sure if i practice that m16 i will kick your F#$%^ button as i do with any other explosive kit in GhR. Then some ghei will say "BAN M16 cause nade spaming" Actually, I never had any problem with the OICW/GL being used in FFA Matches....but the same thing happened, it doesn't bother the host....it just makes the game harder for everyone else in the server. And if you are going to ban the OICW/GL for that reason, then the MMI needs to go right along with it. And if you think the MMI is no problem, then I recommend you bring back the OICW/GL. P.S. I am the anti-MMI sniper.....so don't think you have any chance against ME with it. Nice joke there that it works against campers. I PWN everyone that uses it on Aztec, Training, & Chalet, but then again I don't camp on those maps. ;) Title: Re:Changes to FFA Ladder... Post by: BFG on September 20, 2004, 09:16:10 pm not posting as BL Admin
My only real issue with the MM1 is the lag that it can cause - all hell breaks loose (especially if your a Euro on a westcoast US server etc..) Personally i think the disadvantages of taking the gun greatly outway the Advantages and as long as i don't lag out of the game i don't mind it - its not even like anything near 5% of the FFA players are using it Title: Re:Changes to FFA Ladder... Post by: crypt on September 20, 2004, 09:20:44 pm I propose we make a nade launcher that only has 1 or 2 grenades and 2 clips, maybe make an FFA version of the OICW that only appears when you have it set on DBL FFA gametype (if you could make that)
Anyone that understands what I'm talking about here: What do you think? I'm thinking like a M16 that has a better "bullet part". Title: Re:Changes to FFA Ladder... Post by: BTs_Lee.Harvey on September 20, 2004, 09:28:00 pm Lol " If you get shot by a camper twice, you have a pretty good idea about his position. Then you go to that position and empty your gun in his back...simple " LoL, as others will know your position too, usually u get shot again cause is not a 1 vs 1, u run tryng to kill the sk'er then u got killed for the same or another going the same spot. DBL removed oicw cause "nade spaming",that gun has very good aim, fast nading gun(u can fire the 6 nades in the oicw in the time u fire only 2 using mmi) Now some of u ask for remove mmi. i think is lame by u. I'm pretty sure if i practice that m16 i will kick your F#$%^ button as i do with any other explosive kit in GhR. Then some ghei will say "BAN M16 cause nade spaming" Some PPl in GR is a joke Not pstoing as a BL admin The diff in the M14/203 kit is that you have to reload the gl on it b4 you can fire again. And its not a bad kit to use.. The most kills i ever got in a single game was with that kit. Now the true test of a player is if they can overcome someone camping... Its not that hard and you dont always need to gl to do it.. The GL is the lazy mans way of getting it done (or better known as the noob way). What would be realy nice would be a fast action 10 round semi auto shotgun. Title: Re:Changes to FFA Ladder... Post by: :MoD:Shade on September 22, 2004, 01:04:48 am I also think that the maximum number of people should be lowered from 8 to 6 or maybe even 4. Eight players on cqb maps are way to many.
Title: Re:Changes to FFA Ladder... Post by: BTs_GhostSniper on September 22, 2004, 03:20:37 am I also think that the maximum number of people should be lowered from 8 to 6 or maybe even 4. Eight players on cqb maps are way to many. I like having up to 8 players. 8 players on a map like Stronghold or Ghost Town is heaven....although 8 on a map like Training is PURE Heaven.[/size] ;) Title: Re:Changes to FFA Ladder... Post by: <82ndAB>Tigah on September 22, 2004, 04:32:37 am I like having up to 8 players. 8 players on a map like Stronghold or Ghost Town is heaven....although 8 on a map like Training is PURE Heaven.[/size] ;) Of course you do GS, it doesn't make much difference to someone that hosts FFA's most of the time ;D. And the more players you have, the more points you can get right?. Ok, so it seems people have an issue with lag and that?s why they want the MMI banned. Fine, ban the MMI, but you may as well ban all forms of explosives, as they all lag the game. Frags seem to lag quite a bit too. So hmmmm??.what does that leave us with? no explosive or primary kits!! (minus MMI)Wow ok, so now there?s still the issue of support kits and people using constant full-auto with most other kits??.Now, these are significant causes of lag as we all know ?especially when there?s 8 people in game. So if we are going to ban the MMI because some people can?t hack it, then this is what I propose. 1)???CQB maps only 2)???Maximum of 6 players 3)???Lag tests to be part of the rules. 5)???Primary kits/no explosive kits or something similar.(somehow make support kits unavailable or make it clear that players cannot choose these kits) This is a ?fun? ladder and so I think this proposal cuts out most of the crap that causes the bs from complainers. It's a simple solution I think and infact fits in well with what GS was asking for. If I can't have MMI, then the above is my second choice. Also I kinda like logic's idea, but overall I do think we need a Fairer points system - perhaps even taking points off for losses?? I play as often as I get a chance, but I can never compete with the amount of games that the most active players are playing. Hey perhaps even setting a limit to the amount of games a player can play? :o -just suggestions. Tigah ;) Title: Re:Changes to FFA Ladder... Post by: BTs_GhostSniper on September 22, 2004, 05:21:30 am This is a ?fun? ladder and so I think this proposal cuts out most of the crap that causes the bs from complainers. It's a simple solution I think and infact fits in well with what GS was asking for. If I can't have MMI, then the above is my second choice. Actually, you didn't quite read in the sarcasm of my post about that. What I'm really saying is BRING BACK THE OICW/GL.....I never used it myself, but everyone loves it. Hope that clears it up for you.[/size] Title: Re:Changes to FFA Ladder... Post by: <82ndAB>Tigah on September 22, 2004, 05:36:38 am Actually, you didn't quite read in the sarcasm of my post about that. What I'm really saying is BRING BACK THE OICW/GL.....I never used it myself, but everyone loves it. Hope that clears it up for you.[/size] Ok, so GS, what your saying is -your all for the MMI staying if the OICW/GL is reinstated? Title: Re:Changes to FFA Ladder... Post by: :MoD:Nomad on September 22, 2004, 07:02:48 am I agree with some the suggestions above (not in order):
- Change maximum players to 6 - large maps are not bad, but certain maps have rediculus spawns, eg. Red Square, redo the large maps with FFA friendly spawns points? - if you ban the MMI, then take support with it. I played a FFA a few nights ago where someone had support with constant firing, laggy as hell. The number 1 thing that needs changing is the FFA points system. No matter how good or bad you do, you never loose points. It become a numbers game based on total games played. I suggest that if you lose to a top ranked player, you earn zero points as is now, but if a top ranked player loses to someone lower ranked, then he should lose points, earn less points or some combination depends on a rank comparison. For example, if this system were used this season, we could all kick some GS-butt ;D and knock him down the ladder. Lagtests - These should only be required if there was a point system where we lose points. Currently, if I lag and come in last, no big deal, I don't lose or gain points, but i have fun. :MoD: Nomad Title: Re:Changes to FFA Ladder... Post by: Po)| Plo Koon on September 22, 2004, 08:52:16 am haha
doesnt bother me anymore, i will have frags anyways, 3 or 4 peeps per spawn so u will be kooned, no matter the explosive L O L Title: Re:Changes to FFA Ladder... Post by: BTs_GhostSniper on September 22, 2004, 07:00:54 pm Actually, you didn't quite read in the sarcasm of my post about that. What I'm really saying is BRING BACK THE OICW/GL.....I never used it myself, but everyone loves it. Hope that clears it up for you.[/size] Ok, so GS, what your saying is -your all for the MMI staying if the OICW/GL is reinstated? Exactly. Title: Re:Changes to FFA Ladder... Post by: z][t-Magnetic on September 22, 2004, 11:20:13 pm Some PPl in GR is a joke Yeah...55 losses so far is kinda funny Title: Re:Changes to FFA Ladder... Post by: BFG on September 23, 2004, 03:59:41 pm Not trying to steal the candy here but the core element of the FFA is supposed to be about fun (along with the rest of the ladders). Dosn't matter how many you win loose or die on - the idea was to have a stress free ladder where people can hook up to play for the fun of it without pressure or hassle or anything else.
People don't enjoy having to deal with GL spammers. People don't enjoy playing against Campers. Title: Re:Changes to FFA Ladder... Post by: BTs_GhostSniper on September 23, 2004, 04:01:55 pm People don't enjoy having to deal with GL spammers. Then either ban the MMI, or bring back the OICW/GL.....simple really. |